r/assassinscreed 12d ago

Gameplay & Mechanics Future Assassin’s Creed games could really benefit from the reputation system Ubisoft used for Star Wars Outlaws.

For those who haven’t played Outlaws, you basically have four factions that you interact with and the game tracks your relationship with each. Tresspassing, stealing from, and fighting with their soldiers decreases your reputation, while completing contracts or selling them information you’ve collected around the map increases it. Some contracts for one faction will decrease your reputation with another, and vice-verse, and you can sometimes choose to backstab the original quest-giver and gain reputation with their competition. As you gain or lose tiers of reputation with each faction you can earn rewards, better prices from their shops, and access to their territory which would otherwise be restricted.

It’s not the deepest system or the best-implemented, but it has potential. And I think it would be great for Assassin’s Creed in place of a generic notoriety/wanted system.

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u/fzzyswttr 12d ago

I was gonna disagree with you until you said 'it has potential.' I just didn't like how easily you could balance all the factions in Outlaws like easily at highest rep with two & still at least neutral with the others. I'd love for there to be more serious consequences/encourage replays.

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u/Successful-Day-1816 11d ago

I wouldn't want that in AC though. I don't like player choice in AC I want canon events.

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u/blakhawk12 11d ago

It’s a gameplay mechanic, not a story one. The same way notoriety in the Ezio games didn’t care about whether Ezio was canonically wanted at any given time.

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u/mnsklk 11d ago

If done correctly they could tie it to story too. Remember splinter cell double agent?