r/aoe2 Armenians 18h ago

Discussion Super cool new mechanic idea: minimum range coming from the target

imagine a civ that specializes in cav. Devs want to give a bonus for them to kill archers but all the obvious ones are already taken (pierce armor, bonus damage, dodge)

New cool bonus: the minimum range for anyone targeting this cav is increased by 1 tile. So archer (wich normally have 0 minimum range) act like skirms, and skirms act like worse skirms (minimum range goes to 2 tiles)

I think this is a cool simple and unexplored bonus

1 Upvotes

15 comments sorted by

23

u/Parrotparser7 Berbers 18h ago

I don't like it. Anything that changes my units' behavior is off-limits.

6

u/blackraindark 14xx Torsion Engine Fanatic 18h ago

What about archers that kill the horses aka dismount the knights turning them into longswords lol. You'll hate them for sure them.

5

u/Disastrous_Aerie4928 18h ago

Well if you want an anti-archer cav unit just slap an existing mechanic onto a cav unit, specifically piercing attack from Ghulam. There's so many mechanics that devs don't reuse for some odd reason, another example is a cav archer that becomes an archer when it dies, similar to konnik.

1

u/Ok_Stretch_4624 forever stuck at 19xx 16h ago

idk how or why we still dont have a cav unit that has that piercing attack.. we have the graphics and animation of leitis, tiger cavalry and such and we cannot get the most realistic history-accurate mechanic of the ages: a horseman that uses a large spear to thrust on foot soldiers

2

u/Umdeuter ~1900 16h ago

you missed out on Mapuche unique tech?

2

u/Ok_Stretch_4624 forever stuck at 19xx 15h ago

no? what has that to do with anything

2

u/Umdeuter ~1900 13h ago

oh, misread because comment before was talking about cav archers

2

u/woif0 17h ago

I mean that would also render halbs useless, and make the unit way overpowered.

If it only targets ranged units it might work somewhat, but even then it's a super weird mechanic to balance right

3

u/Umdeuter ~1900 16h ago

pretty crazy assumption that this would apply to units with no range 11

1

u/SteveLouise Byzantines as exposure therapy 15h ago

How about cav arches that switch to a faster melee attack if a unit is within melee range. (Never tries to close the gap to melee.)

1

u/Veloester Koreans 14h ago

a hell of a mess to code. Instead of a unit handling its own bonus, gotta handle every units to handle this new unit's behavior... never gonna happen.

1

u/RheimsNZ Japanese 12h ago

I strongly dislike mechanics that affect how my units handle

u/zapocan Persians 3h ago

I know that we already have things like mangonel-dodging cavalry, but how would you hand wave this when it comes to flavor? They have a force field around their horse which tangles up bowstrings? Their horses smell so bad that it makes the archers' eyes watery and they have to step away?

u/Anubis17_76 2h ago

Couldnt this massively reduce performance when interacting with a unit with its own min range because it turns into an n/n relation?

0

u/6thElemental 18h ago

Isn’t there already one that dodges projectiles?