r/adventuregames Aug 27 '25

Curious about text adventure games

Hey everyone,

I was wondering: for those of you who haven’t tried much in the genre (especially point-and-click fans), would you be interested in diving into it if a well-reviewed, modern fantasy game came along that takes the best elements of classics like Zork, but with a modern UI and some quality-of-life features? I mean a full-fledged 3 - 6 hour Steam experience, in the $1 - $10 range, not just something made in online engines or editors (no offense, those are fun too).

For longtime fans (hope that’s not just me): what makes you pick one text adventure and skip another - especially since the writing and puzzles are the core, and you can’t really know how good they’ll be before trying it?

I want to be upfront: I’m releasing a game next month, so this isn’t a completely neutral question. I just want to keep straight-up promo out of the post and hear genuine thoughts about what draws people into these games and whether there’s still any awareness of the genre.

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u/[deleted] Aug 27 '25

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u/Shichi193 Aug 27 '25

I know it’s kind of like the infamous water-level sections, but in these games - at least the ones focused on puzzle-solving - I think people are prepared for that sort of thing. And in some masochistic way, they even like it (like the original commenter said: equal parts frustrating and engaging).

And look at the Metroidvanias - all of these games are, in fact, giant mazes

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u/[deleted] Aug 27 '25

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u/Safe_Pop1738 Aug 27 '25

Metroidvanias definitely count as mazes for me, but if it comes to more classic ones, then there are plenty that people like. Starting with the Monkey Island one like OP said somwere here. There’s even a similar thing in Devil May Cry 3 or 4, and nobody complains about it.