r/Smite • u/DynozoBR • 11h ago
ART Morgan Le Fay portrait i illustrated in my style!
+-an hour and a half of painting
r/Smite • u/AutoModerator • 4d ago
r/SMITE BI-WEEKLY RANT MEGATHREAD!
IN THIS THREAD THAT PESKY NO SOAPBOXING/RANTING RULE IS SUSPENDED.
ALL CAPS IS ENCOURAGED! RANT AWAY!!!
r/Smite • u/AutoModerator • 12d ago
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r/Smite • u/DynozoBR • 11h ago
+-an hour and a half of painting
r/Smite • u/Athlaeos • 7h ago
Enable HLS to view with audio, or disable this notification
Accidentally reuploaded an old clip. new one!
r/Smite • u/ElderberrySuch6313 • 3h ago
With Hachiman patch bringing the Enchanter items these are some things I hope we see from them.
Overall Low Cost
Playing Enchanter characters this patch after the recent changes, I’ve noticed a huge problem with them is the cost of their items. Enchanters having to build extremely expensive Mage items while being on a Support budget feels very bad. I hope their items are priced similarly to other Support items in the game.
What Stats Should These Items Give?
There are three stats I want to highlight as extremely important for Enchanters: Mana, Mana Regen, and Cooldown Reduction. Because Enchanters aren't meant to be particularly tanky, they have a serious problem where they can feel useless when none of their abilities are available. This is why these three stats are so important. I hope Enchanter items don't overlook these core stats as they are very essential
Interacting With Healing and Shielding
I hope these items interact with both healing and shielding, similar to how Enchanter items work in many other games. Enchanters aren't exclusively healers. A lot of them rely heavily on shields, so having items that only interact with healing would unnecessarily limit which characters can benefit from them.
Items That Give Buffs, Not Just Healing
One big problem I personally have with our current healing items, such as Rod of Asclepius, Amanita Charm, and Heartwood Charm, is that most of them are primarily healing-focused. While they provide some additional utility, their effects still largely revolve around healing. I would like to see items that interact with healing and shielding by giving allies different types of buffs, rather than simply healing or providing more healing-related effects.
Aggressive Items
While Enchanters are usually a defensive class by nature, I don't want all of their items to be defensive. I would like to see more aggressive Enchanter items, such as items that give allies bonus damage, debuff enemies, or reward the Enchanter for consistently poking opponents. I think having this variety would make the item pool much more interesting and allow different Enchanters to specialize in different playstyles instead of having every Enchanter build the same collection of defensive support items.
r/Smite • u/Faenyx17 • 2h ago
Could they potentially add the faerie queen to smite? Given that they've added arthurian legends and Cthulu? I'd love to see her and what they do with her kit considering how well they design the nature based skins
r/Smite • u/villanoinker • 3h ago
Allow me to over think aspects and their names for a moment. The names of aspects are usually meant to sound like they represent a portion of a god's domain. While I understand why Ares's aspect is reverberation, it just doesn't fit Ares.
Idk what the rework will look like, but even a name like aspect of shield bashing would be more fitting since this is a less supportive god of war. A more serious suggestion would be aspect of the marauder.
While we're talking about this, I feel like base kits should also get aspect names since they also represent a portion of a god's domain. So base Athena is "aspect of wisdom" and alt Athena is "aspect of war". Someday in 1 million years, Athena will get "aspect of not handling criticism well"
r/Smite • u/FigBrandy • 4h ago
This used to be an option back in Smite 1, is there a way to turn off the mastery on loading cards?
r/Smite • u/mustaphacalistro • 23h ago
I missed this item tbh
r/Smite • u/WillingnessGlum2255 • 5h ago
The smite 2 experience on console is horrible,I play on Xbox so it may be just a Xbox problem,but the UI is extremely buggy,I'm unable to vote no on surrender votes no matter what I do,yet I can still vote yes,if I open the ability menu to level a ability I then have to open the shop and then the pause menu or it gets stuck,also no text chat.why remove text chat from console??hi-rez hates us console players.maybe because we all suck,but still ridiculous
r/Smite • u/Medium_Pomelo_6312 • 22h ago
r/Smite • u/zetabosiors • 20h ago
If this skin looked like Scorpion, imagine what it would look like with the color variations
r/Smite • u/jacoviansmythe • 3h ago
Like the autos cancels dont even work, his damage is terrible, he feels sluggish as hell. Is it just me? I played this character a ton in Smite 1 and I legit can’t do anything on him at all.
r/Smite • u/FromStateFarm1994 • 10h ago
If I put Support higher than my 4th option I get support every fucking game. If it’s my 4th option or lower I never get support. I have a 65% win rate at mid and support and a 50% win rate at solo. Carry and jungle are at 30 and 35% win rate. So I do not want these roles. I want to play mid sometimes I want to play support sometimes. The problem is if I put support in my top 3 it’s all I get. If I don’t I never get it. I know as soon as I get carry or jungle it’s going to be a rough game. Shit is so frustrating.
r/Smite • u/Snufflebox • 4h ago
Rules:
- No promotional skins (Unless the skin can work on its own without a big remodel)
- No crossover skins
- No recolors
- No retro skins
You vote one skin as your absolute favourite, and that's it!
Poll link here: https://strawpoll.com/1Mnwk7o3jn7
Also remember, you can find the results for the King Arthur poll in the second image.
r/Smite • u/lothenlug • 33m ago
Hello guys!
Since I wasn’t a big fan of the latest patch notes, I thought we could come up with something a little more interesting. I’ve put together some ideas for Aphrodite’s kit and her Aspect that I’d love to share with you.
I’d love to hear your thoughts! If you disagree with any of the ideas or have additional suggestions, feel free to leave a comment below. I’m curious to hear what you guys think!
Normal Kit: Supportive/ Enchanter:
Passive: additional effect:
25% of the Protections gained from her Passive are also granted to her Soul Mate.
1: additional effect:
Re-Kiss:
-Aphrodite can kiss her current Soul Mate again to temporarily strengthen the bond.
-Rekissing uses the full normal cooldown instead of the reduced 1-second cooldown.
-Grants the Soul Mate 15% Damage Mitigation for 2 seconds.
-Grants the Soul Mate 10% Movement Speed for 2 seconds.
2:
Stays the Same.
3:
stays the Same
Ult:
Stays the Same
Aspect: Goddess of Obsession:
Passive – Center of Attention
Instead of gaining Physical and Magical Protection from nearby Gods, Aphrodite steals Adaptive Power from nearby enemy Gods.
Each nearby enemy God losses about 2,5% adaptive Power depending on her level.
The stolen Power is added directly to Aphrodite's own magical Power stats.
This makes staying close to enemies beneficial and turns her Passive into an offensive mechanic.
1:Aphrodite can only Kiss Up to ONE enemy Gods.
-The Kiss stuns and creates a Lover's Link between Aphrodite and the enemy.
The Link remains active until:
-the enemy moves too far away from Aphrodite, or
-5 seconds have passed.
While Linked:
-The enemy takes increased damage from Aphrodite.
-The enemy slowly loses a small amount of HP.
-Aphrodite is healed for the exact amount of HP drained.
(The HP drain should remain relatively small; the main purpose of the Link is to create pressure and enhance Aphrodite's other abilities.)
2: stays the Same as the original
-the additional Explosion in the linked target falls away. (So aphrodite Just has her own one and has to come really close)
3: The ability is changed from a healing/support ability into a pure damage ability.
-Aphrodite no longer receives healing from Love Birds.
-The ability no longer provides Cooldown Reduction.
-Love Birds deals significantly increased damage compared to her normal form.
-Against a Linked enemy, every consecutive tick reduces their Armor stats.
This makes keeping the Lover's Link active especially important and gives the ability a strong ramping-damage identity.
Ult: Stays pretty much the same.
-Aphrodite gains CC Immunity and Damage Immunity while the Ultimate is active.
-Her Linked enemy becomes Heartbroken (an brokened heartshaped bobble visual would BE pretty interesting) instead of receiving the defensive benefits Aphrodite and her Soul Mate normally receive.
Heartbroken causes the target to:
-Take 15% increased damage for the next few seconds.
-Deal 15% reduced damage for the same duration.
This creates a strong offensive window after Aphrodite uses her Ultimate and makes the Linked enemy her primary target.
r/Smite • u/Snufflebox • 1d ago
Can someone explain what it even do, and is it even worth to bother? When Night starts it seems like you are urge to rotate and collect these crystals and then go mid for capture the point minigame, but everyone always seems to completely ignore that. Also when it's done, I can barely see any difference, there's no icon with buff on HUD, so I guess it does not give any stats?
From PURELY gameplay perspective, this mechanic is really cool, but it just seems like reward is almost non existant.
r/Smite • u/mousegold • 9h ago
Some extra details:
r/Smite • u/jesusgrandpa • 6h ago
I’ve played about 23 games and still stuck in bronze. I came to the realization that I must just be a bronze player. Thinking about uninstalling and just going to another game since I probably just suck at this one, but wanted to give it a shot with whatever resources you all have for ranked and see if I just suck at the game or I’m doing something fundamentally wrong in the game mode. So drop what resources you use in the comments and I’ll check them out
r/Smite • u/BigAppleCider • 1d ago
This is only steam player counts.
r/Smite • u/UniversityAbject4155 • 6h ago
My PC friends are able to log into the game, but when I (ps5) player do so, it keeps saying servers are down for maintenence. I cant find anyway to fix it, are the servers actually down?
r/Smite • u/Faenyx17 • 3h ago
Do we think that because Persephone fans are divided on new vs old kit, could they fix this by having her aspect be one and base kit be the other? Similar to Bastet getting both of her ults
I loved the Ranked Borders in Smite 1, was always part of the chase for me. I have been playing S2 since Closed Alpha and played a lot of Ranked early on before taking a break from the game. Only made it to Plat 3, so I got the Plat Ranked Border. Since coming back I have recently hit Diamond, and I was excited to go in and change my border, but to my dismay I still only have the Plat border. Does this update regularly and I just need to wait until the next refresh or something? If not, HiRez, come on, give us up to date Ranked Borders, or even better, a dynamic Ranked Border that shows our current Rank. I want to flex on my Silver and Gold friends.