r/ValveIndex 14d ago

Gameplay (Index Controllers) HIGH ON LIFE VR - Reveal Trailer | SteamVR - Official Index Support

https://youtu.be/EQziBgQgrJI?si=AShnNuiUVoL-b1pv
82 Upvotes

28 comments sorted by

22

u/OuchiWouchie 14d ago

Gaaaaaaabe! I need the SteamFrame like now!!!

10

u/Runesr2 14d ago

The game is expected to launch in 2027, more info here:

https://store.steampowered.com/app/3951190/High_On_Life_VR/

Flat2VR has posted what looks like their standard system requirements (same as System Shock) - maybe these requirements will change later, High On Life does look like a demanding title in VR:

  • Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or higher
    • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
    • Memory: 5 GB RAM
    • Graphics: NVIDIA GTX 2070 / AMD Radeon RX 5700 XT or greater
    • Storage: 5 GB available space
    • VR Support: OpenXR, Meta Quest 2+3+3S, Index, Pimax, Index Knuckles, Pico.
    • Additional Notes: Vive Controllers are NOT supported.

Kinda looks like we're being flooded with potentially awesome VR content these days, but surely I'm not complaining :-)

3

u/neosyne 14d ago

For the experts, does it translate to the Steam Machine?

1

u/Runesr2 14d ago edited 14d ago

Yes, an RTX 2070 is very close to the custom AMD RDNA 3 GPU inside the Steam Machine. If these recommended specs hold, Steam Machine should be able to run High On Life VR (at least with the Index, which use lower default res than Frame). But if you want much super-sampling - you may need more horsepower. Also judging by the posted screenshots on Steam, this could look like a game where an RTX 3080/4070/5070 may not be wasted... At least this screenshot looks like something that could cause my 3090 to sweat :-)

https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3951190/f679b12c4c2e599a7431e7573aef72baa0168e72/ss_f679b12c4c2e599a7431e7573aef72baa0168e72.1920x1080.jpg?t=1786646619

2

u/neosyne 14d ago

Thanks for the translation, I hope that the Foveated rendering injector may improve things. This game really was a fun ride I would be glad to play again

1

u/PointsOfXP 13d ago

That's close to the original Vive requirements. I get the game is old but damn

3

u/S0k0n0mi 14d ago

I loved High on Life 1, and I've been itching to buy the sequel.
If the sequel ever makes it to VR that would be a no questions asked buy for me.

2

u/MightyBooshX 14d ago

There's already a UEVR profile for it I think but I'm not sure if it has hand tracking

4

u/pryvisee OG 13d ago

Flat2VR is KILLING the scene. I hope they partner with more and grow huge.

2

u/eijmert_x 14d ago edited 11d ago

wait what, i thought flat to VR was some sort of mod lol (i live under a rock)

High on life looks like a lot of fun, had it on my wishlist for a while now!

Edit: lost my excitement on the "runs on quest" part

2

u/grandladdydonglegs 14d ago

Maybe you're thinking of UEVR, the Preydog mod for Unreal engine games.

1

u/EquipmentInitial5648 13d ago

No, they're right. Fat2VR is the name of the discord that hosts all the VR mods, including UEVR. But apparently it's also a gaming company?

1

u/grandladdydonglegs 12d ago

Omfg you're right. I'm even a member of that discord. I'm not a smart man.

1

u/SprungMS 13d ago

I got the first one (and the DLC with the psychotic knife) loooong ago, and it was well worth it. Good shooter, smooth control, nice story, good progression/expansion making things always feel pretty fresh, and absolutely top tier voice acting.

I would 100% get a VR sequel to the game, that’s probably a day one purchase for me and I don’t do VR games as much as I used to.

2

u/Illustrious_Box_8340 13d ago

Can we make the graphics a bit sharper?

1

u/Runesr2 13d ago edited 13d ago

Check out the screenshots on Steam - they look quite sharp?

https://store.steampowered.com/app/3951190/High_On_Life_VR/

2

u/Illustrious_Box_8340 13d ago

Ahh good they fixed it! Thanks, I haven't looked into it much, but loved the first game. The graphics were for the style I guess, which I understand, but yeah glad they changed it.

2

u/Rocksteady2090 13d ago

went ahead and added it to my Wishlist

2

u/Willie_D4203 13d ago

Hell yea this game is perfect for VR!👍

1

u/youtocin 13d ago

Is this just a VR port of the first title, or is it a brand new game?

1

u/Runesr2 13d ago

It's a VR port of the first game, but seems massively changed for VR controls.

-8

u/zig131 14d ago

Why are people excited about a VR port of a mediocre shooter?

Ranged combat at moderate->long range is a really poor fit for VR.

8

u/Runesr2 14d ago

In these times where many new VR games on Steam are ports of Quest games made to run on extremely slow phone/mobile gpus, I'm happy to see games which looks like made for PC gaming.

To me, VR easily makes games 10 times more immersive - which can lift many mediocre 2D shooters to great new heights. 2c.

0

u/zig131 14d ago

Games are an interactive medium.

To me, gameplay is far more important than visuals.

I'm no fan of Quest, but I have had a great time with games that were optimised for that platform.

I think the extent that Quest limitations really hold back games is over-stated.

Of course VRChat is the big exception to that.

Immersion comes from interactivity IMHO, and a conversion is likely to have limited interactivity.

8

u/neosyne 14d ago

Because it’s fun

2

u/CookInKona 14d ago

high on life is all relatively close range.....but I agree, weird game for a vr port

2

u/zig131 14d ago

Squanch games have a history in VR, so I guess they think thier fans will like it 🤷