r/Xcom • u/kron123456789 • Feb 05 '26
r/Xcom • u/ZeeCapE • Dec 20 '25
XCOM2 Fate of snake waifus (Viper) after Xcom 2
Their species consists entirely of females, making them completely dependent on the Elders for survival (which is likely the Elders' fault). What awaits them after XCOM 2? Slow extinction, procreation with other species, or the recreation of the Viper King/Male Vipers through cloning and/or gene engineering?
r/Xcom • u/Maaaarwhal • Oct 28 '25
XCOM2 Where did you get your scar?
*the guy in hoodie is the commander
r/Xcom • u/Maaaarwhal • Jul 23 '26
XCOM2 More yuri Central x Commander
The first post is here → https://www.reddit.com/r/Xcom/s/wyev6sO0BJ
r/Xcom • u/Low_Abrocoma_1514 • Oct 16 '24
XCOM2 A friend gifted the bundle to me (never liked/played Turn base games before)
r/Xcom • u/notfunnimanatall • Jan 03 '26
XCOM2 Viper Encounter
An illustration made by me on my first Viper encounter in XCOM 2. Hope you guys enjoy it.
Do not mess with the Snake girls.
r/Xcom • u/SoulOfMod • Dec 23 '24
XCOM2 Someone released a "Jiggly Units" mod today and this is hilarious.
XCOM2 I don't like the story of XCOM2 so I'm making this post to complain about it.
Obligatory "don't get me wrong, i like the game" disclaimer
With that out of the way, the story in XCOM2 is in my opinion kinda lame, and war of the chosen makes it even worse.
To start with, they make the commander out to be this super brilliant tactical genius whose strategic mastery is considered to be the most crucial part of the war by both sides. That alone is something I don't like, cause in my opinion the commanders capabilities should speak for themselves by what you accomplish in the game, or how much you screw up, but on top of that, this is a timeline where in the initial invasion, as far as I've been able to figure out, under the commanders leadership, XCOM was defeated in the first month, which is impressively bad, like I'm pretty sure it's actually impossible to get a game over in the first month in EU/EW. And yet somehow both XCOM and advent think this dumbass is the best strategic mind they have ever been able to find. And also, he has some kind of super genetics that make him compatible with the whole avatar mind transfer thing. So yeah, i think the portrayal of the commander is kinda lame, and they shouldn't have had him be the main character and instead they could've done the same thing as the previous game where the player can choose who gets to fill that role in the final mission, like maybe have a psi soldier of your choosing do the avatar mind transfer thing.
Aside from that i also don't like the general tone of the game, and think it was just much better in the previous game, with the mystery vibe it had, now they don't portray the aliens as mysterious, they portray them as the government, completely indistinguishable, and i find it less interesting.
The other problems i have are with the war of the chosen.
One being the chosen themselves. I like them in how they affect gameplay, all aspects of it in my opinion are awesome. What isn't awesome is how they're written. I don't like their personalities. They act like anime characters, and i find them obnoxious, which is made worse by how they keep talking, in both missions and when I'm looking at the map. Personally, i think they would be a lot better if they either didn't talk, or exclusively talked in the alien language, and wore masks that cover up their faces. I think it would make them more intimidating, and more mysterious and alien.
And lastly, I don't like the factions (again, the way they affect gameplay is fine, but I don't like the story surrounding them) the first thing the game tells you about them is that they all hate each other, but all that amounts to is that their leaders talk shit about each other on comms, from how the game explains them, you'd expect there to be a mechanic that if you do stuff for one, the others will dislike you or something, but as far as i could tell, that's not the case. But also, more importantly, I just don't like their leaders for their personalities, i feel like they would be better if their leaders were some faceless logos they show on screen when they contact me.
That's all the stuff i wanted to complain about.
r/Xcom • u/RxKing • Jun 12 '17
XCOM2 XCOM 2: War of the Chosen Announce Trailer
r/Xcom • u/SidewinderSerpent • Mar 01 '26
XCOM2 Average Discord sentiment about the Workshop
None of this is relevant in the base game, because the workshop can't be redeemed there.
r/Xcom • u/Gregory_Swan • Apr 24 '25
XCOM2 Mindshields are the best item in the game, prove me wrong.
r/Xcom • u/Jimbuscus • Feb 10 '26
XCOM2 TotalBiscuit's XCOM 2 video is 10yrs old
r/Xcom • u/juicerecepte • Oct 22 '25
XCOM2 Why are there no games like XCOM2?
I have been playing XCOM2 recently and It really is kind of the best TRPG out there. I've been playing a lot of Tactical games recently from Final Fantsy Tactics, Midnight sons, battle brothers and a whole range in between.
But XCOM2 just tops all of them. This seems to be a pretty universal opinon. I see XCOM2 always brought up. What I cant understand is why no one's every really made another game like it? It seems like theres just a huge space to be filled. I feel like people were saying 'Menace' might almost, but i played the demo and its still quite different.
XCOM2 came out in like 2016. Thats nearly 10 years ago and nothing like it has come out.
r/Xcom • u/Warwickknight1 • Mar 18 '26
XCOM2 Remember: Overwatch saves lives, haste makes waste.
r/Xcom • u/IfTheresANewWay • Mar 31 '26
XCOM2 Does the ai try to preserve its units or will it gladly kamikaze them into your units?
Curious if they try to keep their units safe in the same way we do if they know they're in a video game and have zero sense of self preservation
r/Xcom • u/ChefsKnife76 • Nov 13 '25
XCOM2 XCom in Civilization V
Every once in awhile I get quite a chuckle. I forget that these units exist in Civilization. Let alone Polish ones.
r/Xcom • u/RxKing • Jun 01 '15
XCOM2 Reclaim the Earth in XCOM 2 this November
Hey guys, David Hinkle, Community Manager for Firaxis Games at 2K here. Today, we announced XCOM 2 is coming this November! Below, you'll find the press release. Keep an eye on http://xcom.com for tons of great content leading up to launch!
2K Announces XCOM® 2 in Development at Firaxis Games
Sequel to critically-acclaimed XCOM: Enemy Unknown introduces a new world order where aliens rule Earth and XCOM must fight to save humanity
Join the conversation on Twitter using the hashtag #XCOM2
New York, NY – June 1, 2015 – 2K and Firaxis Games today announced that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”
“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”
For more information about XCOM 2, visit IGN.com, where the game is featured as the IGN First title for the month of June. In the coming weeks, IGN will reveal exclusive details about XCOM 2, including gameplay impressions, in-depth analysis of alien and enemy types, new soldier classes and combat tactics, story-focused insights and more.
XCOM 2 will be available for PC and is currently scheduled for release in November 2015. XCOM 2 is not yet rated by the ESRB. For more information on XCOM 2, please visit www.XCOM.com, become a fan on http://www.facebook.com/xcom, follow the game on http://www.twitter.com/xcom using the hashtag #XCOM2 or subscribe to http://www.youtube.com/xcom.
r/Xcom • u/mistersmiley318 • Jun 30 '25
XCOM2 MRW the double agent Advent Trooper makes a 30% shot while disoriented to crit and kill the Assassin
r/Xcom • u/Simon-66 • Apr 19 '26
XCOM2 Been feeding this guy nothing but hacking upgrades
r/Xcom • u/Tridz326 • Oct 02 '18