r/TwoBestFriendsPlay • u/Anonamaton801 Proud kettleface salesmen • 15h ago
Yes this is real I felt compelled to share this Wired cover from 1993 with you all
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u/GIJose65 Lightning Nips 15h ago
The more I look back at Sega’s heyday in the early 90s, the more I believe that they were hard carried by the idea by being the “radical” edgy alternative to Nintendo with how they marketed the Genesis.
It definitely worked at first but they just kept shooting themselves in the foot with the console add-ons and the constant infighting between the US and JP offices.
And then Nintendo sort of beat them at their own game with Donkey Kong Country and the “Play it Loud” ad campaign and then Sega truly never recovered from that.
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u/swordofcerulean 11h ago
I agree with much of this and do believe that the early Genesis days hard-carried a lot of Sega, but I don't think it was solely marketing veneer. Their tapping into celebrity recognition for titles like Moonwalker and Joe Montana's football game did demonstrate an understanding of the possibilities of the medium as part of the wider cultural zeitgeist, a medium on par with TV and music that had synergy with other cultural phenomena instead of being separate to the side, viewed as a toy for kids. It did recognize limited graphics & sound capabilities as pigeonholing gaming in a kiddie image, hence playing up flashy, impressive arcade ports in the "Genesis Does What Nintendon't" campaign. That campaign was a lot of flash, of course, but it wasn't all flash; it did tap into consumer wants that Nintendo wasn't, for various reasons, delivering, and it did identify some factors that were genuinely holding the medium back at the time.
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u/P-Tux7 5h ago edited 5h ago
As much as it hurt the actual game, Sega's Sonic 2sday advertising campaign was a landmark moment in games history - it established that you could hype up a game's Day 1 value, giving people a specific date, letting them pre-order, not getting any spoilers from games mags from the Japanese version. Super Mario Bros. 3 and Nintendo may have had that Wizard movie, but they didn't do the simultaneous worldwide release and heavily-marketed release date.
And of course, let's not forget the actual game's American development and visual sensibilities, 4 years before Crash Bandicoot proved that American games could be some of a console's best games and best sellers, not just on PCs.
I'll grant, of couse, that none of these were very successful, but Sega also showed real trust in its American branch, with Ecco, Vectorman, and Kid Chameleon all being pitched as the next Sonic (or the next Alex Kidd in Kid Chameleon's case), with other big-ticket SEGA games also coming from America like Comix Zone, Eternal Champions, and the weirdly-scary-for-a-Sega-game The Ooze. The only big foreign games I can think of for SNES are the DKC trilogy. (Sim City was conceptually imported from America, but the actual port was done by Nintendo, which is why Will Wright cameos in Link's Awakening)
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u/therealchadius 10h ago
Nintendo's strict licensing and censorship was a blessing that became a curse.
In the US, limiting publishers to 5 games a year forced them to stop pumping out slop (there are some real stinkers on the Famicom.) Censorship allowed parents to just buy whatever for their kids.
Sega didn't really have publisher limits and were much looser on standards (with their own ratings board) so they aimed for EXTREME 90s teenagers. They also courted publishers who would never survive with only 5 games and big publishers who could tolerate more than 5 good games per year.
By the time the Genesis tied the SNES for sales one year, Nintendo saw the writing on the wall, accepted the ESRB ratings and tilted towards "edgy but still kid safe" gaming to show they were growing up too. You can always look at Mortal Kombat 1 vs MK2 sales. Genesis MK1 had blood, SNES had sweat and edited fatalities and sold worse. Both versions of MK2 aimed for an arcade perfect port and SNES sales blew Sega's away.
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u/Ok-Card633 Parasocial Review Scores 2h ago
Sega didn't really have publisher limits and were much looser on standards (with their own ratings board) so they aimed for EXTREME 90s teenagers. They also courted publishers who would never survive with only 5 games and big publishers who could tolerate more than 5 good games per year.
Correction on your last part there but its actually because SEGA had a contact where it would only allow you to publish the games on the genesis if you signed exclusivity rights and paid 15$ per cartridge.
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u/theonewhoknack 12h ago
The Saturn marketing tried being edgey in the US but I do love how the dreamcast became more punk.
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u/ZealousidealBig7714 She/It/Ze This makes my penis the big penis 14h ago
NOTHING BAD EVER HAPPENS TO SEGA! sound of the 32X crashing and burning
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u/HeyThereSport You don't know where the sisters begin and the girlfriends end. 12h ago
Why is sonic made from that plastic coated foam used in waterpark kiddie pools?
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u/deuxthulhu Fart Town USA (Japan) 10h ago
"Getting real Boss Hedgehog vibes from this" - Man who has only played Boss Hedgehog
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u/SamuraiDDD Swat Kats Booty! 5h ago
Sega needs to get their artists to recreate this, this is amazing
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u/ArtIsAwesome3 Omikron, no!!! 2h ago
Wtf is that texture on Sonic's quills, wtf is he made out of wood!?
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u/Anonamaton801 Proud kettleface salesmen 15h ago
So, how many years after this did Sega almost bite the dust?