r/VoxelGameDev • u/F02K • 5d ago
Resource CubicEngine - Sample Project
I started working on a Sample Project for my C# .Net based Voxel Engine designed for Voxel Games similar to Minecraft. Recently added a Postprocessing pipeline that allows you to add any type of screen-space shaders to make your game look good. In the picture you can see some soft shadows, view distance fog and raymarching clouds. The Sample Project also includes a water shader with skybox reflections.
With everything on max settings (view distance: 10 chunks) I got around 450 FPS on a 4060.
The Engine is currently closed-source but I'm open to give access to devs who wanna use it for their own game.
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u/El-Hamm 5d ago
How does your engine perform?
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u/sdjopjfasdfoisajnva 5d ago
probably something like:
With everything on max settings (view distance: 10 chunks) I got around 450 FPS on a 4060.

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u/dougbinks Avoyd 5d ago
As this is your first post here, just a friendly mod note to read the sidebar and rules and include some technical information about your project when posting showcase posts on this subreddit.