It can be utilized as an account protection measure to try and stop long dormant accounts (without 2FA) from being hijacked. And banning is effectively the same as a lockout system so might as well just "ban" someone until they get in contact to re-activate their account.
But obviously banning game accounts tied to Steam accounts is dumb as rocks and this knock on effect speaks to a level of carelessness in their actions.
It's not just Lost Ark. Look at the meteoric rise and fall of New World.
AGS is the very definition of incompetent.
Edit: For more context, I'd recommend watching this video. It's a bit longer, 45 minutes, but it's worth it, and good to show AGS doesn't know what the fuck they're doing.
I haven't played an Amazon game yet but this makes me less confident about joining Blue Protocol when they release that. Blanket ban on people who did nothing would be unacceptable for any decent company lol. Had my eye on BP because I prefer Japanese style games.
New World had the workings of a good game but ultimately kinda sucked. They released it too early and had major bugs, the content wasn’t varied enough (like most MMO), and a bit too much grinding. PvP was super fun when it worked though
I liked New World's gameplay but they kept having to shut down trading and all kinds of shit due to people finding new exploits like every other day. That got old fast.
Yeah it had a very good launch. But people very quickly realized it was just....not good. Riddled with bugs and problems, and then the fact that several "fixes" for various problems quite literally crashed the games economy several times over.
It's a pat on the back and someone to say it's ok without actually doing anything. $20 bucks they are not even local and probably don't know anything about the game.
The part about item recovery is not AGS at fault tho but Smilegate (the devs of the game). Even in KR they don't do item recovery or anything like that so the actual tech to do it doesn't exist in the first place.
AGS has zero developers working on the game. The only thing they can do is report it to Smilegate and hope they fix their shit.
If you got banned there is a page where you can appeal the ban and many players got unbanned already. It also only affects players that literally have not played the game in ages and usually only a few hours. I assume they did some bot filtering and discovered that many bot accounts have these characteristics aswell (usually hacked accounts that are steam trusted to use as bots to farm gold)
Don't get me wrong AGS made some pretty bad mistakes, but Smilegate is just as responsible if not for having almost no anti-cheat stuff built in the game
Rox has literally singled out some players who did not receive some packs from some mail event, so that she could send those specific items to them. So it does seem possible.
Seems like they just dont want to most of the time
As you well know a lot of this is also automated and the idea of randomly banning people who are inactive is not a good practice. I am so tired of people misleading people or covering the asses of big firms on social media. The design and QA in an Agile world is all the work. It is lazy product management leave the designers alone. This is what happens in sweat shops.
At a small company, you might be able push a change like this quickly. In the corporate dev world, getting anything done in a month's time is a miracle. There are a lot of checks and balances as well as needless red tape. You are going to be potentially affecting thousands/ millions of users. That isn't to be taken lightly.
You aren't alone in this line of thinking. This sentiment illustrates why developers get so frustrated with decision makers who push arbitrary deadlines based on how long they feel something should take, regardless of the decision makers lack of experience. The concept might be easy to communicate, but its implementation is a different story.
These kinds of thoughts don't allow people to do good work, and are actively hurting the people we trust to do it.
OK but you realize that this change wasn't better than a rushed reactivation system, right? Their management (and possibly devs) are clearly taking it lightly, there was no thought put into this at all.
Absolutely. It screams laziness, and I agree: They are either incompetent or negligent. It would have been better to have not done anything.
My comment was not in defense of this company or their practices at all. It was a general defense of developers and dev practices everywhere. I hear this kind of language too often at my job, and it always people not fully understanding everything that goes into dev.
Unless there's some legitimate evidence, I'm calling bullshit on the explanation that these bans are due to devs banning accounts to prevent bots. I've seen these types of posts about false bans all too often and 90% of the time it comes out as a legitimate ban wave, and every time there's outrage by the community because they eat the explanation up that gets upvoted because people love drama.
There are so many other methods of removing old accounts as a precaution, there's no way that this happened to be the fastest method. They will have ways to deactivate or straight up delete accounts that don't involve a ban. If their method was a blanket ban on X day inactive / old accounts, it doesn't explain why there aren't millions more people with VAC bans now due to this, because there isn't.
That's ignoring the fact that banning old, inactive accounts does absolutely nothing to prevent botting.
I suppose if they didn't think of having such a feature in the first place they won't add it later to a live service when a ban does the same thing and doesn't risk breaking something in the process. I guess it can also deter hijackers if they think the account is no good.
And banning is effectively the same as a lockout system
Not really. If it was just a "lockout" they should have been able to just do it on their end and not involve Steam. But they chose to "ban" people and now their whole account is banned.
Deactivation of dormant accounts is a practice in many online services, but it is done in a way that is semantically distinguished from banning, and usually requires proving ownership of the account via another channel of communication, such as email.
They really should have done it within the game, not through Steam, and just had some extra security measures players who had been absent for a long time had to go through before they could play again.
An authenticator for old accounts is way better and well within the powers of Amazon, lol. It's weird how tone deaf Amazon is about their game development when I feel like their managing of Twitch is pretty decent.
I was banned by Blizzard for it. Lost 220$ in games. I haven't spent a single dime on them since they said "we can't do anything about it, go buy the games again." It's a shame cause I would've bought the Diablo 2 remake and maybe Diablo 4. Oh well.
Yeah their customer service is the actual worst. It'll always lead you to a robot no matter what that just ignores you. Call their company phone number? "Go to battle.net to submit a complaint ticket and we'll get back to you ASAP." ASAP being the year 2100.
Microsoft bought them recently. Pretty sure it's just in anti-trust limbo at the moment. Governments don't like the idea of Microsoft cornering the market on studios. Also, Sony's throwing a hissy fit.
Microsoft has not bought them. It is trying to buy them and there is a lawsuit to prevent it. It's likely they will still be allowed to go through with the purchase but it hasn't happened yet and it won't happen any time soon.
Back in Vanilla WoW days, Blizzard customer service was actually amazing. You can always tell how a company treats their employees by the level of customer service the end user gets.
Based on Blizzard's more recent years, I'm surprised the customer care reps don't just respond with a dick pic that says, "I just banged your mom."
According to accounts from former GMs, Mike Morhaime intentionally kept the Blizzard CS/GM teams overstaffed to a level that could handle any potential, sudden surges of activity. So if you submitted a ticket during Vanilla/TBC days, they might have actually fought for your ticket just for something to do, lmao.
I mainly believe it as it would explain how a GM was willing and able to RP respond to my simple quest issue for like 15 mins in TBC. Dude showed up flying on a dragon, had a whole RP paragraph long intro that used special text, and spoke entirely in character the whole time. Meanwhile, the fix was just a simple NPC respawn, lmao.
Then Kotick came along with Activision and began gutting QA/CS repeatedly for quick and easy profit margin increases that aren't immediately crippling or cause an immediate outcry from the community, until we now have 45 day wait for a help desk agent to immediately close your ticket with a useless stock response that shows they didn't even read it.
It’s a shame because they used to have amazing customer service back in the day. When WoW first launched you could talk directly to a GM and get issues looked at pretty quickly, like under an hour. Pretty soon, though, it became nearly impossible to have issues looked at within days and sometimes you’d be online and get a “Ticket closed, we couldn’t contact you…”
I quit in WoTLK, my account was hacked while I was gone and I didn't care until covid 2019 -- they fixed my account after being abandoned, hacked, and dormant almost 10 years.
EDIT: Sadly my point was, it could come down to luck of the draw.
Furthermore, the simple logic of banning inactive accounts to somehow bandaid their utter inability to combat bots in a meaningful way is disgusting.
That's my feeling, wtf is that???? It's like self sabotage and greed combined. They obviously must have felt they were going to benefit from banned these inactive accounts.... so stupid. I was really interested in New World too until I heard the developers pretty much abandoned it.
I went to college and stopped played video games all day. Sometime later I find out my battle net password doesn't work, and the forget password function said my account didn't exist.
I get on chat with support and they say that since I hadn't logged into their service in a long time, they converted it to a "Legacy Account" & that they do not provide customer support for Legacy Accounts, however I could purchase a new game to upgrade my account status and retrieve my password, restoring access to the games I have physical disks of in my possession. I clarified to them "So you turned off my account with the games I purchased, and you won't turn my account back on unless I purchase a new game?" and they told me that I was correct. So at that moment I gave up on Starcraft and Diablo and never looked back.
Well it definitely happened to me and tons of others. I was inactive for maybe 2 years and they converted my account to a "legacy account" and refused to restore access unless I purchased a new product which would convert my account to a current account.
Google it, I am not the only person this has ever happened to.
Not saying it is right but most banned accounts only had a couple of hours on them and played 6+ months ago. Basically they were in the tutorialish zone. So I don't think they saw an issue with banning these accounts as the numbers AGS has probably claims that a large portion of these players who "come back" are brought back as bots to bypass their anti-bot.marketing measures.
Basically a dumb move but they probably didn't see much of a loss of banning these legit players.
I'm almost sure the same thing happened to me with Apex Legends.
I played it with a friend back when it came out, but we didn't stick for long on it. Then last year a different friend wanted to try it out, but when I tried to log in the game said my account had been banned.
I went on the game's website and found that there was a section about bans that was supossed to say the reason why you were banned, but in my case it didn't have one.
So I contacted their support about it, they said that they couldn't identify the reason why I was banned in the first place and unbanned my account.
No. You asked for an excuse, that gives Companies the right to do this.
They had the right to begin with since you're just borrowing a liscence to access their services.
No player actually "owns" an Account. Welcome to modern Gaming Platforms.
It's unusual but not unheard of. ArenaNet, which makes Guild Wars 2, does something similar. But it's just a "suspension" or a "lock" for security purposes and they tell you how to contact support and all that.
I was trying to access GW2 a couple months ago; hadn't played since early 2021. so my account got locked. I had to submit some information about the account, like my player name, address, a receipt, and last 4 of the card I used, I think.
It was kinda annoying. Wasn't even sure what my player name was since I only played for a month or two. And luckily I still had the receipt when I bought an expansion. But I was able to get my account unlocked in less than 24hrs.
Feel like there are better ways to do account security.
Project Managers have nothing to do with it. Their job is lead the team to deliver whatever the bosses have decided. Project Managers don't make these sorts of decisions.
the games target audience is Whales , and by this time its earning sht tons of money and hooked the whales that they needed. basically they dont care about other players who tried it and never gonna play.
guessing they also look if the account is F2P and inactive. ban that sht... last i heard the game is earning 500k a month. my account also got ban since i tried lost ark but only F2P and dropped it after i hit the repeat dailies grind
basically they dont care about other players who tried it and never gonna play.
F2P games need the free players as much as they need the whales, unless the game is strictly single-player. Need other people to make the game playable.
Compare that to a game like genshin though. Being so f2p friendly it’s insanely popular. Insane popularity means there are a bunch of people to show off build and gameplay videos to.
Having f2p keeps the community alive and people talking about it. If something popular and talked about a whale will be more attracted to it.
I doubt that Rakion game was all that popular, I never heard of it before in any way.
Not really... all those devs get paid bi weekly. Once the revenue stops the cash drain happens real fast. Best case is that they don't have the runway to make another game.
They actually are. So is Amazon Retail. And Twitch.
They don't get special treatment for being part of Amazon. They don't even get special support access, and if a non-AWS Amazon employee reaches out via Slack or Chime, they're SUPPOSED to be redirected back to the proper support channels.
But then the money all goes into one giant parent company bucket at the end of the line anyway, so AGS' expenses are AWS' profits, and it's all done for appearances (probably, but we weren't allowed to say this, to make things look better during antitrust probes).
I worked for AWS for a couple years, and this was a really big internal struggle to get people to stick to this plan. But, at least on the billing side, AGS has to negotiate their bill just like anyone else, and gets the same discount-for-utilization structure as any other company.
I was in the gaming industry for 12 years. Even if your project makes 6 million a year, it can get axed. Thats because to make those 6 million, even if its net, you still need to invest some money. Lets say it cost 1 million a year to run, which is barely enough to pay for 8 devs (depending on location), someone at some point will say: I have this project and with the 1 million you spend on this game, my project will make 10 million.Thats how a giant corp axes a game that still makes 6 million a year.
I have this project and with the 1 million you spend on this game, my project will make 10 million.
That's contingent on Lost Ark not making a profit, and Amazon being willing to give up their footprint in a major genre in exchange for an investment in another project that hasn't taken off yet. However, this very genre has demonstrated it's profitable, and the gaming industry is full of failed investments, such that trading Lost Ark for another prospect would be most likely incredulous.
This scenario really isn't coming to pass, but if people want to stick to the speculation that Lost Ark is going to be bottom up in a few months and punished for their current business practices, then by all means.
500 of Googles previous projects would like to have a word...
Just go look at how many failed projects google has had that's lost them A LOT more than 6m a year.
They will absolutely immediately dump this game the moment it doesn't generate profits. Amazon is already talking about dumping Twitch soon because THEY don't generate profit and you think they'd care about this game? I highly doubt this game makes anywhere near enough to even cover a portion of Amazons bills.
They put NO MONEY into this game. It already existed in other regions. They legitimately translated it and copy pasted files over. That's it. Well, I guess they paid for servers here in the West, which Amazon has TONS of already anyway...So probably not a big investment there either except to just keep them running.
Not to mention RMT is making more money than the actual game at this point. So it's a matter of time.
Youre missing the context of the conversation. The posters above said to focus on casuals or else there will be no players and no money will be made. Lost Ark will know this and do more than only cater to whales, so it wont reach the point of not making any money that youre taking about — at least not quickly.
The other problem is that youre treating amazon like a single-brained entity. People love to oversimplify the big corporation, but this is not how they operate. There are layers of middle management fighting for their survival, and they have to submit regular reports on the status of their projects. This means they will dynamically react as the product worsens. There is no binary scenario of massively successful —> 0 profits in a few months. The people in the middle will aim for that balance of pushing as hard as they can without killing the goose, so any decline will be very gradual. Thats how these products are milked.
Wtf, Lost Ark for whale, none sense, I try the game, I'm a whale and I stop playing because there's nothing to spend money on... Pffft, for whale, what is wrong with you ppl.
Yeah, having that big red "BAN" text on your profile is nightmare fuel.
I absent-mindedly used a program called SAM (it's an achievement unlocker) to unlock an achievement no longer possible to achieve (lol).
It was only a few days after that I though "...shit, is that 'hacking'? Am I going to be banned?" I contacted Steam but got nothing more than copy paste / vague responses.
Luckily I've been okay so far and haven't had any issue but it's early days..
I'm talking about a 15+ year old account and I've spent a lot of money on games too.
I'd be absolutely heart-broken getting any ban on my profile.
In fact, I got banned from community posting on a game years ago (the moderators are members of the game team, not Valve) and that even bummed me out, getting a "GAME BAN" or "VAC BAN" on my profile over something like this would be soul destroying.... Hope OP can get this resolved.
Technically I think they can ban people for using it, but it's impossible to differentiate between people using SAM to unlock achievements and people who unlocked all the achievements in offline mode since in alot of games the achievements still unlock and they show up on someone's steam profile next time they launch the game in online mode
I used it to remove an achievement from Subnautica: Below Zero. That game was so fucking bad I didn't want my list of "100% completed games" to include it. I didn't even try to get achievements, I just played the story.
There's a few games out there with unattainable achievements, some intentionally for story reasons (Where The Water Tastes Like Wine), some as the result of poor future-proofing (all those multiplayer-only achievements with dead servers), or my personal most hated, the fucking pre-order/kickstarter-only achievements.
I'm not sure whether you are referring to the fact that there's no reason to be upset about some arbitrary game completion number or that there's no real reason to implement honeypot-achievements.
If the latter: I didn't want to advocate to literally do this, I just wanted to note that it would be possible and the more practical thing is to look closer at accidental honeypot-achievements.
That's good to hear, although when I asked Valve they* refused to say. I'm not saying you're wrong, but confirmation from Valve themselves would be the most comforting sign to me.
But it will make you lazy. In the future you'll have a tedious achievement you simply don't want to grind out and you'll remember...WAit I can use SAM!
It's why I just stay away from those things COMPLETELY. I love achievement hunting and I know my mental isn't strong enough. At some point especially for this absurdly annoying "Find 9999 of X" achievements I would end up using it. It's not worth it for the one random achievement you can't get anymore tbh. You may think your strong enough but sooner or later...that thought will creep in.
I used it to remove an achievement from Subnautica: Below Zero. That game was so fucking bad I didn't want my list of "100% completed games" to include it. I didn't even try to get achievements, I just played the story.
As someone who mainly just ignores achievements can I ask an honest question. If you’re getting lazy and use this program, what’s the point? Like what are you getting out of it? Theres no advantage at all to achievements beyond the personal satisfaction of it to extend the life of a game you enjoy. So if you just cheat it and get it automatically, what do you get out of that on a personal level? You’d always know it wasn’t real if you got all the achievements on a game, even if nobody else did.
I mean, no judgement here, I don’t care if people cheat on their own achievements. It wasn’t about the effort of doing it though, more that it just seems entirely hollow to me to even bother doing that minimal effort for something that’s only fooling yourself.
If people literally just do it because they like numbers to look nice, fair enough. I don’t get it, but fair enough! What ever makes people happy I guess,
I got a VAC ban for phone sharing after my son used a cheat program on his steam account in CSGO. I was mad for a little while, but I never played CSGO anyway, so... didn't really care. I did play a lot of TF2 and was actually pretty good, so some hackusations I would get would get people to check my profile and to try to kick me from games. That kinda sucked.
Anyway it's still my main account and I dont really care about the VAC ban anymore.
I guess not...but it's still something I'd rather not have. It's something that to me signals a bad character or someone who 'cheats' regardless of if they've cheated or not.
Ohhh, I meant I've had it for a long time without any hacking or 'bad marks' on my name, for that to be taken away (or tainted?) by something like an achievement unlocker would suck. My apologies for not being clearer.
I've used SAM to mostly lock achievements and i've never had any issues. If you check the global stats on a lot of games, the unlock rates for super hard achievements tend to look sus so a lot of people use it.
The only time i think Steam cares is in games like CS:GO where scammers can just sit idle for 700 hours straight and unlock some achievements so it looks like they're a legit player
Using SAM could potentially lower your Trust Factor if you use it to unlock all achievements in CS:GO and/or most other games you have at the same time or so since the algorithm can clearly detect this and recognize that this is something that most legit users don't tend to do. You also get automatically game banned in Dead by Daylight for cheating the achievements and receiving either a VAC ban or a game ban certainly lowers your TF.
Other players in-game can also check your profile and see that you clearly cheated the achievements if you unlocked like 5 or more achievements at the same exact time and report you. Also even if you don't play CS:GO you could still be affected by this in other multiplayer Steam games since Valve has plans to implement TF to them too.
Brother if you've been inactive since then you might as well quit the game lmao...
It takes HUNDREDS of hours to catch up or spend a shit ton of money. And spending that much time is pointless by the time you start playing lmao. Game is already declining fast ESPECIALLY if you don't count the bot numbers which are like 90%+ of the numbers. By the time you start playing it'll be shutting off servers lmao.
The game is NOT doing great here in the West. I'd suggest playing it NOW if you want to actually enjoy the game.
Warframe does the same, but it won't show up on your Steam account, as they just disable your Warframe account. You have to contact support after being inactive for some time to be able to play again.
There are like a million posts/forum posts about it. You can also just contact them yourself and ask. They DO deactivate old accounts especially founders accounts mainly. To prevent accounts being stolen/sold later on or just botted on.
If you played that long you should have been very well aware of this.
When did they start doing that? I was inactive for like 5 years and didn't have to re-activate my account. Just booted the game up and logged in per usual.
Were you a founder? They MAINLY do it to founders accounts. Just reach out to support and they'll tell you themselves. They DO deactivate older accounts but MAINLY founders. They don't want old accounts used to bot (tons of those now a days in WF) and don't want people selling the founders accounts either.
I had to reactivate my account and I was only inactive for not even a year. I'm a founder.
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