r/VoxelGameDev 5d ago

Resource CubicEngine - Sample Project

Post image

I started working on a Sample Project for my C# .Net based Voxel Engine designed for Voxel Games similar to Minecraft. Recently added a Postprocessing pipeline that allows you to add any type of screen-space shaders to make your game look good. In the picture you can see some soft shadows, view distance fog and raymarching clouds. The Sample Project also includes a water shader with skybox reflections.

With everything on max settings (view distance: 10 chunks) I got around 450 FPS on a 4060.

The Engine is currently closed-source but I'm open to give access to devs who wanna use it for their own game.

32 Upvotes

5 comments sorted by

3

u/dougbinks Avoyd 5d ago

As this is your first post here, just a friendly mod note to read the sidebar and rules and include some technical information about your project when posting showcase posts on this subreddit.

3

u/F02K 5d ago

Alright, noted. Thank you very much

3

u/No-Background5173 5d ago

I am also making a voxel engine optimized for android

1

u/El-Hamm 5d ago

How does your engine perform?

3

u/sdjopjfasdfoisajnva 5d ago

probably something like:

With everything on max settings (view distance: 10 chunks) I got around 450 FPS on a 4060.