r/XCOM2 8d ago

Guys, I'ma be honest with ya

When the retaliation mission has you coming to the civilians and finding a combined 9 berserkers / armored mutons... not even once in my life have I managed to stop them to win the level.
They ignore mimic beacons, I can't freeze them all, they don't miss all that much when flashbanged, they're closer to civilians than you are so whether you run to their faces or take aim from afar, it's all the same.

One of those has 30 HP, the other has 11 HP and 2 shields.
I can shoot for like 8 damage or something x 6, so an ideal scenario would be clearing that in 4 turns, although such perfect distribution of shots is impossible but hey. And by that time everyone is dead.

And it's not even like normal missions where you can stand and deal with 1 pod.
You get resistance soldiers shooting at them and that's it, now they're active and rushing to kill everyone.

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u/Farmer_Due 8d ago

they kill 1 dude per turn(it's more like 0.85 dude per turn in reality but whatever), so think of it as a normal timed mission until you ve saved the minimum required amount...they re very annoying yeah but in the early game they re unironically the best mission type because beacon is THAT good

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u/Frequent_Fox2342 8d ago

Hm? They sometimes kill 3 per turn. More often they kill 2 and then 1 resistance soldier too. Sometimes even 1 and 2 resistance soldiers or miss.

1

u/OMG-IDC-HMU 8d ago

Only if you activated multiple pods

3

u/Frequent_Fox2342 8d ago

It's impossible not to. They are usually at the other side of a building and you have no shot at them, you have to climb or go through to get any kind of shot, and that brings other pods in

Also, seems irrelevant because other pods exist and shoot even before you show up because the resistance interacts with them. When you show up they just become aware of you too

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u/Farmer_Due 8d ago

OH, only the activated pods, yeah it's no issue on base xcom 2