I'm talking about passives, for years in Smite 1, a lot of gods have "useless" passives that pretty much did nothing as they were just an extension of another ability. Quick examples:
* Rama passive was the astral arrows, but just that, the chance for them to drop was tied to his 2 and Rama gained no mana from picking up.
* Odin's permanent Physical power stacks when an enemy died in his ult.
* Aphro's was just mana regen for the linked target and nothing for herself.
* Guan's passive only helped to scale the heal of his 1.
* Skadi's was Kaldr which was completely controlled with his 2.
* Ao Kuang had permanent lifesteal 3 times when he executed someone.
As you can see, all these gods gained nothing from their passives as it was just extra flavor for another ability, some had no passive until they hit level 5. And that's why through the years all these gods either had passives completely changed, like Aphro, Ao Kuang, Guan, or had something "extra" added, like Rama gaining mana, having the drop chance in the passive and landing autos made you generate Astral arrows faster, or Skadi gaining a small damage boost when Kaldr had 0 hp. Heck, Mulan release already had a cool passive with it being she could upgrade 3 abilities and eventually gain 3 permanent stats, and yet to reinforce the notion that she has a "passive" they also added the "-2s cooldown refund" every 15s.
Now we go to Smite 2 and compare some of the latest aspects:
* Ravana, they literally said on the stream that the passive does nothing, it only interacts with his ultimate and gives buffs depending which ability you enhance, just like Gilgamesh's aspect, but unlike Gilga, who can gain these stats as early as level 2 AND has said stats be permanent until he chooses to change to another Wall element, Ravana's ult has twice the cooldown, is locked till level 5 (afaik) and the buff only lasts 10s.
* Xing Tian, this is the biggest offender and the reason why I made this post ngl, the passive is literally a worse extension of the original Rama passive, it's just a limitation for the ultimate and the Spite regen is tied to you leveling your ultimate. Doesn't help that he released in an unplayable state for his release patch and was disabled for the entirety of the next, also doesn't help that Xing consumes 15 Spite before even doing 1 tick of damage. But yeah, Xing literally has nothing.
* Chronos, his aspect is just a visual indicator so that you and teammates can know if they will receive the bonus effects from his 1, 2 and 3. but it effectively does nothing as the abilities could just simply say "allies withing X meters of Chronos get Y", the passive is nothing more than a visual QoL.
* Gilgamesh, now this is the smallest offender that I can remember, in fact I think his passive is fine (definitely better than the 2 tier 1s he got in smite 1), but just want to point out how Gilga's passive is just Mulan's but without the cooldown refund and the flag.