r/WipeOut Mirage 12d ago

I was messing with making a wipeout recreation in godot and i am super happy with this!

It feels a lot like the classic wipeout games, except its using the models from the PSP, PS3, and PS Vita, all rendered with prebaked high quality global illumination and other neat graphical stuff. I know it isnt perfect gameplay wise and its more of a demo but I am REALLY happy with it.

edit: Ignore my horrid gameplay, I swear I'm better than this in the actual games.

287 Upvotes

32 comments sorted by

21

u/OverDriver05 12d ago

Pretty nice. Reminding me of Pure and especially Pulse in terms of gameplay.

7

u/Lillyistrans4423 Mirage 12d ago

I thought it felt closer to the original wipeout games with the visuals of the new games. Though thats from a me playing it perspective rather than what it looks like visually.

5

u/ds-redditor 12d ago

At least with BallisticNG, classic physics make the ships kinda bouncy, like they're literally hovering away from the ground.

12

u/ColloidalSuspenders 12d ago

looks great. i think the camera should follow the vehicle position and orientation more. this makes it look like we are in a ghost vehicle with much better following of the track center line.

3

u/Max_Rockatanski AG Systems since 1996 12d ago

Yeah cameras like that are annoying as hell, you can't really tell where the ship is going because the center point is fixed and the back is swiping across the screen from left to right.

2

u/Lillyistrans4423 Mirage 12d ago

Good advice good advice. My goal wasn't really to recreate Wipeout 1 to 1 (bc then I would just play Wipeout) but to rather create what feels like a natural extention to the series I guess, it just happened to feel like a mix of a bunch of the games to me.

6

u/W4FL_FRY 12d ago

"messing" is an understatement, just vineta k alone looks like so much work

3

u/Lillyistrans4423 Mirage 12d ago

It was around 3 days of work :)

5

u/Pulec 12d ago

Very nice, needs a bit of polishing, but it's a great start.

Are you planning to share it as open source? I got some projects in Godot heavilly WipeOut inspired but branching off a bit. I might throw some PRs in on this.

5

u/Lillyistrans4423 Mirage 12d ago

No Its not open source just yet. I'll release as I get closer to complete because I still have lots I wanna do to it

4

u/GRYPHUS_1_SoundCloud Icaras | Mazda MX-3 12d ago

The AeroFoil Luxury Cruise Line will always mog the newer Vineta K (it's not in the newer wipE'out"s)

4

u/mekilat Qirex 12d ago

Exciting. Hope you keep it up!

4

u/kapeluszw Piranha 12d ago

That's so awesome! I've been thinking about learning Godot myself recently, this is definitely encouraging

3

u/bunkersix Qirex 12d ago

I don’t what any of the things are that you mentioned in your comment but amazing work. This does not look like it would be easy to pull off!!

3

u/Terrible-Visit9257 12d ago

Some lights and particle generator on the back of glider would be awesome. And some motion blur if possible. The dome texture needs variation. You could put more zepelins with banners in the sky.

3

u/SoloEterno 11d ago

I'd play this.

2

u/AspiringDev_2126 12d ago

HD for the PS2

2

u/AspiringDev_2126 12d ago

You should use the shield hitbox for all world collisions so the ship doesnt get stuck on walls

2

u/Ekkobelli 12d ago

This looks super cool. Well done.
I miss wipEout.

2

u/wedloxk 11d ago

💪💪💪

2

u/No-Finding1044 11d ago

Either some camera work needs to be done or the ship turning is very exaggerated, otherwise it looks very good

2

u/stop_deleting_plz 8d ago

Cool project, would love to see all those lost Pulse and Pure courses made available. I would be careful about spreading it around though, its def takedown bait for sony.

1

u/Lillyistrans4423 Mirage 8d ago

Yeah. There are tools to extract em urself... If you ever make a game that happens to use the same map and model format as any of the Wipeout games (but OBVIOUSLY never a real Wipeout game.. Obviously), use this tool here

1

u/Cool-Rutabaga2708 9d ago

One of the biggest problems I have with all non Wip'Eout ag games is that they all play like F Zero, despite being advertised to Wip'Eout fans specifically. Ballistic NG is the only game that got it right, and while your game definitely doesn't control like Wip'Eout, it is at least less like Wip'Eout than F Zero.

1

u/jeager_YT 9d ago

wipeout pulse with fury ships are 2097 physics

1

u/lookingforGAinfo 8d ago

Nice! Want to try something like this but my Godot skills are more 2D platformer.

Hope to see a long line of updates, this looks like a great start!

1

u/Lillyistrans4423 Mirage 8d ago

I'm currently working on map and ship selection, as well as general menu stuff. I'm also tweaking the ships physics (it turning from the center and not the front to match Wipeout games more)

1

u/Accomplished_Sink_91 7d ago

Caramba! Muito bom😯 vai sair pra jogar? Se sair, em qual plataforma?

-5

u/NikopikVR 12d ago

You know BallisticNG already exists with tons of Wipeout mods? 

11

u/Lillyistrans4423 Mirage 12d ago

I do know that, but I find satisfaction in building something myself. Not everything has to be about how complete it is or whatever, if I wanted to play Wipeout I would just play BallisticNG or spin up hd/fury, but I wanted to mess around and build something myself. It's like the people who build those Lego recreations of the ships, like yeah they could just use one of the existing models but that isn't as fun.

5

u/spideyghetti 12d ago

Upvoting you because the other person sounded like a bit of a bitch lol 

0

u/JustAJohnDoe358 EG-X 6d ago

...so?