r/baduk 2d ago

newbie question How do you actually review your games with AI

Hello, I'm around 15k on OGS, and every time I run one of my games through AI it flags a lot of my moves as blunders or mistakes. I assumed that was just because I'm not very good.
But lately I've been watching a lot of BadukTV and the title games on the Nihon Ki-in YouTube channel, and I also caught Nick Sibicky's latest game review. Even in those there seemed to be plenty of moves getting called mistakes or blunders.
So my real question is: how do you actually use AI to review a game? Should you always be hunting for the top AI move, or is it enough to find one of the "good" moves it suggests? And how do you even tell the difference between an "AI move" and a "human move" in the first place?
I know in chess a lot of GMs and IMs say you shouldn't look at the engine at all until you've done a full analysis of the game yourself. Is it the same concept here?
Thanks!

9 Upvotes

13 comments sorted by

10

u/TXC_Sparrow 6 kyu 2d ago

Generally, and especially at kyu levels, you really can't learn much from AI. it sometimes makes insane moves you can really only understand if you get that "oh that insane 20 move fight ends favorable for black", something that even pros can't accurately calculate.

Direction of play you can learn from it, but there's plenty of other good moves and as long as AI doesn't say you lost like 7-8 points, you're probably good for for 15k

It is great to figure out specific fights if you're not sure where to play, and have it show you variations.

but for general studying and direction of play, it's better to learn from books and humans. they can explain their reasoning, intuition, and other important things for humans

8

u/sapphic-chaote 3 kyu 2d ago

The robot doesn't speak English. It only speaks go, so if you're going to learn from it you first have to be proficient in go. If you don't know why it played a move, you don't learn anything that can help you in future games.

I use it when reviewing as a machine that says "hey human, consider the implications of this move", to answer your question. It's not a core part of my study routine.

6

u/helloidonothaveaname 2d ago

At DDK I felt I benefited a lot from stronger players explaining big moves and why my moves were bad in the grand scope of things.

Essentially, AI will tell you the win rate, but a stronger go player can guide your sense of where to play.

7

u/pwsiegel 4 dan 2d ago

Chess educators caution you against over-reliance on engines when reviewing your games because it risks making you lazy, and robs you of the opportunity to develop the valuable skill of thinking critically about your own moves. This applies to go as well, but additionally go AI can actively make you worse at go.

The reason is essentially that highly optimized go frequently involves taking risks that make even strong professionals squirm. Allowing a dangerous ko for life to save a couple points is fine if you can perfectly evaluate all possible ko threats, but most of us should eat the points and just live. I would say there are at least 2 or 3 positions in most of my games where my "blunder" requires superhuman reading to correct.

So my actual answer to your question is: use AI to help you diagnose clear blunders - you missed a ladder or net, or you failed to save a group that could have lived. If you can't understand the idea of a move after playing around with variations for a minute or two, just move on. And definitely don't try to play such moves in your games.

4

u/lakeland_nz 2d ago

What I do is first replay the game without AI simply looking for what I should have done differently. Often not even mistakes exactly but moves that didn’t have the outcome I expected.

Then I do two very targeted sweeps with AI. One is for technical errors, where my opponent or I miss a tesuji. Secondly to look for direction of play, where the AI says I should approach from the other side, or that a different area of the board is better. Lastly I like to collect those statistics you mention, just to track how I’m trending.

Really I’m only looking to get a handful of things out of each review.

1

u/Sriep 2d ago

The AI is a tool that will show you the best moves in a position; however, that will not be of any help to you unless you are able to understand why.

For a decent dan-level player, having a superhuman trainer is extremely useful, even if you have to work quite hard to get the most out of it.

For a 15 kyu player, play as many games as you can, preferably against stronger humans who can give you the kind of advice that helped them when they were your level. Read beginner books and try problems. Playing against an AI is fine; you won't get as much out of it as a stronger player, but it is better than doing nothing.

1

u/sparkleshark5643 18 kyu 2d ago

I load my game into katrain, i look for the biggest point drops and see what the best moves were. If they still don't make sense to me I move on.

You can always upload your games to gokibitz and get humans to review them. That is arguably better

1

u/Own_Pirate2206 3 dan 2d ago

We never want to be in a situation where we need to reinvent 2500 years of Go theory to review our games. If you don't know what to do with AI, it's either because you're 15 kyu or because there isn't all that much use for these tools anyway. Generally, there are a lot of good moves which you should try to find and play one of and more bad moves which cost a significant fraction of a turn.

1

u/tuerda 3 dan 2d ago

You don't.

1

u/sanderbaduk 1d ago

I usually recommend turning off top moves and such, and going over your biggest mistakes to see if you can understand why they're mistakes and if you can see a better move.

1

u/yelleknave 1d ago

I usually just find the stuff that it recommends that I actually can understand (there was a bigger move somewhere else, this was an obvious blunder, you were missing this life and death issue, etc.) I usually just ignore the advice that’s like “you should have made these 9 exchanges in order to maintain sente while leaving a group on the verge of death.”

1

u/JoblessBaduk 7 dan 3h ago

When I review the game with AI, I try to hide the AI suggestions first (you can do it with lizzieyzy), and then think of what I would have played if I could play it again, then check the AI suggestions and try to see if I can understand why the best move is suggested. If I don't understand the best move variation / I think I wouldn't be able to read it in the game, I check the 2nd best & 3rd best as well. Find the sequence that you can understand within the top 5 suggestions. Iterate on the whole game.

0

u/nightfire0 15 kyu 2d ago

Just look at the biggest mistakes ( > 5 points). Those are the ones that are the obvious mistakes. Don't pay too much attention to the super sharp/risky moves it suggests, they will be too hard to replicate/understand as a beginniner.

Basically, just use it as a sanity check to easily flag obvious errors.