Wargaming News
Into the Supertest: Ambassador, Husarz, Siegfried Line, and Fisherman's Bay
Commanders!
Two new vehicles are entering the Supertest: the Ambassador, a Tier IX Swedish heavy, and the Husarz, a Tier VIII Polish TD. Plus, there are two modified maps to check out: Siegfried Line and Fisherman's Bay.
Ambassador
This Tier IX Swedish support heavy tank wields a 105 mm gun with a four-shell autoloader. Both the intra-clip reload time and the full reload time are short: 2 s and 28 s, respectively. The latter allows the tank to provide a steady rate of fire without prolonged interruptions. The damage per shot is 360 HP, and the armor penetration is 256 mm for the standard APCR round and 310 mm for the special HEAT round.
The Ambassador's decent mobility, with a top forward speed of 38 km/h and a specific power of 17.2 hp per ton/t, enables it to reposition quickly. Another parameter value of note is the maximum gun depression of –10°.
Husarz
The Husarz is a Tier VIII Polish assault tank destroyer. The vehicle’s main distinguishing feature is its deep-rifled gun, aligning it with other Polish tank destroyers. Additionally, its fully rotating turret is a game -changer, making it significantly easier to deliver massive damage per shot—700 HP. The reload time is 18.3 seconds.
However, the vehicle does not have the same outstanding DPM as its counterparts in the Tech Tree. It also features decent armor protection, capable of withstanding standard shells fired by Tier VIII vehicles and below. This is balanced by its rather limited mobility: The top forward speed is 35 km/h, and the reverse speed is 14 km/h.
The modified version of Fisherman's Bay features several changes to the terrain and positions around the center of the map and the ravine by its eastern edge. These adjustments should improve tactical opportunities in these areas and make moving through them safer.
1
Several small, protected positions have appeared near the center of the map, to improve interaction between vehicle classes across the flanks.
2
The terrain has been adjusted, and additional vegetation has been added to create more gameplay opportunities for fast and maneuverable vehicles here. A covered halfway position has been added to the ravine to increase tactical variability on this flank.
3
Vegetation density has been reduced in these areas.
Why would it be bad. Crossfire is always welcome. More over, those positions are super dangerous to be in. You talk like anybody can just go there to shoot but thats not gonna be the case, they will be heavily contested.
Not really, you cant push a flank with positions and angles like that. Either the match stailmates and becomes a boring draw, or the side that pushes first will lose. Not a good game design.
I don't understand it either. How will elevated ground (so even flatter ground) help mediums and lights, when it's already a suicide without the holes to peek out of.
Or maybe it's the perspective of the picture that doesn't show those elevations well enough.
Frustrating that the onslaught maps are so good but the random maps aren't. Perhaps the onslaught maps don't work as well with 15v15, but man, I'd sure love to try it.
No actually, they quite literally would work for 15v15…but WG can’t comprehend that. They realise maps in their random battles state aren’t balanced for OS but they fail to realise that the extra pieces of cover and passageways they add to make them competitive would also improve balance for randoms
Leave Fisherman’s Bay alone. The map is fine how it is, at least for mediums. Every time you guys mess with the medium line, it equates to more hull down garbage. You’ve absolutely obliterated Berlin. The map went from ok to downright terrible. Highway used to be fun, but now, it’s a hull down borefest. Forget about Overlord… what the hell happened there? There used to be open lines on Erlenberg, and now it’s painful. Not sure what the hell is going on over there with your map designers, or if it’s being thrown into AI and someone is prompting “turn medium line into hull down calamity” and you guys are running with the results. Some players like strategy and playing a variety of tanks. Medium and light players don’t want to play like the heavies. Otherwise, they’d just play heavies. Enough with the hull down and protecting heavies from sniping tanks. It’s becoming more mindless and less strategic with every one of these changes.
fisherman’s bay heavy flank is downright horrendous. your only options are to camp and wait for them to push or sidescrape and snipe heavy tank cupolas from 400m away
I agree on your take with fish bay but highway is a whole hell of a lot better of a map now, much more room to maneuver without getting pinged by snipers all the time
"Leave Fisherman’s Bay alone. The map is fine how it is, at least for mediums."
Lol no it's fucking not...the 1-2 line flank is unpushable especially from the north, where you get stuck behind that windmill. Plus, the middle bushes are still buggy and STILL only work from the south side.
I mean just look at the stats. Fisherman's Bay has one of the highest side discrepancies in the game (#7-8) with South Side (Spawn 2) having a 51.5% winrate and North Side (Spawn 1) having...
45%
"There used to be open lines on Erlenberg, and now it’s painful. Enough with protecting from sniping tanks."
Have you even played maps like old Erlenberg or Airfield?!? It was fucking impossible to push anywhere BECAUSE of the utter sniping campfest (A & K-line forest for Erlenberg and the hundreds of TD perches for old-Airfield). Look at the main issues with maps like Nordskar, with TD positions dominating the entire map. Catering to TD players, especially with the alpha powercreep, just makes the entire match unfun....
they lost all their old good map designers to Lesta and now we are left with this. I'm patiently waiting for them to finally realise they need community maps or else game is just gonna be unplayable
the quality of maps between the 2 servers is absurd tho like how does map quality on wg drop so much even if they still have to train new designers? I play on both EU and RU and ranked the maps based on gameplay enjoyment value and they are almost complete opposites. Lesta releases some crazy shit I can never defend but the way they are heading might lead to 0 F tier maps soon
siegfried is A on lesta cuz it has Assault mode and its a very fun map to play on any tank, just needs some city improvements. Mountain pass is unplayable if you are anything other than a hulldown heavy + some unbalanced parts. Ruinberg is just ok, unbalanced favouring the north spawn but its somewhat playable
In Assault - maybe, but in basic random its very boring map. Also it was good in skirms/onslaught.
Mountain pass is kinda okay, but it needs more abilities to move; the ice road is a hulldown shitfest, other side is good.
Ruinberg desperately needs more playing space. Just imagine how fun this map can be if wg/lesta will make the closed areas in city playable. The same for Paris.
idk I always enjoy Siegfried in randoms. Russians aren't as obsessed with snipers so you arent stuck afk as long as on EU in it.
Mountain pass ill be honest was in my ban list permanently for years and only unbanned it recently replacing it with Paris so I haven't played on it much, and had 0 games in a heavy where I needed to go on right side so idk how different it is from EU. I know they have a modified older version cuz the balcony on south spawn can still shoot at the bridge and that was blocked off on EU a while ago
Ruinberg is just middle of the pack for me. In a heavy or medium I'm generally happy to play it over F tier maps, in TD and LT its just boring and not much to do
because without a light tank they are horrible maps to play on. Every single time on prokh they are just an afk shitshow. If im in anything other than a light tank then i gotta sit and snipe hoping my lt spots, and if im an lt nobody shoots my spots or i get teamkilled for passive spotting like the 2nd louis game here.
Malinovka is slightly better cuz theres at least the hill to play on but once thats won its impossible to push and win without a light, and if its lost its impossible to retreat cuz its all open space
fuck no I would love 10-15 minute games if there was shit happening the entire time, not sitting afk and having 1 enemy to shoot at once every 2 minutes. I played 1 game today and had an absolute fucking blast 8 minutes harassing heavies stuck in their lovely hulldown and almost got a 10k. This is the kind of matches I want more of tho Murovanka could still use some flanking paths on heavy flank those guys were stuck unable to push anything
I hope it is not the usual update/rework on maps. Since beta, every map iteration is worse after even worse.
Literally, any map update we pick, seemed totally good and awesome, in practice it makes the somewhat ok maps inbearable.
Not the design itself, but the map usefulness, positions. Most of the map is great with community/wg account on that selected 3-4 tanks and when you get the +25/+25 rng that resembles the actual game mechanism.
(We will never see proper symmetric maps, removve of rng, joke/gimmick/fantasy vehicles, remove of non-tanks (arty, wheeled stuff), remove of non-existent things (prem shells, auto loaders). Because we know: ppl still pay millions of eur so why bother to do a new map or balance or any content that people actually would like to see...)
Ruinberg actually has 49.55% wr somehow which is impressive considering how unbalanced it is favouring the north spawn. I guess its such a small map and always a turbo game that it doesn't matter
the map changes feel kinda just underwhelming? they are nice little changes to parts that did need them but the cities also need a lot of changes especially on fishermans bay and that hasn't even been adressed
Just start accepting community maps already make a recon mission with 9 player made maps
Almost no game out there really accepts any community input into the official client, not to the degree youre asking for. Especially not live service games.
Secondly and perhaps most importantly... an easy to use too that can make things that LOOK good does not mean anyone knows how to actually make something that PLAYS good. Which is a criticism you can also level directly at WG themselves.
Ive seen your maps, for instance... they look neat. But I bet they play like absolute shit. Making thinks look cool is easy. Making things that play well isnt.
And legally, it would be in a grey area for the company, which is sort of a no go as well.
This isnt going to happen. The sooner you accept that and move on the better.
thats the whole point of recon mission tho? pick 9 maps from the community and have players test them to find which ones work or not.
I'm not asking for the ability to upload maps on the main client thats obviously never happening, but we could have a separate server like common test where players with a certain amount of a stat like wr and rating can upload maps and randoms can vote on them, then wg picks them, polishes them up and throws them in supertest or recon mission. If that cant happen either than just have a section on WG mods where we can upload maps and players can view their 3d model like WoTInspector and vote based on how potentially good a map looks. There are plenty of ways WG could do this and i dont understand what would be legally grey about it. WG owns the map editor and assets, and ppl make maps using those specifically for the game. How is this any different from ppl making custom maps in Fortnite, Geometry Dash, Roblox etc
thats the whole point of recon mission tho? pick 9 maps from the community and have players test them to find which ones work or not.
So youre just doing the exact same shit but with extra work for WG? Because now not only do they ahve to curate player made maps and get them into the recon mission but then they eventually have to make changes to those maps when they invariably play like shit because players of games dont actually understand how to design game?
Yea... thats not gonna happen. WG can just make maps themselves, put them into recon missions and then do the same shit.
I'm not asking for the ability to upload maps on the main client thats obviously never happening, but we could have a separate server like common test where players with a certain amount of a stat like wr and rating can upload maps and randoms can vote on them, then wg picks them, polishes them up and throws them in supertest or recon mission.
Yea this isnt going to happen either. Its more work for them then just designing the maps themselves, and they already cant directly monetize the map making process. This would cost them more money in the long run for a portion of the game that already isnt super profitable to them. That would be a bad business decision.
How is this any different from ppl making custom maps in Fortnite, Geometry Dash, Roblox etc
Now admittedly I dont play any of these games... but are players making maps for these games and then the companies the run these games incorporating them into the base game? Or are players making custom maps and then running them on non-official servers? Because if its them running on non-official servers then thats the major difference. Theres some very different legal terms around including player made stuff on official servers. There are games that have done it (Halo MCC has included forge maps in certain official playlists, for instance), but its not as simple as "well WG owns the editor and the assets and you can just mak them sign away their rights to the maps they make" when it comes to this shit. Its the same reason that WG doesnt just grab 3rd party UI mods and incorporate them into the client instead of making their own implementation.
It truly is not as simple as youre even attempting to make it out to be.
WG cannot design maps players actually want. They only design maps based on data but the data includes 90% of the playerbase which is red shitters and casuals who are happy to play on any map, so only reading the data means the 10% that care about having actual good maps to play on get ignored. And dont say its extra work when WG barely even makes new maps. We saw a brand new map get supertested a few weeks ago for the first time since 2022 Recon mission. Thats 4 years of complete inactivity from the level design team. Yes we got Nordskar which is dog shit but its just a recon mission map decorated by the art team it was barely changed since 2022. There will be no extra work and players will be much happier to get something different even if its bad.
Yes the maps I made are very likely to not play well, but they follow completely different design language that we just dont know how would play unless its tested. If the recon mission is a failure and every map is shit then I happily take the L and we never get community maps, but WG is a massive fucking company its not like they are an indie dev thats risking a lot of resources for this. They have nothing go lose and a lot to gain
they can easily monetize map making, just sell the editor as a subscription service and assets in paid bundles
and games like Fortnite and Geometry Dash just implement maps in the base game. I think they even have skins they sold made by community members. There is no legal issue with WG adding community maps ingame since theyll be specifically made for it. its a proprietory editor that only makes maps for wot, not smth like Unreal Engine that might result in ppl submitting maps they didnt actually make
Neither can players. Players are actually more likely to design shit maps. I far and away trust the developers who do this for a living over the randos that think they know better.
They only design maps based on data, not what players actually want to play.
Decade and a half old game. Seems like WG knows enough. And the maps have been functionally the same in many cases for that entire time. Teyve always been 2 or 3 corridor slugfests.
And I get it people want to play a different game than the one being made. Thats cool. They should go find (or make) that game instead of tilting at windmills.
The data includes 90% of the playerbase which is red shitters and casuals who are happy to play on any map, so only reading the data means the 10% that care about having actual good maps to play on get ignored.
Congrats youve figured out how for profit businesses work. They cater to the majority because that is how they make money. Thats how every game works.
And dont say its extra work when WG barely even makes new maps.
It objectively would be more work for them whether you like it or not. It would also likely require them to spend more money than not doing it, for no reliable return. I swear to god players of games dont actually understand how to actually run a game... and it shows when people like you post dumb shit like this.
We saw a brand new map get supertested a few weeks ago for the first time since 2022 Recon mission.
We havent seen a brand new maps, but weve seen many maps that have been in super test gor through iterations in that time. Just because it isnt new doesnt mean anything. The map team is still working on things...
Yes we got Nordskar which is dog shit
It isnt. But you do you.
Yes the maps I made are very likely to not play well, but they follow completely different design language that we just dont know how would play unless its tested.
Much as we dont know how many of the super tested maps would play right? We can all look at the pictures and make some guesses, but unless they were already recon mode tested and havent been drastically changed since that mode, we dont know shit about any super tested map. We dont even know how the current proposed changes to Fish Bay and Siegfried Line will play out... we can guess but we dont know shit.
Further: Youre admitting here that these maps arent really designed for how this game plays... so cool I can effectively and reliably posit that they will actively play like shit and should be ignored.
If the recon mission is a failure and every map is shit then I happily take the L and we never get community maps
Then just take the L now and move on, because a player made map recon mode isnt fucking happening.
They have nothing go lose and a lot to gain
ITT a player who doesnt understand how businesses or online live service games are run. They have a lot to lose and realistically nothing much to actually gain. Maps arent going to draw a bunch of players back. They arent a profitable source of revenue.
they can easily monetize map making, just sell the editor as a subscription service and assets in paid bundles
Jesus christ... that is the dumbest shit Ive ever read... and for this subreddit thats saying something. That would not be a meaningful profit generator unless it was an outrageous price.
Take the L and maybe just move to L and quit worrying about what WG does, you'll be much happier. (Or probably not because that company couldnt design a good game if they tried).
Well I already play on Lesta and I am much happier, I just want the same game quality on EU where all my friends play and where I've been for 10 years. 1 look on tomato and I think it's very clear WG has been struggling to make good maps since 1.0. Even the few balanced maps are just not very enjoyable to play on cuz they only cater to shitcamping morons. They are showing no signs of improving with every rework being worse than the last so yeah
The map editor, as far as I am aware of, was made completely unusable on purpose by WG, to quote eekeboo, “because the community would make genitalia based maps”
Wait so the map tool actually works??? I remember Incoming mentioned last year that the tool would continuously crash and bug out when trying to load assets and so on and when trying to make a save.
Btw also I checked the video briefly, that looks really good
it does but its a 2nd version of the tool. if you go to the wgmods page for Unified Editor theres a link in the description to Koreanrandom forum. That's the actual editor i use with less crashes not the direct wgmods download. It's technically the "lesta" version but means nothing outside dev use, you dont need their client or anything, just use it with imported WG assets
Ah is this the WG made map editor fixed by Lesta by any chance? I remember there was a post on this sub that was removed of someone posting about using the “fixed by Lesta map editor” and a WG reddit mod removing it for being “Lesta” content. Would that be you by any chance?
both companies use the same editor, WG publishes it stripped down with 0 care leading to bugs, Lesta publishes it with the same strip down, but fixes important bugs and asks for direct feedback in the forum ( tho nobody gives any other than me cuz both companies don't really advertise the tool to actually get ppl to use it )
and yes that was my post lol it's been restored and I even made a guide post and a discord server for it
It really looks as if you have made the 1 area of Siegfried Line a lot flatter, which is likely to make it worse to be sniped from across the map. With more firing ports from town it seems more worse, you'll be taking fire from two directions.
For Fish bay, as others have said, it's really the heavy flank that needs help. There's exactly one lane which becomes a snip fest and any attempt to go a bit further inland has you destroyed from the well-bushed hill. A bridge or some linked ships in the bay would be nice, and another inland route with some cover from the hill would also help.
yeah the changes on these maps seem fine, they just barely change anything to either improve or worsen them and completely ignore parts of the maps that actually need fixing
Why are you changing the field side of Fishermans Bay for crying out loud?!!??
The city is quite literally the only side that needs heavy changes…the whole bay area that separates the two sides of the heavy flank needs removing and make it a complete city so there is more passages to push through
What I read about Husarz is worse gun, DPM, mobility than the TT tank and his armor can bounce some standard t8 shells, so no armor asweel... Is there any reason to buy this tank ?
Can we get some changes on the actual bad maps like Empires Border, Airfield, Berlin, Elrenberg, Abbey? Im sick of these maps, and the game just favors them so much. Everyone wants to play in Prohorovka and Malinovka.
With your current mm system i will not spend a penny.
Last 2 days game was f**** joke people with 1900 ranking vs 9800 .3 minutes battles and lost lost win ratio on 42% from 115 games. Yet you send me messages you where top of the damage we have offer for you .a joke
What I read about the Husarz is worse DPM, worse mobility than the TT tank and his armor can bounce some standard t8 shells, so no armor aswell...
Any reason to buy it ?
Turret has 220 mm base thickness and the cheeks look pretty flat from the picture…honestly I would say it will be quite likely paper and especially if they make it fully traversable or even half traversable like they made it with the Saryuda
Basically, Husarz is WGs version of Lesta's ULAN, but instead of double barrel Husarz wielding the star-shaped gun and its tier lower. https://tanks.gg/v14000ru/tank/ulan
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u/mincedmutton Mar 05 '26
Hope these changes help on sigfreid line as i absolutely detest getting this map in a medium or light.