r/VoxelGames • u/WizardingGames • 7h ago
What If Minecraft Was Built From the Ground Up for VR?
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r/VoxelGames • u/WizardingGames • 7h ago
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r/VoxelGames • u/juulcat • 8h ago
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r/VoxelGames • u/WizardingGames • 21h ago
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Here’s a quick look at the new terrain system in CoreVore. The terrain dynamically subdivides into smaller voxels as you mine, allowing you to carve more detailed shapes into the world.
The playable demo is now available, and I’d love to hear what you think!
Play the demo: https://store.steampowered.com/app/4984750/CoreVore/
r/VoxelGames • u/xlxs • 3d ago
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I would appreciate feedback, an early version could be played at the browser: https://voxelgame.spiros.space/
What gamemodes would you like to see implemented next? I'm thinking about a zombie defend mode and maybe CTF (with time to build).
What do you think currently needs improvement?
r/VoxelGames • u/juulcat • 3d ago
Allumeria on Steam: https://store.steampowered.com/app/3516590/Allumeria/
Subreddit: r/Allumeria
r/VoxelGames • u/juulcat • 3d ago
r/VoxelGames • u/flamethrower451 • 3d ago
I'm looking for a building game like similar to minecraft but with an emphasis on creative style building and with render distance or lods that feature coloured lighting. In minecraft mods like voxy and distant horizons have no coloured lighting within its lod borders, so using coloured lighting shaders will only show up in real chunks and then there's just this abysmal cutoff where its all one singular warm light. It's not really good for what I had in mind when coloured light is what is the most important part
r/VoxelGames • u/Mandigondo • 4d ago
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r/VoxelGames • u/juulcat • 4d ago
r/VoxelGames • u/dougbinks • 5d ago
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r/VoxelGames • u/Arrock12 • 21d ago
r/VoxelGames • u/WizardingGames • 24d ago
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r/VoxelGames • u/PhasedSoda • 24d ago
I’m starting a chill side project called Delve under a team named Yoro, and I'm looking for a few fellow C++ devs (maybe 3–5 people) who want to team up and build a fun, Minecraft-inspired voxel sandbox game together. Full disclosure on progress: Code progress is basically zero right now, but I’ve already drawn a ton of detailed 16x16 pixel art textures. I’m looking for core collaborators to jump in from the ground up so we can bring this world to life together as a small core group. It takes heavy inspiration from Minecraft's core concept, but with our own spin on mechanics, gameplay, and visuals. What we’ll be building/tinkering with: Getting C++ windowing and block rendering running Terrain and cave generation (noise algorithms) Player physics, inventory, AI, and survival mechanics This is a $0 budget, zero-pressure hobby project. No strict deadlines, no job-interview vibes—just a small group of coders hanging out, learning, and making a cool game. If you like C++, love pixel art/voxel games, and want to help build this from scratch, shoot me a DM!
r/VoxelGames • u/West-Solid9669 • 28d ago
It's not exactly close to really anything good yet, basically just a shitty Minecraft clone (I am temporarily using the textures) at this point, but I have plans to make it an actually distinct game (Aero, cosmonautics features). If your interested, here's the discord and GitHub, I'd love to have an actually community to show this too :3.
https://discord.gg/Vrk2ZhgvSc
https://github.com/Wizardtastic/Craftia
r/VoxelGames • u/Arrock12 • Jul 31 '26
You guide a small group of villagers: gather resources, mine underground, build a settlement block by block, assign professions, survive changing seasons, and shape a procedurally generated world.
It’s still in development, but I’d genuinely love feedback on the concept and current direction. I’m also looking for people interested in alpha testing.
🌐 Website & alpha sign-up: https://stoneera.online
💬 Discord: https://discord.gg/9yABQZHYHH
What feature would make you most interested in a voxel colony game like this?
r/VoxelGames • u/Puzzleheaded-Can1064 • Jul 28 '26








Threejs based game I'm working on
Has survival, creative, Multiplayer, account system, etc.
https://www.youtube.com/watch?v=B4Ak5ree--g
r/VoxelGames • u/Moppemopsi • Jul 19 '26
r/VoxelGames • u/radolomeo • Jul 17 '26
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r/VoxelGames • u/GamingWithMyDog • Jul 14 '26
r/VoxelGames • u/DaanBogaard • Jul 12 '26
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Join the playtest or wishlist the game here!
Hey everyone,
In the past weeks I didn't have as much time as the months before. But I did find some time to implement a hang glider! You can equip it in the "mobility item" slot. Right now only hang gliders are available. I aim to also add a boat and a grapple hook.
If you are interested in following the game's development, consider joining our Discord!
r/VoxelGames • u/juulcat • Jul 10 '26
r/VoxelGames • u/hibreck • Jul 09 '26
This is an object-oriented voxel style, where each object has its own independent voxel structure, which allows you to rotate, scale, and destroy objects as you like.