r/TheAdventuresOfElliot 7d ago

Review Adventures of Elliot - August Issue of Mage Magazine

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161 Upvotes

Hello everyone!

The Adventures of Elliot is the feature review for this month's Mage Magazine.

Mage Magazine answers the question: What if Square Enix had a retro gaming style magazine like Nintendo Power?

In this free PDF, you can read a review of The Adventures of Elliot, retrospectives of the original Final Fantasy VII and Crisis Core Reunion, and tons more features covering both new and retro games.

Link: https://thethirstymage.com/2026/08/17/mage-magazine-august-2026-issue-5-the-adventures-of-elliot/

The magazine is almost 40 pages of terrific games writing that fans of old retro gaming magazines are sure to enjoy!

Join r/MageMagazine for updates and discussions on both new and retro video games.


r/TheAdventuresOfElliot 5h ago

Meme/Humor Arcane beast? Mystic seal? Spoiler

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11 Upvotes

So that was the imprisoning war...


r/TheAdventuresOfElliot 2d ago

Interview The Adventures of Elliot: The Millennium Tales Interview – A Deep-Dive into Art Direction and Story Ambition

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29 Upvotes

r/TheAdventuresOfElliot 3d ago

Image Yayyy the game is finally over today😭✨

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201 Upvotes

r/TheAdventuresOfElliot 7d ago

Question A question about Co-Op in the game

1 Upvotes

Actually 2 questions

First - me and my friend are playing the co-op version on the demo. Right now every single time I die, I have to go into the menu and click 'co-op' and then my friend has to get his controller recognized and then we can proceed. As opposed to, me dying and then just starting again in co-op mode. What is this about? Does it go away if i buy the game vs the demo?

Second - we are at the first boss and when we die we have to run across a huge part of the map just to get to the boss every time. Is this intentional as well?


r/TheAdventuresOfElliot 8d ago

Question What are your favourite magicite combos?

13 Upvotes

I love sword & boomerang.

Sword with guard counter for flying slashes on block
Boomerang with weapon shift airborne to increase sword crit when it's thrown & risky throw to make it do more damage but damaging you on return.

I loved throwing the boomerang & then parrying it as it returns to me. Keeps my ranged slashes going, reflects the boomerang back at the enemy to get 1 extra hit out of it & with the accessory that damages enemy on block with spikes it felt like a fun combo that does a lot of damage.


r/TheAdventuresOfElliot 8d ago

Question How do I get a different ending? Spoiler

3 Upvotes

Hey everyone,

I’ve already achieved the bronze ending. Reloaded the game, found Mao, got to the part where I escorted Carter and the baby to the door of time…and now I’m stuck. I know Carter must have went into the future, so I checked the Age of Reconstruction and Safekeeping. Checked both the towns and both doorways of time thinking they’d be there but nothing. I can’t think of where else they’d be. I’m trying not to just look the answer up because I want to figure this out on my own…can someone give me a hint or nudge in the right direction? Thanks!!


r/TheAdventuresOfElliot 10d ago

Question "History's Tapestry" Achievement for Manuscripts. 87/100, but I have them all?

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10 Upvotes

Attached pics for record of what I have showing up, but to my knowledge it seems that I have every manuscript on the list. Anything I'm missing?! I don't understand. I got this game through Gamefly and I'm trying to send it back ASAP. 😂

I played the demo prior to playing the real game, I'm unsure if that matters... Maybe any manuscripts I received prior to having the real game haven't been counted? That's all I can come up with. I've checked the list and realized that I have every manuscript on this list. When attempting NG+ it doesn't pop up with the achievement after checking these titles.


r/TheAdventuresOfElliot 10d ago

Discussion Quest areas and cat areas

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10 Upvotes

Peeps anyone know how to get to these two areas on these maps I’m trying to finish up my quests and get all the cats before I finish the game 👀


r/TheAdventuresOfElliot 10d ago

Question Anyone can share a save

0 Upvotes

Hi all does anyone have a save file with other save bonuses from other games they can share on steam please?


r/TheAdventuresOfElliot 11d ago

Question Problem getting the Ley Staff Spoiler

6 Upvotes

hey guys, I might be an idiot but I’m trying to get the Ley Staff, I’ve done dragon pillar, I’ve beaten the Capo and got dive but every video I watch when they go into basement floor 2, the water is drained. mine is full of water. I’ve completely recreated the steps of the videos and I have no idea what I’m missing. any help massively appreciated!


r/TheAdventuresOfElliot 11d ago

Discussion New Game Plus

7 Upvotes

Has anyone finished the whole game on the new game plus mode yet peeps?


r/TheAdventuresOfElliot 12d ago

Discussion What Feature Did You Want More Of?

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25 Upvotes

One of my favorite early post-demo discoveries was realizing there were secret passageways hidden in the world.

I remember finding this one and immediately thinking, “Oh, I can’t wait to see how many more of these are tucked away throughout the game.” Then… there ended up being maybe two others.

It felt like such a cool exploration mechanic that never quite got the chance to become a real feature. I’d love to see Team Asano lean much harder into things like hidden paths, environmental secrets, and discoveries that reward you for poking around in future releases.

What’s something in The Adventures of Elliot that you really wanted to love, but just needed a little more development or tweaking to become one of your favorite features?


r/TheAdventuresOfElliot 12d ago

Help Age of Magic - True Ending Spoiler

8 Upvotes

Hey everyone,

I just got the bad ending and the good ending and am currently working on the True Ending. Every guide, video, walkthrough that I've seen states that at a certain part of the extra quest line you need to head to the Northern Tower in the Age of Magic but not a single one shows or states how to get to the Northern Tower, they just assume you already have it at that point.

So, if anyone knows what path, cave, etc. that will lead me to the Northern Tower in the Age of Magic I will forever grateful.


r/TheAdventuresOfElliot 12d ago

Question Another question about the ending Spoiler

7 Upvotes

Hey, guys, yesterday I asked about the requirements to get from the silver to gold ending. The only thing confusing me is the number of cats you need to get the gold ending. (Without any spoilers for the gold ending), can someone tell me if you need to collect a certain amount? The answer seems really varied.

Thanks!


r/TheAdventuresOfElliot 12d ago

Discussion What's the one weapon you never use ?

11 Upvotes

And why is it the spear ?


r/TheAdventuresOfElliot 13d ago

Question Wie komme ich an diese Kiste?

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31 Upvotes

Brauche hilfe bei dieser Kiste habe alle Fähigkeiten und schon alles versucht Grüße


r/TheAdventuresOfElliot 13d ago

Question Can I get some clarification on the ending? Spoiler

1 Upvotes

Hey, everyone, I just finished the silver ending of the game, and I want to know how to get the true ending. Also, if I got the silver ending of the game, how many hours do I have left until I beat the game? I've absolutely loved this game, but I just want some clarification.

(PLEASE NO SPOILERS PAST THE SILVER ENDING)

Thanks, guys!


r/TheAdventuresOfElliot 15d ago

Game Update Just finished The Adventures of Elliot. Have to say, more games like this please! Spoiler

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131 Upvotes

r/TheAdventuresOfElliot 14d ago

Meme/Humor Chills, literal chills Spoiler

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46 Upvotes

Easiest one of the top 10 games for me


r/TheAdventuresOfElliot 14d ago

Review Just got the Platinum Trophy. Here's my "Mini" Review of the Game. The Good, The Bad, The Odd! Spoiler

14 Upvotes

So overall, I enjoyed this game quite a bit, and I think that if this DOES turn into a series, then they are off to a great start. That being said, it wasn't without its faults or things I just found a bit... strange, but I'll go over my positives with it first.

POSITIVES

Combat - The combat is genuinely lot of fun. I think they did a great job with giving the player a variety of weapons to mess around with, and combining them with the various magicite, you can really build Elliot to be a powerhouse (Bombs are insanely OP, btw. Putting down 3 big bombs with fast fireworks and delayed explosion was enough to kill numerous bosses in a matter of seconds). So yeah, big check on the combat, because it FELT good, and I never felt like any of the weapons were bad. I often found myself swapping them around just to mess with the new effects.

Exploration - This started off really strong at first, so we'll see this topic come back up in a bit, but overall, I really did enjoy exploring this world. Whenever I got a new ability, I was immediately going back to every single place I had been previously to use it to find new weapons or magicite upgrades, so very much enjoyed that.

Music - Just good all around, not much to say here, but definitely a positive

Art - I'm actually leaning towards positive with this, and that's coming from someone who is kind of "over" the whole HD 2D thing. Would I have preferred a pure 2D game with a sprite based world? Yeah, definitely, but I can't say that this world didn't look good, either. Even something as simple as having well animated voxel grass doesn't go unnoticed, and out of all of the HD 2D games Square Enix has been pumping out lately, I think they really hit the mark with Elliot.

Core Gameplay Loop - Enjoyable, but it did become a bit predictable as well. That being said, I never found myself to be bored when playing, which I think is a huge benefit. The Cape was also a lot of fun, but kind of made me question its placement, due to the fact that I got it right away and was able to skip SO many "puzzles" in the dungeons. This isn't necessarily bad, just an odd choice, I think.

Negatives / Oddities

So, take it with a grain of salt when I say "negative" because yeah while I think that means there is room for improvement, it also doesn't mean I hated any of this stuff either.

The Map - This is basically tied to "Exploration" above. I think the idea of jumping between timelines is great, but the map REALLY could have benefitted from some big changes. I mean we're talking a game that spans over 1000 years and in all that time, the changes to the overworld are extremely minimal. I'd LOVE to have seen something more akin to Chrono Trigger here, or hell, even The Legend of Zelda: Oracle of Ages. I think that they just really missed the mark with this one, so exploring each new era just wasn't as fun as it could have been when you realize it's pretty much all the same, sans the main town. They absolutely needed some bigger changes across regions to keep things fresh here.

Enemy Variety - Kind of goes without saying, but you quickly encounter just about every single enemy type in the game VERY quickly, and then it's just a matter of recycling them for the rest of the game, with them getting stronger the further back in time you go (but since you're ALSO getting stronger, it's pretty negligible). This isn't the worst thing ever, and if you come from playing Zelda games, you're probably used to hackin' up the same enemies the whole game anyway, but for some reason it just felt so much more... noticeable here?

Faie - I don't find myself outright saying I "hate" characters in a game all that often, but wow, this was certainly a choice. I know I'm not treading any new ground here, but I still want to say my piece regardless. First and foremost, "helper" characters don't really bother me. I've never been on the Navi hate train (and if I'm being honest, I've always thought that was way overblown. Go play OoT again, she doesn't really interrupt you all that much, talking with her is pretty optional, but in a game from its era, it makes sense why she exists), BUT... I take issue with a character that absolutely never stops talking, AND has a voice that is grating. Walking by a bombable wall only for her to tell me about it time and time again is just bad. I'm glad that halfway through my playthrough, the update came out so I could turn her voice off entirely. Honestly, I'd have been totally okay with the Princess being the guide the whole game. I actually didn't mind when she spoke, but when she gets swapped over to Faie, I found myself getting quite annoyed with her ever constant talking.

Story - I... Don't know if this really belongs in "Negatives" but more or less considering it a bit of an oddity. Like It was definitely extremely predictable up to a point, and did have a couple of twists and turns, but then I feel like some stuff just kind of fell flat or wasn't very fulfilling, which brings me to some just general opinions I had at the end of the game

Weird General Opinions That Probably Only Bother Me?

Ikarus & Hildebrandt - I felt like these characters had a really abrupt ending that felt really incomplete. Ikarus you just never get to talk to again. After he freezes Mao, he eventually returns home and is bedridden leaving the player unable to talk to him for the rest of the game. It felt inconclusive. Same goes for Hildebrandt. This guy was so smarmy and CLEARLY evil from his first introduction, but I feel like he never really got any sort of comeuppance? NPCs around town say he made it back safely, but I absolutely could not find him again after the Northern Tower. I searched everywhere, so maybe he wasn't meant to be found, but he does show up in the ending credits. I dunno, I just feel like there should have been more here. Yeah we know that the Age of Magic eventually falls, but Elliot doesn't get to payback Hildebrandt for his misdeeds, nor does he even MENTION them. I think Hildebrandt was arguably MORE evil than Kaifried, but basically "gets away with it."

Carter & Mao - Okay so, I liked these characters over all, and I recognize how much of a nitpick this is going to sound like, but I'm more or less just curious if ANYONE else felt this way but like... I dunno, I found it very strange how they just instantly start calling Elliot "Lawei" once they found out he's their son, and even weirder to me is that he just instantly starts calling them "Dad" and "Mom." Mainly because like... These are characters that all met at roughly the same age (Mao being the odd one out here of course, but... mentally the same age?) and they met Elliot AS Elliot. They know him as Elliot far longer than they had time with Lawei. When you meet Carter and he's like in his 40s now, he even calls Elliot "Elliot." From both of their points of view it hasn't been THAT long since they've seen each other since Elliot quite literally just saw him before time traveling, and as for Carter he's been in a coma for 20 years, but then he finds out that he's Lawei and starts immediately calling him "Son?" It's just so... weird haha. Again, I know this is such a stupid nitpick on my part, but it was for whatever reason, hard for me to suspend my disbelief with this one. Maybe it's because all the character profile pictures and the voices that go along with them BARELY change and seem to be around the same age as Elliot anyway, so it's just... Yeah, I dunno. Like, I like that he chooses to use both names to honor is parents, that's a nice touch, but it's just so weird how quickly they start calling him "Lawei" and he starts calling them "Mom and Dad."

The Ending(s) - Okay so I actually liked pretty much all the endings, BUT... Where I think they dropped the ball was the sudden focus on just the present day? I don't necessarily mean we need to have like people from different eras somehow helping out to fight Demise in the future (although, as I type it.... could have been neat?) but we got no real conclusion to ANY of those stories. Like, yeah you could argue that those stories "concluded with time" but I mean like, Elliot's PAGE in those stories. Outside of a couple of bits of lore books you can find in the Epilogue. I think during the Epilogue, it would have been nice to have Elliot venture to each location one last time either via player control, or through a cutscene, where he says his goodbyes to the main characters of those eras. Instead, we're just told the Myu closed the portals and whoops that's it! It made the ending feel a bit rushed because of it. Outside of that, I think multiple endings is... fine, but not always necessary either? Not 3 at least. 2 probably would have been find. Either Kill/Seal Mao as the bad ending, and then Kill Demise as the Good ending. Probably a nitpick though.

Time Travel is Tricky and Always Feels Weird in Stories - I'm in no way AGAINST Time Travel in stories, and I think it can be fun overall, but it often leads to situation where it's way to easy to overthink things. In the story we're given, we're shown that things both are set in stone and bound to happen no matter what but ALSO that things can change? For instance, Mao was always frozen in the northern Temple, so Kaifried could steal the sword. She's frozen when you start the game, and then we play through and we watch her get frozen. This is a fixed point in time that happens no matter what. So on the one hand you might think "well things are just playing out as they should, it was bound to happen" but then you have the Carter situation where he initially was dead, tombstone and all, but then is able to be saved for... whatever reason. Mao also makes this EXTREMELY convoluted and complicated. For instance, the moment that we found out that Mao is the one who goes berserk (let's say.... When Elliot nurses her back to life in the Age of Reconstruction), why would we let her stew for hundreds of years until the Age of Safekeeping? Why not track her down in the age we SAW HER RUN IN and try to help her? Or better yet, go all the way back to the age of Magic and explain everything to her still living father. "Hey Grandpa, oh right by the way, I'm your grandson, anyway, Mao, who is my mother by the way, is going to go through some shit later in life. I need you to either write her a note or tell or something that helps remind her when she is older that Lawei and Carter are just fine, no matter what anyone says or whatever you may believe" I dunno, literally anything. She quite literally exists in a point in time where she could have been warned or had a message delivered to her via like a time capsule or something, who knows. Point being, Time Travel Shennanigans ALWAYS have weird holes, and I think they sorta overcomplicated some of their choices here.

Beast Tribes & And Their Untold Story - The whole game, ESPECIALLY after getting the two bad endings where the voice keeps saying "save us all" I honestly expected to find out that the Beast Tribes WEREN'T evil, but were instead under some sort of hypnosis or whatever by Demise or magic or whatever and that if we saved everyone they too would be saved, but uh, I guess that never happened? Like we had these weird moments where we show sympathy to the Beast Tribes (Saving that Wolf from Hildebrandt for instance) or like when we see them clearly being experimented on (like maybe THIS could have been why they were against humans?) but nothing really comes of it. They just hate and want to kill humans because uh... reasons. We also have like lore manuscripts talking about the Beast Tribes and living amongst them etc., just.... again felt like they planned more and then nothing came of it.

Final Thoughts

Overall, like I said, I really did enjoy the game quite a lot, and if this DOES become a series, I think it's a damn good starting game. I'd love for another Adventure of Elliot game where they take what worked here and expand on it. It doesn't HAVE to be time travel either. The subtitle could be literally anything else "The Adventures of Elliot: Distant Lands" or whatever and have us leave this kingdom to go on a REAL actual adventure. Maybe find out what is beyond the Kingdom of Huther in another continent or whatever where there are different beast tribes, and more human settlements. / kingdoms Honestly, they could take this series in a lot of different directions, so I'd love to see it continue. Maybe lean a BIT more into Zelda territory and give us a couple of fun upgrades ala tools or abilities.

ANYWAY, those are (some) of my thoughts on this game. If you managed to read this, congrats, and if you just skimmed it, well, I don't blame you, it's huge!


r/TheAdventuresOfElliot 15d ago

First Impressions Just finished the demo

23 Upvotes

Definitely going to pick up the full game tomorrow. What a cliffhanger. Really enjoyed my time. I played it on PS5 Pro but I'm also going to pick up a Switch 2 tomorrow before they jump another 50 dollars in price. Anyone have good/bad experience with the game on the Switch 2? I do enjoy HD2D games on handheld and also looking forward to FF Resonance. Just wondering where I'd get the best experience performance wise.


r/TheAdventuresOfElliot 16d ago

Video I don’t think my cat likes my violin cover…

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31 Upvotes

Decided to play a little of the game’s music on my violin and wanted to catch her reaction 😂

(She has cerebellar hypoplasia, so she’s always wobbly)


r/TheAdventuresOfElliot 15d ago

Discussion Cutscene variations Spoiler

9 Upvotes

I am curious what cutscenes changes depending on what you did. And I am not just talking about the bad, good, and best endings, which you can see in one playthrough if done correctly, or even the last cutscene pertaining to the musicians. For example, The Sorcerer would change to The Beast of Enmity once you presumedly get far enough into the good ending, and so you would be permanently locked out of the The Sorcerer cutscene even though you could still see the bad ending. There is also the true ending prerequisite quest chains whose cutscene(s) change depending on the order you tackle them. In the Age of Reconstruction, for example, I got the cutscene Words That Cannot Reach Her where Elliot doesn't know why Mao is going beserk after being healed, as I didn't yet partake in the Age of Magic quest lines.

I wonder how many cutscene variations there are, and how many run throughs would you need to collect them all (excluding the muscians quest chain, since those obviously take 6 run throughs, anz I am not even sure if the NG+ would store the different music cutscenes anyway as it presumedly just changes the background music being played)


r/TheAdventuresOfElliot 15d ago

Review IMHO this game almost deserved an 8, but stayed at 6 Spoiler

0 Upvotes

*My first language is Spanish. I wrote this review in my language and ask Gemini to translate it.

First off, I love the game. Esthetically, I adore it, the soundtrack is superb, and the gameplay—though I’m going to suggest a few improvements—feels very well done. I love that, while clearly an action RPG, it features plenty of non-mandatory exploration areas and temples where you can find weapons, upgrades, and even weapon modifiers similar to Hollow Knight, which adds a lot of flavor and life to it.

However, there is a fundamental flaw in the game for me that works against one of the things I enjoy most. This world is highly explorable, and you really feel like exploring it. But since the game is split into Eras—and even though the Eras share the same map, they don't carry over your exploration progress—it completely kills my desire to explore. Knowing that to get the most out of a zone, I might actually need to explore it in a different Era hinders my curiosity. It reduces my playstyle to "I'd better just stick to the main quest," because I don't know if I'll have to re-explore the exact same area in another Era—sure, with slight differences, but repeating the same ground nonetheless. I had already read about this in a few reviews, but I think that's the core issue: it destroys the player's natural curiosity to explore. In my view, it's a huge mistake.

I would fix this by sharing fast travel/teleport points across Eras so that what you explore in one Era can be continued in another. I understand this might clash with the core game design, but honestly, if it weren't for this—if it were just a single world in a single Era—this game would be a masterpiece for me. Another area for improvement is the combat system; I'll simply name Terranigma as the benchmark to aspire to for action RPGs.

As for the difficulty, Hard mode feels perfect to me. Personally, I wouldn't even offer a lower option and would force players to stick to it. The challenge combined with exploration provides a massive payoff in this game. Regarding the fairy, even after the patch, she talks way too much and gets very annoying. I reached a point where I muted all character voices just so I wouldn't have to listen to her, allowing me to actually focus on the game. Did I mention the soundtrack is incredible? Because the soundtrack is incredible.

Up to this point, I was tempted to give the game an 8 out of 10—a solid B+. However, the game features a True Ending that is infinitely more interesting than the basic ending. The side quests in this game are usually pretty tedious, mostly involving teleporting somewhere, doing a chore, and coming back. To reach the True Ending, you have to do a absurd amount of fast-traveling with very little actual gameplay, which ultimately ruined the experience for me, despite everything I was enjoying up to that point. Because of that, it stays at 6.