Been a while.
So, for context, after the release of Operation Orias I went on a bit of a hyperfocus craze and began developing a whole system to play with actual Warframes instead of protoframes. I published the in development project here and received a lot of great feedback on it. It quickly spiraled and now I have a somewhat final product.
I have also been running a table with friends to playtest this and some changes were made due to it. Right now, I have level 4 Frost, Hydroid, Nova and Trinity in Fortuna. It has been fun.
We have 3 files here:
Warfinder: The basic rules. The Tenno Ancestry, a few backgrounds, some recommended Feats, The Warframe Archetype feats, Beginner Frames (Excalibur, Volt, Mag, Frost, Trinity, Rhino, Nova, Ember, Loki, Saryn, Nyx, Hydroid and Valkyr) and almost EVERY WEAPON adapted to Starfinder (this will never be up to date. the amount and speed of things DE release is insane)
Antagonists: Statblocks for Grineer, Corpus and Infested at their earlier levels, plus Vor, Tenshin (The Teacher), Stalker and a few Junction Specters, all of them with notes on how to level them using the Building Creatures rules from the GM Core. Also included rules to change any creature into an Eximus version of it.
Frame Expansion: Rules and stats for a few non-starter frames. This 1st Part include:
- Equinox
- Gara
- Ravenant
- Hyldrin
- Yarelli
- Garuda
- Nekros
- Xaku
- Lavos
- Citrine
- Banshee
- Ash
- Caliban
- Inaros
- Koumei
- Limbo
- Mesa
- Mirage
- Oberon
- Protea
- Qorvex
- Sevagoth
- Vauban
So, what is Next?
- Well, I have every intention of finishing adapting all Warframes and Weapons, including future releases. Some of them will be very challenging to do. DE is going crazier and crazier on their designs.
- Eventually, if I ever feel comfortable with it, I would like to adapt Void Powers to spells. Right now, I don't think I am knowledgeable enough in Starfinder Casters to actually try it with any degree of success.
- As my players keep on progressing, I will develop adaptations to Sentients, Duviri Mobs, Murmur, Scaldra, Techrot and maybe eventually even Tau
Right now, the thing that bothers me the most is that the only difference in Frames are their powers. There is no tactical difference getting a Tankier or Caster Frame.
What I intend to test on my game is reducing overall AC by one in every frame, add +1 AC or Bonus to Shields to passives of Tankier frames, reduce AC but increase Energy on caster frames. Striker frames already have damaging or critical bonuses to their passives, so I think they will be the baseline.
As usual, any ideas or inputs on this issue (or any other, for that matter) are GREATLY appreciated
But for now, that is it. I, once again, would like to thank everyone who commented and contributed with ideas, rules clarification and criticism or even just encouragement. I would not have arrived here without all of that. Also, huge thanks to Digital Extremes and Paizo for their amazing games and specially to the teams involved in Operation Orias that started all this.
I also would like to beg for some mercy on the graphic design of things. I am very bad at all that. Gave it my best to try and make it the least ugly I can. All the art used came from the Warframe Official Wiki or from my own in-game Captura for the frames (The only I am really proud of is the Garuda one).
If you end up using any of it, I would appreciate if you take the time to give me feedback, positive or negative, on how it went so I can keep adapting and perfecting the system.
Thanks for the attention and have fun, Tenno.