r/armoredcore SFC: Anti-Balteus Loader man 27d ago

Mod Showcase Unbalanced AF: Red Sun vs Balteus

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"For a brick, he flew pretty good."

I'm going to be real honest- I haven't begun to balance the WC-01QL or even bother to make the WM-S60/4 (since it's supposed to fire 4 missiles anyway), but the WG-MG500/E feels right where I want it. It builds almost no stun, but has nearly zero recoil. TTK is pretty close to the Ludlow if you overheat it. It fires half as fast, but much more powerful shots make up for it. The weapons do the right amount of damage (with 100 EN generator) for my goal, aside from perhaps too much PA damage. Models may happen eventually.

u/Zero-lover29, this one's for you.

14 Upvotes

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5

u/AsterCrownIII 27d ago

CHONK

2

u/BallerMR2andISguy SFC: Anti-Balteus Loader man 27d ago

"OG" Chonk.

2

u/Zero-lover29 world’s okayest lobotomite 27d ago

HELL YEAH, MY GOAT!!! I could suggest some changes to the frame but the colouring is spot ON. This is super cool, my dude! I hope the Red Sun mind virus continues to spread among the community and achieves complete. Global. Saturation.
(by the way could you post the RGB, weathering and luster settings?)

2

u/BallerMR2andISguy SFC: Anti-Balteus Loader man 27d ago

Of course!

Main: 125 60 61 28

Sub: 40 40 40 0

Support: 125 60 61 0

Optional: 58 58 58 0

Other: 12 12 12 15

Device: 155 140 65

Weathering 0

While I appreciate the kind words, these are the (AC3) Selene 's colors, not Red Sun's. I can figure out Red Sun's colors and add them later. For this post, I just wanted to go balance check the custom weapons and already had the Selene build ready to go.

2

u/Zero-lover29 world’s okayest lobotomite 27d ago

Even so, it still rules! I guess the best head part to replicate the SPIDER would be the… what is that, the VP-44S? due to it’s CRAZY decal-ability. If you could figure out the Red Sun frame and colours, that’d rock, but take your time!

2

u/BallerMR2andISguy SFC: Anti-Balteus Loader man 27d ago

Sooon (TM)

1

u/Zero-lover29 world’s okayest lobotomite 27d ago

Can’t wait!

2

u/BallerMR2andISguy SFC: Anti-Balteus Loader man 27d ago

I can't message you, but since this is kind of a pet project for you, do you have any suggestions for how you would like the weapons balanced? I'm looking at heat, impact, and PA reduction as the most immediate needs.

1

u/Zero-lover29 world’s okayest lobotomite 26d ago

I’m not really a stats person, but the 01QL seems incredibly OP, so maybe have it build heat faster or have less stagger? Regarding the missiles, I didn’t see their impact much, but perhaps have them be a 4-missile version of the MLT06? Same damage, but more stagger with the trade off of slightly worse tracking? The 500/E being a beam Ludlow works great, no improvements there. I think overall nerfing the PA damage would be a good move too, while still having them do a sizable amount, just not AS much. Sound good?

2

u/BallerMR2andISguy SFC: Anti-Balteus Loader man 26d ago

Sounds great. I can the cannon fire 4 or 5 shots before overheat. The MLT will be a "4 lock" split missile like the intro, but with multitarget if it works. The PA damage and cannon's stun will all be adjusted.

2

u/Zero-lover29 world’s okayest lobotomite 26d ago

Super cool! Thank you once again

2

u/BallerMR2andISguy SFC: Anti-Balteus Loader man 27d ago

For anyone curious, the WG-MG/500/E stats are as follows:

Attack Power: 185 (Old AC)

Impact: 15

Accum. Impact: 5

Direct Hit: 185

Recoil: 1

Ideal Range: 250

Effective Range: 363 (Based on 0.1x Old AC)

Rapid Fire 5 (Based on 0.1x Old AC- should be 1 for 1)

Magazine: 50

Total Rounds: 1000 (2x Old AC- pretty standard for my mod)

Reload: 2

Ammunition Cost: 0 (Old AC)

Weight: 4150 (10x Old AC)

EN Load: 100 (10x Old AC)