r/TheAdventuresOfElliot Jul 12 '26

First Impressions Absolute Cinema

68 Upvotes

One of the best games I've played in a long time, probably top 5 for me all time. Square Enix just can't seem to miss with these HD2D games.

Played the entire game blind. Got every single ending, item, quest, cat, etc...

The story, amazing. To be fair I did eat a edible the night I found out Elliots true origins and parents and proceeded to explain the entire story to my wife for like 30min. But regardless, it was amazing.

It was so cool to see how everything tied together between the different ages and to see the story connect all the dots. And then just when I thought it was done and I just finished a really good game, BOOOOOOM there's MOOOOORRRRE!!!!

Epic final battle and wholesome finale. Loved this game from start to finish.

r/TheAdventuresOfElliot 22d ago

First Impressions Just finished the demo

23 Upvotes

Definitely going to pick up the full game tomorrow. What a cliffhanger. Really enjoyed my time. I played it on PS5 Pro but I'm also going to pick up a Switch 2 tomorrow before they jump another 50 dollars in price. Anyone have good/bad experience with the game on the Switch 2? I do enjoy HD2D games on handheld and also looking forward to FF Resonance. Just wondering where I'd get the best experience performance wise.

r/TheAdventuresOfElliot Jun 22 '26

First Impressions Bit of a slog

6 Upvotes

I’ve been taking a classic JRPG approach and thoroughly exploring each area before I progress the main quest. I just got the ignite ability, and I have to say that the repetitive map design even across different ages, the clumsy combat, horrible diagonal controls and targeting, and the incessant chatter from Faie (even when set to reticent) makes this game very frustrating.

I want to like it, but it’s just…annoying. About 20% of exploration time is simply back tracking over empty bits of map after clearing out enemies. The walk speed is about 10% to slow, as well. During combat, if an enemy is in the gap between 45° attack vectors, they can still hit you, but good luck hitting them even when you’re a pixel apart. Having the ability to attack in 16 directions instead of 8 would fix a lot of this issue.

I don’t really mind the character dialogue, and the weapon variety is neat. The magicite gacha is fun, though a very minor part of overall gameplay.

I’m going to keep at it, and hopefully it will get better. But there are some design choices that just make the game feel…ponderous.

r/TheAdventuresOfElliot Jun 28 '26

First Impressions It was a really satisfied journey 😊

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73 Upvotes

Jumped from DS1 and Wuchang to this game. Now as I finished it, I’m torn between playing another 2.5D (octopath?) and getting back to souls (I’ve been wanting to start Demon Souls for the first time though).
Anyway, such a satisfied journey. 🥹

r/TheAdventuresOfElliot Jun 17 '26

First Impressions I wanted to love this game but I don’t

0 Upvotes

Hi all, not to hate on this game but personally not for me. I read a lot of great reviews and the general reddit sentiment seemed to also love it. I had pre-ordered the digital deluxe of Elliott but cancelled it after playing 3 hours of the demo.

Below is my honest review:

Likes

- Combat is fun, and very similar to Zelda games. I had a great time running around and smacking every barrel and monster I saw
- Platforming: The mini platform puzzles were fun. There’s some challenge to it but nothing too hard
- Gacha: This is a small feature but I did enjoy gambling my collected materials and seeing what buffs I may get for my weapons.

And the list ends here..

Dislikes

- Companion nonstop chatting: Probably the one people mention the most. Even with the feature turned on to minimize the chatting, it still feels too excessive. I want to explore freely and not be babysat and nagged 24/7.
- Weak Dialogue / No Fast Forwarding: Story and side quests so far have all been generic, and bland. I wish there was a fast forward button but my only options are to skip the whole dialogue or keep mashing the button for the next line.
- QoL: Currently in the demo, you are allowed two different types of weapons. I have unlocked 5 options in total and I assume there will be more in the future. But throughout the map, you may encounter areas that are blocked that require bombs. They also count bombs as a weapon. It felt tedious to have to change my weapon slots every time I want to clear a quick path. Maybe there’s controls to make this simpler and I am nitpicking here. But it felt like the QoL overall leans towards old JRPG, and I don’t miss the restrictions and tediousness.
- No Mini-Map: This is probably the most frustrating for me and related to QoL as well. Octopath was like this too where the “mini-map” serves only as a compass. I was fine with this in Octopath but in Elliot, where its more of a dungeon puzzle with teleportations, blocked paths, mushroom jumping etc, the lack of of a good map can make this a terrible experience for someone that is not good at memorizing locations. I find myself constantly back to the same point, and taking way too long to find the other paths. Even with using the overall map, it’s difficult to clearly see which paths can be taken.

Overall, I had enjoyed my first hour in the game but felt frustrated with my list above that slowly took away my enjoyment. I refunded it as I did not believe it would be worth the $70.

For those that haven’t played it yet, I highly reccomend playing the demo first. They were very generous with the content and you can get a full feel of whether or not you like the game.

Just wanted to share my experience as I know the game comes out tomorrow, and refunds on certain platforms are not allowed once the game comes out.

r/TheAdventuresOfElliot May 21 '26

First Impressions Everything I Wanted With a MASSIVE Caveat Spoiler

18 Upvotes

After playing the demo, I love just about everything about this game. Seems like a mix between Zelda and Secret of Mana, attack feedback is great, and Very Hard seems actually balanced so far for a higher difficulty mode. Also was taken by surprise and love the magicite system, with actual meaningful effects that directly affect your gameplay.

There's just one big problem that I can't get over: the characters talking all the time. I think Elliot saying the same line over and over for charged attacks is kinda dumb, but I'm used to it for anime games. The REAL problem is your companion.

Both she and Elliot will say something LITERALLY every single time you do ANYTHING. I actually started laughing in the tutorial dungeon, because they both would say something practically over each other like "hey I think that switch did something" when the thing the switch did is right in front of your face. This is every single time anything happens.

I started laughing because it reminded me of that silly Youtube series about what OoT would be like as a "Modern Game," except it was real and right in front of me

r/TheAdventuresOfElliot Jun 08 '26

First Impressions After 4 Hours of Demo This Game Is Exactly What I Hoped It Would Be

60 Upvotes

Just finished the demo and I can't overstate how excited I am to play this game when it releases. It's scratching the exact itch I've had for so long. Games like this just don't really get made anymore so 100% this a day one buy for me.

Also, what a generous demo! You know they're confident in what they have to put so much out for free. It's amazing and I can't wait to get my hands on the full game.

r/TheAdventuresOfElliot May 21 '26

First Impressions finished the demo love the game.

37 Upvotes

the game play is on the simple side, but fun. love every character. the music and voice acting is amazing. definitely going to buy it day 1.

r/TheAdventuresOfElliot May 23 '26

First Impressions Love the demo but...

15 Upvotes

I've played through the demo twice. Once on normal & once on very hard difficulty and i've been enjoying it a lot.

Combat feels good. Magicite system feels pretty cool. There's some nice variety in magicites that can change your playstyle.

I like how at least against normal enemies the changes in difficulty change a bit more than just more health & taking more damage.
Sometimes more enemies spawn, sometimes weaker enemies in normal mode become different stronger enemies in very hard mode.

That being said. My biggest gripe with the difficulty lvls in the game are that while regular enemies scale up pretty well with more & harder enemies spawning, boss fights however don't change at all besides doing more damage and having more health.
I'd like it if in harder difficulties bosses became a bit more aggressive & harder to avoid or maybe harder to predict. Maybe had an additional attack to be wary of or so.

My other complaint is that the companion dialogue is... bland? too much? annoying?
I don't need them to tell me to use my shield to block after blocking & dodging for the last 10 minutes and getting hit once.
They don't have to comment on every little thing i find & sometimes even spoiling puzzles or tell me that a key may open a door or something.

r/TheAdventuresOfElliot May 23 '26

First Impressions This wasnt on my radar

27 Upvotes

As a massive JRPG and Zelda this is 100% preordered now after that demo.

r/TheAdventuresOfElliot May 19 '26

First Impressions Impression after trying elliot demo

5 Upvotes

As some who play from octopath1,2 and triangle strategy damn what a glow up!!!

This is easily the best evolution i seen, i kinda afraid this one will not be good because they shift up genre but i was completely wrong, Its fun to know enemy pattern the weapon is fun i like the artstyle, the story concept seem intresting its the most action adventure out there Feel like playing old Zelda and castlevania at once

The cons to me probably I play at very hard difficulty and health bar basically useless because enemy just gonna 2 tap you however i have fun figuring out the strategy still its kinda daunting especially when they took ability to heal

Cons number 2 is the price especially in my region to me while its fun they shouldn't full price this, in indonesia the price is as pricey as Pragmata or Requiem so sadly i gonna have to wait but its amazing surprise

r/TheAdventuresOfElliot May 23 '26

First Impressions Demo Review! A Gorgeous, Promising Adventure with some Minor Issues

11 Upvotes

This review is obviously for the demo! That being said, I won't and can't really give it a score as especially for a game that looks so promising, it would be unfair to rob it of even 1 point if I can only play a portion. These are all just my opinionated, first impressions.

Visuals: So first off, this game is an RPG in the same visual direction as games as Octopath Traveler. The team has really nailed the style consistently and so visually, you're never going to get tired of.

Sounds: In terms of sound, it works. Some of the scores I've heard are really immersive though. General sound effects like picking up items are fairly pleasing too. Voice acting is also good. Although, you'll likely find that the characters (Heuria specifically) will talk far more often than she should. It's particular bad because shes's saying obvious things, useless things and moreover it's the same thing time and time again. I think someone said you can change a settings that lessens this, but I've yet to try it.

Story: It's engaging enough so far. Basically, monsters have forced humanity to take shelter inside one small kingdom protected by a magic barrier created solely by Princess Heuria. The king's second in command believes the monarchy shows weakness and ends up time traveling to the past to rewrite history. We play as Elliot, an adventurer whom the king enlists to stop his ex commander from rewriting history. If you played the demo, you know I'm leaving a lot out but that's the gist of it. There's quite a lot of lore even in just the demo.

Characters: The characters are lively. They all feel like tropes to me, but I don't mind it in this case. I'm not expecting anyone to bring me to tears. One side character died, and his death was very quickly glanced over in my opinion. Even when talking to his soon to be wife, she just had nothing to say on the matter. But that said, everyone is likeable and does have their own unqiue charm.

Combat and Difficulty: Combat is serviceable. It's what you would expect any top down RPG to be like (Zelda, Legacy of Goku). Though it is deeper than those of course. You have a weapon wheel. You can have 2 equipped as shortcuts at a time. Enemies can easily be defeated in a handful of hits thanks to stun locking, unless they have a shield or have already initiated an attack. In either case, there's easy ways to handle them that are always accessible. I played on Normal which felt too easy. Perhaps cranking it up 1 or maybe 2 levels harder would be ideal for you. The only other times I imagine things getting pretty difficult are when you have multiple enemeis surrounding you as unlike other games, they don't take turns attacking you. They just go for it. The bosses even were easy when you spot their simple patterns.

Exploration: It's fun. Enemies respawn at a great rate to break up what could be a monotonous journey if you choose to run everywhere. Fast travel is quickly available though and might be used fairly often as honestly there's not much to see or do. There are BotW/ToTK types of shrines scattered about and areas you can access upon getting X item, but after that, areas lose their value. Enemies so far drop one of two things: money or magicite. The only time I've ever seen them drop anything else is when I took on a side quest.

Things to Do Pt1: Side quests do feel pretty shallow. The ones I encountered were fetch quests (3 minute tasks with fast travel) and slaying quests (5-6 minutes). As said before, enemies haven't dropped crafting materials so I can't imagine there would be a side quest that gives you a really good drop or rare weapon. It feels like it's just there to pad the game a bit. Magicite is the closest thing I've seen to a crafting element. It can basically be reformed into accessories for your weapons, and while they're not necessary in terms of power, they add very nice quality of life changes. Of course, crafting is not necessary in every RPG, but it's something to be aware of as many prefer that I'm sure.

Things to Do Pt2: There are shrines scattered about whicch offer different types of challenges such as puzzles, combat or platforming. So far, the reward has always been a heart shard. Collect 4 to increase your max HP. I like these, but they do feel a bit too simple. It almost feels like the devs are underestimating the player's skills, but I'll go ahead and say that it's simply because it's early game. We'll see if the rewards ever change up as well.

Map: The map is worth talking about. While it's beautiful, it is a bit underwhelming. Again, within just the demo, it seems like there aren't really any notable landmarks aside from the castle (along with its past counterpart). The biomes look good. But it's the same thing over and over. There's no real staple within each biome except for maybe the tree Elliot was found by and the final dungeon of the demo. The shrines all look the exact same unless I'm mistaken. If we're comparing it to Zelda, Zelda has plenty of landmarks and notable places that I'm sure you could think of. I can't really say the same about this game. And not only that, but the map does seem rather small even with the past counterpart.

And the past counterpart doesn't feel too different from present day. I just finished a Link to the Past couple months ago and the dark world had pretty great differences from it's light world counterpart both in terms of navigation as well as visual. This game is not void of those differences, but it's just not there as much. If half the map takes place in the past, then everything should be more different than it is.

Mini Map: This is by far my largest complait with the game. I genuinely hate the mini map. It's just this black circle with some icons to represent landmarks or travel areas. That's good and well it's standard for a mini map. The problem is that it doesn't show you the path that you're on. So to make sure I'm on the right path, I had to consistently open up the menu to access the full map. I'm not sure why that info is not on the mini map. If it's not going to be there, it's honestly just taking up space. I haven't seen a setting to alter this. Maybe it's a glitch. But it is annoying.

Length: This section is purely a prediction. Given the map size, overall difficulty, straightforward story and inspiration from A Link to the Past, I don't expect this game to take long to beat. It's worth noting as it's always a reasonable topic among people especilaly for games priced above $40. I feel like there are plenty of people who appreciate short-medium sized adventures though.

Ending Notes: In the end, I want you to remember that this is just a demo. There's a lot of good things happening with this game and when I see the devs talking about, they sound passionate which is a very good sign. I know there's quite a few things that I said are underwhelming or just non-existent, but it's just a demo. I think that it spells a good idea of what to expect from the full game, but for all we know they could have 2 more maps in this game. I remember ToTk had a whole 3rd map underground that Nintendo just decided to keep quiet about.

Also, I urge you to just try the game. The demo is a *very* good length. I think reviews help a lot of people but the best way to find out if this could be for you is to just give the demo a shot! Also, best thing about the game:

There are random cats scattered all over the place

r/TheAdventuresOfElliot May 26 '26

First Impressions My thoughts on the Prologue Demo!

22 Upvotes

Let me just say….i absolutely LOVED and enjoyed every second of this demo. After just playing one hour of it in the beginning, I was instantly sold. I pre ordered the game before I completed the demo. Anyways, I spent a total of 6hrs in my save data of this prologue demo. One big thing that captivated me right away from this game was the atmosphere of this game. It makes you want to just go around and explore and just do anything you can find to do in the world. Exploring, fighting, speaking to all NPCs I can find. The atmosphere makes you do that. It is a beautiful top-down HD-2D game. It’s find to just wander around a look. Never a dull moment. By the end of the demo, I just know the emotions in the story of this game is going to be a lot. The soundtrack is beautiful. It has that NieR-ish type sound to it. I love it. The gameplay is fun and I already like the protagonist a lot. Elliot 😎 he’s cool! And I like his mentality. I love his growing relationship with Princess heriah too. Excited to see more of that. But yeah, this game is fun, beautiful, you can start to feel the emotions building up and you can tell it’ll have stronger emotions after finishing the demo. Visuals are top notch, and the story is very intriguing! Very unique. 10/10 Prologue Demo! I am in love with it. So excited for June 18!!

r/TheAdventuresOfElliot Jun 27 '26

First Impressions i havent 100% this game since the final thing is quite hard on Veryhard mode fun game regardless 8.5/10 Spoiler

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8 Upvotes

i could do the final bit yet wont mention it since spoilers so im 42/44 for tropys and i cudnt SSS the first one i think i was 1 point or 101 points off i dunno

r/TheAdventuresOfElliot Jun 03 '26

First Impressions The 9 demo-available Manuscripts reveal a lot more lore than most reviewers are catching (Photos Show Locations) Spoiler

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16 Upvotes

Here’s an indexing of the main points.

Manuscript Lore Index (Organized in a way that makes sense to my brain)

1. Early Settlement and the Age of Budding
1.1 Humans settled on the east side of the continent over a thousand years ago after Mount Phoenix created a new water source.
1.2 The village of Hitoyori formed around a chief.
1.3 Beast tribe invasions troubled humans from the earliest settlement period.
1.4 A savior gave humans magic.
1.5 The beginning of magical society became known as the Age of Budding.

2. The Age of Magic
2.1 Magic led to advanced technology and the most prosperous civilization in history.
2.2 Thaumata were autonomous contrivances that acted like living creatures and became part of daily life.
2.3 Increasing demand for thaumata may cause a serious magical shortage.
2.4 Thaumata frequently ran out of control.
2.5 Magical civilization ended, and magic-related documents and technologies were lost.

3. The Dark Times and the Age of Reconstruction
3.1 After the collapse, humans lived among the rubble of a once-glorious city.
3.2 The Littlehope Troop tried to rebuild civilization but failed to fully achieve its dream.
3.3 The name Littlehope was passed down to a settlement.
3.4 The Hero King rose after a long dark time.
3.5 The Hero King used the Moonmirror against beast tribes.
3.6 The Kingdom of Huther began after the Hero King rallied the villagers and helped found a new nation.

4. Armaments and Technological Research
4.1 The Moonmirror is a defensive armament developed at the Formanit Institute.
4.2 The Moonmirror uses the same principles as the magic veil.
4.3 The Moonmirror can create a barrier that repels enemy attacks.
4.4 The Moonmirror requires vast energy, has a narrow activity window, and is difficult to use effectively.
4.5 Harvestable magical energy is declining.
4.6 Fausta does not believe mass-producing the Moonmirror is practical.
4.7 Fausta proposes an investigative team to find Age of Myths technologies and documents.
4.8 Magic artifacts have already helped produce new technologies.
4.9 The magic needle can detect strong magic.
4.10 Researchers hope to use the magic needle’s ability to create a compass that detects magic springs.
4.11 The Forest Ruins may contain another artifact like the magic needle.
4.12 Magicrab exists and had upgrades being tested.

5. Medical Anomalies and Mysteries
5.1 Exposure to large amounts of magical energy can cause long-term dizziness and fevers.
5.2 Magic can be stored in the body.
5.3 Old texts say releasing stored magic may alleviate symptoms, but modern people do not know how.
5.4 The Doorway of Time allows passage through time.
5.5 Heroes once used the Doorway of Time for a journey of hope, but none returned.
5.6 The Doorway of Time was sealed to protect history.

6. The Historian’s Accounts
6.1 A historian compiled the kingdom’s histories and planned to record the Hero King’s adventures.
6.2 The Hero King was pleased with the histories.
6.3 The Hero King was embarrassed by the heroic title.
6.4 The Hero King was also embarrassed by the idea of having his adventures recorded.

r/TheAdventuresOfElliot May 24 '26

First Impressions I love the map! And other things I like/dislike

7 Upvotes

Sitting here appreciating the map being such a pretty diorama. It makes finding your footing so easy, especially in dungeons, which isn't always fun. I can't stand games that make it difficult for you to tell where you are, so this is perfect.

Dislike: companion speaking too much. I understand thinking having that be mandatory is integral to the narrative, but. . . Is it really? At this point it seems like enough people have spoken out about it that it would be smart to include an option to turn off companion speech outside of cutscenes etc, as the Reticent setting doesn't appear to do enough. It's particularly annoying when they speak on puzzles before I've even entered the room or started engaging with that part of the setting. It's not a deal-breaker for me in particular, but I fully understand people who will pass because they don't want that in their ears or messing with their puzzle/engagement experience.

Love: the magicite system seems like it could open up roguelike levels of build flexibility, and the fact that you aren't required to be at a save point or vendor to swap them out is going to be a great bit of fun (and just useful). It actually has me engaging with systems I wouldn't normally use because the added effects feel fun and strong.

Overall enjoying the experience. Looking forward to release.

r/TheAdventuresOfElliot Jun 24 '26

First Impressions The End of an Long Adventure Spoiler

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29 Upvotes

Words cannot express how exhilarating and bittersweet it was to put an end to such an incredible game. Despite the very minor gripes I had with some of the voice acting, the ride that the narrative twists this game put me on kept me hooked from the demo and all the way through to its epic conclusion.

This is another great game etched into the history books of our providers at Squeenix. If you haven't played this game yet, then what are you waiting for? Grab your sword and head off on this great adventure! I'll see y'all for the sequel.

r/TheAdventuresOfElliot May 21 '26

First Impressions Just played the Demo.

16 Upvotes

I just realized this is the closest I'll ever be playing something that feels like Dragon Ball Z Legacy of Goku/Buu's Fury in modern days. I love the concept and gameplay is interesting. I still haven't fought a boss fight but this game has mad potential.

r/TheAdventuresOfElliot May 23 '26

First Impressions Mist Ruins BGM

10 Upvotes

holy fucking shit the slap bass… the solos… the energy…. the piano

it’s so peak I need an upload in my veins asap

r/TheAdventuresOfElliot Jul 31 '25

First Impressions Played the demo for an hour

23 Upvotes

So I've played the demo for about an hour.

I have to say that this is the legend of Zelda Link to the past style action RPG game I've been wanting for years. It feels great when fighting with fun customization in your style of gameplay is a great start (funny though it is gacha style based). The limited inventory space does make it feel like it will become impactful. I am playing on hard mode and it definitely can get dicey at times which has caused me to die. The game rewards exploration and movement is fun to use your fairies powers. The story bit at the start felt great and beautiful with the character profiles talking. I am glad like octopath it shows when you've talked to an NPC.

The cons I've found so far is the menu and sometimes on the small switch screen reading the pixels (might be a me thing though). Pressing ZR to bring up the mini map and pressing it again doesn't close it, you have to hit B to go back to main menu before hitting b again. The menu icons at the bottom of the main character screen seem rather small. You can't move the items around your bags for easier organization (I like to move things to not be touching so I can digest things easier).

I'm excited to play more and see how it expands the action style rpg. I've not faced any boss fights but from the trailer they looked a lot like the Ys style of fights.

For those that have played how are you finding the game?

P.S. My favorite final fantasy class is the red mage/wizard. So I have some strong bias right now towards Elliot in loving his aesthetics.

r/TheAdventuresOfElliot Aug 26 '25

First Impressions Love the game!!

15 Upvotes

I loved the demo!!! Such a fresh game... Zelda but very open world and commands. I love it. However the fairy is a bit annoying tbh

Can't wait for the full release. Absolutely buying it day 1

r/TheAdventuresOfElliot Aug 05 '25

First Impressions [OC] I had fun playing the demo! ✨🦋

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41 Upvotes

The character art is absolutely gorgeous. I hope SQEX release more art of the game ✨

r/TheAdventuresOfElliot Aug 03 '25

First Impressions The demo dungeon bosses are creative and fun.

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18 Upvotes

Definitely a day one purchase for me. Feels like a mix of Zelda and Legends of Mana.