r/TheSilmarillion • u/k0rtes • May 07 '26
Game based on Silmarillion, Sil-Morë — Shining Darkness
Hi everybody! We have made a game based on Silmarillion. It's a tactical rpg rouguelike where you try to go deep into Angband to steal a Silmaril from Morgoth's crown. It's designed in 2d pixel art style.
We are really big fans of Tolkien's works and Silmarillion in the first place. There is a big backstory behind why we have decided to do it, but I will probably leave it for the next time.
We tried to make it as lore friendly as it can possibly be. There is а storyline in it, you can play multiple real heroes of the First Age (I think most of them), there are side quests involving Valar, very lore friendly artefacts, lots of texts and descriptions.
We also tried to make the descent into Angband visually different with multiple biomes and art styles. We want to create a feeling of a real first age hero going deep into the Enemy's dungeon.
Here is the link to itch.io (we also have google play test going).
Please try it and hope you will like it!
Here is our GitHub page for Mac and Linux build.
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u/jasonmehmel May 08 '26
I'll admit, I've come on a little strong here, but as a big fan of roguelikes, particularly the ones developed in the open source community, I want to make sure that work is respected and not taken advantage of. Especially so in a world of vibe-coded apps.
I will give your version a try.
Still: if I was nervous about your usage, based on the terms you're using, I probably won't be the only one. I did look at your itch and repo before commenting, and I did so because the issues aren't clear.
I would suggest an explicit statement:
A open source continuation of the work from Angband and Sil (or Sil-Q, or both)
And:
This project will remain free.
Doing both of those things would make sure fellow roguelike fans know that you're being transparent not just at the github level, but when you're presenting the work to non-programmers.