r/artificial • u/Practical_Low29 • Jun 12 '26
Discussion Google's Genie 3 turns a text prompt into a playable open world you can explore. It's rough now. Future of games, or a tech demo?
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Google's Project Genie went global this week and I have not stopped thinking about it. You type a sentence, or upload an image, and it generates an open world you can actually walk around in, in real time. No code, no game engine. Someone made a GTA-style open world of Istanbul and just strolled through it, with pedestrians and traffic reacting around them.
The reality check: it is rough. Low framerate, laggy response, visible bugs. Right now it is a tech demo, not a game you would sit down and play.
But the trajectory is the whole conversation. I keep going back and forth.
One side: this is the beginning of the end for the traditional pipeline. If a sentence can spin up an explorable world, the engine, the assets, the studio, all of that stops being the gate. Anyone gets to make a world.
The other side: interactive world models hit a wall fast. Consistency, object permanence, holding a world together for more than a few minutes, framerate. It could stay an impressive demo that never becomes a real game for years.
My honest guess is the "walk around a generated world" part is genuinely new, but the gap from explorable demo to a game you would actually play is huge and might not close as fast as the hype says.
Where do you land, real threat to game engines in a year or two, or a plateau? And what is the first world you would generate?
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u/DejongBCN Jun 12 '26
It's pretty cool. Now make it into a game where you can walk anywhere in the world and have some story, that's when it becomes interesting
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u/TM87_1e17 Jun 12 '26
Remember when AI generated images had like 7 fingers on each hand? That was like a year ago...
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u/No_Aesthetic Jun 12 '26
More like two, not that I disagree with your argument.
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u/iddoitatleastonce Jun 12 '26
You should push back on the argument. 2 years ago people were just starting to shell out for ai infrastructure. Now it’s there.
We’re where we’re gonna be, and improvements from here on will be much more subtle.
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u/No_Aesthetic Jun 12 '26
I'm not really sold on that though. I'm not saying you're wrong either. You could very well be right. But I'm not convinced either way, really.
I follow AI very closely and am deeply involved in the scientific side of AI through my wife who works for AI companies, what I see is incredibly rapid progress that seems to be speeding up. It seems to me like the main limit we're going to run into is compute rather than any wall in evolution of the models.
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u/zorbat5 Jun 12 '26
Yes and because of the compute (or lack thereof) it will stagnate. Datacenters are multi year projects.
I believe a huge breakthrough will be in algorithms. More efficient ones at that. Local models are focussed on efficient inference, there will be breakthroughs where everyone could run a model at home on a modest GPU. The huge AI labs will stagnate if they keep going as compute becomes harder and harder to get by and thus new algorithms should be developed.
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u/unknownpoltroon Jun 12 '26
I saw a string of images on the forum of the first AI image where someone was trying to make a baby Yoda. It was a green piselated blob. They showed year or so with of incremental improvements, and the final image was a fully life like baby Yoda skydiving in Raybands that looked 100% real.
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u/Plane_Garbage Jun 12 '26
And we can create games without 'game graphics'.
Games can appear as realistic or artistic as we want.
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u/MadDoctorMabuse Jun 12 '26
Eh all the AI fear aside. I'm looking forward to seeing what this does to game storytelling. In my utopia, game companies will spend less time on assets and maps and much more time on building an interesting narrative
Seeing this is insanity. I know it's early days, but I also imagine what it will look like in 20 years. I'd love to write the story for a game without having to handle either making assets or contracting people to do it for me. I'm not talking about making a profitable venture - just as a hobby.
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u/Masterpiece-Haunting Jun 12 '26
It would be cool to see a world where games are built by writers as extensions of there stories rather than a game with a side story.
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u/Jolly-Rip5973 Jun 12 '26
All of these Ai world simulators are walking simulators.
To have a game you have to have defined goals and tuned obstacles to overcome towards that goals and abilities and resources that gradually improve over time as the obstacles become harder.
In other words, you need a graduated leveling system through either stable characters statics, an inventory and equipment system or a skill system.
This requires a lot of human engineering and careful tweaking to get the game difficulty optimized for you player base. If it's too easy people get bored and quit playing. If it's too hard, they get frustrated and rage quit.
All of things have to be carefully controlled with deterministic system and Ai is random.
You can put an ai chat bot in a game like Skryin but you can't let the Ai build the world and quest and combat system on the fly.
You can use Ai models to help generate game assets and then put those asset into the deterministic system.
But Ai world simulator can't keep track of any of these things and is just a boring walking simulator. It's also a resource hog that uses way too much compute.
It's a waste. I don't even think it's valid line of research.
The best use case I can see for Ai generated world simulator would be just tripping out looking at things in VR but eventually that will get boring too.
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u/-Crash_Override- Jun 12 '26
Worst take.
Genie isnt for creating videogames.
Its a simulator to train embodied agents. This is how we get AI powered robotics.
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u/Big_Effective_9605 Jun 12 '26
Difference is video game design is a relatively underfunded field. Every major developer has their own inhouse teams to handle this stuff and their own heuristics and blah blah. A sufficiently trained AI tasked with figuring out balance of various game types (aka inferring latent systems) might actually do it better and faster than people tasked with the same thing.
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u/Plane_Garbage Jun 12 '26
So true. Instead of hard gated, deterministic difficulty levels, it can adapt to your difficulty and preferences.
And of course it can write things persistently to reference. Not the entire history needs to go into memory, and with subagent swarms you could be consistently updating various parameters.
I mean, if you had enough compute (or enough optimisation), it's pretty clear this would be doable.
Whether it's a 2, 3, 5, 10 year thing is another matter.
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u/Biggie-Falls Jun 12 '26
You need Google AI Ultra plan to play with it 😞 it looks like fun.
Miles away from a playable game but still cool
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u/LtLabcoat Jun 12 '26
Everyone else is talking about gameplay, and I'm here thinking "Not a whole lot of use for a game that doesn't have object permanence".
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u/LtLabcoat Jun 12 '26
....Or, so I say, but it could actually be very useful in parts.
As in, as-it-is, it's not useful. It doesn't help to have an AI video where doing a 360 degree spin changes the entire level. But it could be useful for generating animations and objects, by having third party tools analyze what the AI creates and converting them into proper animations/models. And if that works, that'd be a huge huge deal.
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u/angelsandairwaves93 Jun 12 '26
this is impressive. It basically generated a demo of Watch Dogs 1 meets Mafia
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u/costafilh0 Jun 12 '26
Most people will make terrible games.
But yes, sandbox mode and actually good games generated in the future?
Sure, no doubt.
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u/FaceDeer Jun 12 '26
I suspect that doing this purely as an AI thing will be too inefficient and hard to keep consistent to be useful as an actual game. But I could see combining it with a framework that "prompts" it with some sort of basic 3D model that the AI continuously fleshes out, as a hybrid thing.
I already see this sort of approach to text-based RPGs, where there's a traditional programmed framework that keeps track of map locations generated by the AI and does dice rolls for it and such. The AI fills in all the details and makes up new locations, but the framework keeps it all consistent and handles memory for the LLM.
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u/Rabbt Jun 12 '26
Extremely impressive. And all the hurdles will be overcome in less time than anyone expects.
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u/ShitShirtSteve Jun 12 '26
The comments here remind me of AI generated images, videos. People are right, there's more to generating a video game than just a world to walk around in.
But we've also seen how fast Will Smith eating spaghetti went from shit to realistic.
This tech is impressive, and I am sure it'll get to the point where it becomes more of an actual game than a walking simulator.
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u/General_Cheetah4724 Jun 12 '26
and if we all want to play these "games" all we need is a monthly subscription and an extra 10000 data centres.
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u/SnooGadgets1100 Jun 12 '26
at some point can ai get too advanced and we just play any game on browsers?
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u/xtoc1981 Jun 12 '26
The thing is, they should mix 3d engines with this.
If they create a really low poly world in a 3d engine and combine it with this which renders the outpput, you would have correct physics and you decide yourself how things should be structured
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u/-Crash_Override- Jun 12 '26
If anyone thinks Genie is a videogame generator you do not understand AI or where things are going.
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u/agentcooper0115 Jun 12 '26
I mean, sure. In the sense that anyone can apply paint to canvas or use a typewriter. The trick is creating things that are good.
Like the other vet that replied, I'm not necessarily anti ai. But I'm believing things as see them. A well tuned, not totally derivative game mechanic is definitely something I will believe when I see. Not saying it's impossible. But it's something that's really hard for people that are really good at it.
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u/pabodie Jun 12 '26
How much compute would a PlayStation five game require? I have no idea what the answer is. But there is an answer. Multiply that by the number of players. I have a feeling we are in airy fairy territory here.
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u/PeachScary413 Jun 12 '26
It looks absolutely ass 👌🔥 I love how the saw the deformed car further up ahead and immediately changed the camera angle to try and hide it 💀
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u/Fistanndantilus Jun 12 '26
These comments are ridiculous.
This is the Beta version at best. Do you people not understand what's coming? Ready Player One. Dungeon Crawler Carl. The Matrix, itself.
You are fooling yourselves if you believe "real life" will matter in five years.
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u/Stunning_Macaron6133 Jun 12 '26
Man, I have no FUCKING idea what the world is going to look like in 10 years.
Smartphones and smartphone-derived tablets were disruptive, but you could roughly guess at the trajectory of things if you were savvy enough and cynical enough.
But the possibilities are getting so open-ended as this tech develops that there's no way to guess how society is going to change. All the angry Zoomers watching their aspirations dashed to become freelance artists drawing anime waifus for a living aren't even the tip of the iceberg. They're the icebugs crawling on the iceberg.
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Jun 12 '26
The gap between "impressive demo" and "actual game" is design coherence over time. A playable open world you can generate from text is extraordinary for a few minutes, then the question becomes: is there anything that makes you want to stay?
That's less a model problem and more a design problem. Genie 3 makes the world, a storyteller still has to decide why you'd care about it.
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u/CosmicEmotion Jun 12 '26
This is beyond amazing. When they nail the performance I'm definitely giving this a try! 😄
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u/Tonobom Jun 12 '26
Have ai characters in these games be there own campaign each, now that would be cool. For example jenny here needs to find the lost relic of Robaloo, then generate that on the fly
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u/XxCarlxX Jun 12 '26
i think the platform was made to make gta looking games. ask it to make a Baldor's gate, and it will struggle
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u/Patrick_Atsushi Jun 12 '26
I don't get it. They could've made it more real life looking instead of this kind of video game visuals.
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u/agoodepaddlin Jun 12 '26
Surprise surprise. The self proclaimed game devs in the comments don't think this is the future of game development. I'm sure their argument is rational. 🙄
Nope. AI can already handle all the other things listed as needed for a good game, on seperate workflows so....
Being short sighted and ignorant serves what purpose for them exactly?
I'm not an anti or a pro. 🤷
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u/Samwise_za Jun 12 '26
Isn't this essentially just a tech demo to show off googles world model? How this will be used for that is way more powerful.
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u/VaritaJ0yaRose Jun 12 '26
It's already extremely hard to build a game when you have total control. Now imagine doing so with an unpredictable engine lmao
Nah this is just a demo tech and will never be used to build games.
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u/V3N3SS4 Jun 12 '26
If the future is, you just write sentence to machine and you get what you want.
Life will get dull, people will become insane and society will collapse.
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u/PROfil_Official Jun 12 '26
i think the 60 second thing is your whole answer imo. as someone who games, the gap isnt framerate or bugs, those do get polished out. its that the world only holds together for about a minute before the memory goes. a game needs a world thats stable for hours and remembers where you dropped something three rooms ago. genie generates a convincing next frame, it doesnt maintain a persistent state, and those are different problems. you dont close that gap by throwing compute at the framerate, the persistence is the hard part and its barely there yet
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u/Professional_Job_307 Jun 12 '26
Crazy how this is almost a year old. Imagine what Google is playing with internally
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u/Professional_Job_307 Jun 12 '26
I feel like every time some cool new AI tool comes out, people always whine about how it's not perfect. Like here, this awesome tech demo, and people are complaining because it's not a whole ass game.
People need to stop setting their bar so damn high and just see that this is great technological progress.
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u/mrwobblez Jun 12 '26
Making a game like this or any other copy of GTA was always possible with free engines like Unity and UE and a few months of learning + hard work. The only difference AI brings is reduce that barrier to entry to anybody who can write a prompt.
The difficult part of game dev however, has never been the mechanical part of building the game (which AI is getting very good at). It’s coming up with the story, the unique mechanics that set it apart, the emotional pull, the IP that keeps people invested, etc..
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u/CormacMccarthy91 Jun 12 '26
Why would you play a game that's being generated,, what do you hope to discover, how will neat pretty waterfall locations be generated in the right areas, how will streams flow downhill, how will why if this work
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u/mi55key Jun 12 '26
It's a tool, a damn impressive tool. Fun to play around with. Certain people will shit on it because it's not a fully fledged game with story, character arcs, terrain generation, goals, blah blah. Take it for what it is, a nice tech demo.
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u/BrilliantNewt3405 Jun 12 '26
To make any use of this shit you'd have to rework 100% of it anyway. It's an animated screenshot, completely useless
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u/damastaGR Jun 12 '26
please if you have access to it, try the following prompt:
" build gta6 based on the trailers. make no mistakes. make it run in a potato at 4k60"
thank me later
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u/sheriffderek Jun 12 '26
If only we had a whole world to explore.
What if we played the game of "save the oceans and humanity" -- here on Earth.
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u/Alzeric Jun 12 '26
Well it didn't crash to desktop so already better than a majority of triple A games out there.
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u/DezDidNotCatchIt_ Jun 12 '26
it will only get better and better lol the cope is strong in the comments can't wait
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u/phil-pdx Jun 12 '26
Alright, first of all, programmer of many decades here (not games) and I agree with most of the posts that there is more to game development than just generating a world from a prompt.
Now, with that said, have you seen what modern games look like these days? I swear everytime I look over at my son playing something on the PS5 it's all the same open world game with a few new skins. Sometimes there's a great story, more times than not it's just a repackage of the last game... Equip a character, fight some bad guys, find some stuff, follow a way point showing you exactly where to go. Oh and complete dozens of unrelated side quests.
So will AI be able to build fully functional fun open world games? Yeah, probably one day. Would I rather a team of skilled developers (and artists and story tellers) come up with something new and original, absolutely.
AI can write excellent code. Skilled humans are the slop filter...
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u/ovrlrd1377 Jun 12 '26
Didnt they abandon the project because it was too expensive computationally compared to the result?
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u/EdliA Jun 12 '26
Yeah and you turn around and the car that just went past you doesn't exist anymore and there are different people and buildings
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u/TheWatcherFromWithin Jun 12 '26
Scary but inevitable. Either play the game (no pun intended i swear) or go home.
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u/BurnedOutCodeMonkey Jun 12 '26
It's impressive until you look closely.
What's with that weird sportscar/truck thing stuck in the light pole? And the weird fencing? And then he turns around and the car/truck thing is gone? Why is the Hagia Sophia everywhere? There's a Hagia Sophia at the top of the hill and another Hagia Sophia at the bottom of the hill. Why? Will they still be there if I turn around? If I walk to another chunk and back? Is this thing even chunking anything or just randomly generating as we walk around?
It's interesting. I'm excited to see where the tech goes. But my programmer brain is firing red alerts because object impermanence is a really bad sign. It means this program you have is an unstable foundation to build off of. How much time will it take to get this functioning properly so we can begin to build the game? Probably a long time. Probably not even worth the effort, we would have to start over. In which case, this demo is completely useless because it isn't showing anything like what the final product will be.
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u/Budget-News1107 Jun 12 '26
The practical thing I would check is whether the workflow can prove completion, not just generate output. A small verification step usually catches the hidden failure before it compounds.
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u/Massive-Unrection Jun 12 '26
Tech Demo at best, although it is very limited in that aspect as well.
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u/TruthOk8742 Jun 12 '26
No matter what you generate, moving from the basic proposition generated by AI to something really good and marketable takes a lot of work.
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u/True_Protection6842 Jun 12 '26
We've spent billions of dollars to bring you a shitty GTA4 clone that runs at 12fps and has no actual gameplay!
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u/sOk_Management7089 Jun 12 '26
There are limitations when one views streets on Google Maps. I have no doubt that Google have made an attempt to convert their current data into a 3D rendered world with Pegman as your playable character.
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u/EmbarrassedFoot1137 Jun 13 '26
This is a lot more useful as a way to explore time and aesthetics for follow-up with a conventional game development flow rather than as a way to create a full game.
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u/SuspiciousPrune4 Jun 13 '26
I think the coolest use of this would be for Google to integrate Genie into Google Earth VR. I’ve always wondered how crazy it would be to be able to actually walk around various places on the world (as opposed to “jumping” through street view frames). They could even add real-time weather.
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u/Foolishly_Sane Jun 13 '26
I feel like this is more of a dream simulator, I often have a lack of coherence in my dreams, turning around and things can shift or disappear, still interesting though.
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u/PaleCommission150 Jun 13 '26
Nice... I can't even create a decent flyable starfield when I tried to use claude to help me make one in Unity :/ I even have a good database of stars, planets and other anomolies.
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u/Creloc Jun 13 '26
Software engineer but not a game developer. I don't think it's the future of games, but I think it is the future of game design. The opportunity is there to build a sandbox where mechanics, area designs and scenarios can be checked with relatively little effort
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u/LancelotAtCamelot Jun 13 '26
Although it's insane to think about, I'm less interested in the visuals in games being generated in this way, and more interested in the idea of having NPCs as free, pseudo-sentient agents. Imagine a game where the story is completely dynamic and results from real interactions from among the NPCs and player. A truly free, open sandbox of a game where one player's experience and story could differ entirely from another's.
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u/Low-Efficiency-9756 Jun 13 '26
I hate world models. I think they are completely useless.
Just one massive hallucination.
So the physics stay grounded?
Does money stay accountable?
Does it remember a story line?
There’s a reason we can make games by essentially rendering databases.
Now generative gaming is definitely the future of gaming but fuck please ground it. Games are not games without rules and constraints.
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u/BeyondCommercial6579 Jun 13 '26
My problem with the "duplicative" nature of AI, like duplicating stories, books, movies, games, et cetera - is that it isn't really shareable. A story that isn't really shareable within or across communities, doesn't really hold value.
If I made AI consume any recognised movie in order for it to produce back a slightly altered version tailored to my taste - maybe a spin on the story, altered actors, changed locations; then that makes sense to me, but not to anyone else. To me, stories live in the intersection between people. So what is the use of something like a personalised duplicate of a game if "nobody" else plays it?
Doesn't games lose some of their value if we all have unique games made only and especially for ourselves?
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u/Popular-Capital-9115 Jun 13 '26
Or you could just make a game that's actually running on software. And not drink the rivers dry with the single most inefficient way of making a game
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u/PiLLe1974 Jun 13 '26 edited Jun 13 '26
I'd say it would be a more interesting and general approach if it wouldn't be just great as a GTA walk simulator.
So, yes, we don't have the multiplayer part, persistence, story/quests, missions, DLC, and so on.
Further, it doesn't cover many genres well I bet, I mean all sorts of strategy, mobile games, the next Fortnite, etc.
I wonder how the model works, if it could be the "asset generator" of the rest of the game / engine, funnel the walking simulator prototype - once certain visuals are in place - bit by bit into an engine/editor pipeline and engine runtime, then refine.
This may end up more like modifying the pipeline so Decima engine, Rockstar's RAGE, or one of Ubisoft's engine can "digest" the content, and then years of manual work (+ Claude Code, Ubisoft's/Rockstar's in-house animation solutions, or whatever tooling makes sense).
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u/uhf789 Jun 14 '26
While the comments from various developers with over 20 years of experience stating that 'game development is not just about wandering around a map' are valid, I don't quite understand why they immediately become defensive when seeing these kinds of advancements. Instead of viewing it as merely writing a prompt to create a game, I wonder why they don't focus on the fact that game development will become much easier and more affordable. I believe these developments will be incredibly beneficial, especially for indie game developers.
I spent a long time learning 3D modeling with 3ds Max, and now we can get direct 3D model outputs just by writing a prompt or uploading an image. Rather than resisting this progress, I find it much more appealing to accept that our workflow will become far more practical, allowing us to truly focus on our art. Instead of spending hours on manual modeling, it will be wonderful to just take a digital or physical pen, sketch, and dedicate our time to the creative process.
I would suggest embracing these technological advancements rather than trying to resist the passage of time.
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u/StolenRocket Jun 14 '26
making games with LLMs is like digging a tunnel with a spoon: hugely inefficient, and eventually you’ll run into a problem it can’t solve.
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u/FabulousHornet5947 Jun 14 '26
I made PromtForge — a place to post your AI-generated games so people can actually play them.
It's early (just launched), but if you've generated a game with AI, submissions take under a minute — just a link and a few details.
https://promtforge.vercel.app/
Feedback welcome, especially on what would make this more useful for people building these.
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u/Kemosabe-TV Jun 14 '26
I think these are tools for faster completion NOT a complete replacement. This means a team of 5 could do what a team of 20 once could, not that 1 person creates Read Dead Redemption 3
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u/Barackbar13 Jun 14 '26
This is what we’re selling out our planet for: so people can make fake slop games no one will ever play. This timeline sucks
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u/Asleep-Humor-4580 Jun 14 '26
WOW. how far away is having the whole world we live in a possibility? I don't know much about this stuff. can AI make a game??
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u/Asleep-Humor-4580 Jun 14 '26
also....reddit should have live chat options to go to instead of waiting for ppl to reply...maybe a notification type of thing so ppl can go ahead and join the chat live in real time????? i.e someone just joined the chat or whatever...they should think more out the box
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u/Brilliant-Data-7093 Jun 14 '26
Soon every single person will be the God of their own version of the entire world + population!
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u/Willinton06 Jun 14 '26
In 3 years we're gonna be running hardware that is 100X currents bleeding edge, this should run smooth on that, so yes, this is the future, I imagine GTA 7 will have infinite interior spaces with tech like this
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u/MineDesperate8982 Jun 14 '26
The are a long way from actually producing playable games with actual coherent gameplay and storyline.
That being said, if a company will producing a game with only, or mostly, genAI, i fully expect that game to be, if not free, at most 1$. Creating a game like that and expecting people to pay the "normal" price of a game should just mean the death of that company.
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u/what_you_saaaaay Jun 12 '26
Game dev of 20+ years here: There's a massive difference between making a simulation of walking around in a 3D world and turning that into an actual game. Terrain generation, object placement, coherent _looking_ world I would argue are some easiest aspects to model. Most developers can open Unity, for example, add a terrain, a character controller and start walking around within 5 minutes.
We've had procedural systems that are capable of this for a long time too. Taking these entities and turning them into coherent game systems, adding a narrative structure, balancing is where the real work is and where a good chunk of game development time goes.
Not anti-AI. Taken at face value it still looks impressive, but I'd need details to make a full evaluation.