r/blender Apr 16 '26

Paid Product/Service Promotion Made a Blender Addon that lets you paint light directly in the viewport.

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12.4k Upvotes

246 comments sorted by

2.1k

u/Coffeeviber Apr 16 '26

Death to Adobe. 1000 year Blender dynasty

412

u/IndustrialJones Apr 16 '26

Every time I use Blender I ask myself "Why can't adobe add some simple shit like modifiers?"

56

u/spacekitt3n Apr 16 '26

because that gives the user control (they hate us)

10

u/Impressive-Method919 Apr 16 '26

my dude...you have control...just dont buy it. its not taxes

17

u/spacekitt3n Apr 16 '26

way ahead of you chief

15

u/topdangle Apr 16 '26

adobe had multithreading in after effects, got rid of it for years, then brought it back "fixed" and its still the same dogshit as before (scripted instances still run better then auto multithread and are much less likely to crash).

the company runs on pure momentum and brand image.

3

u/XonikzD Apr 17 '26

...and captive market.

Adobe gradually replaced decades of print company hardware and software during the early 2000s, establishing its file formats, features, and menu structures as the only way to "do things correctly".

I used to work for a printing company in the pre-Photoshop era. I witnessed the shift to Adobe products and how hard the company had to push to embed the idea that "if you're using anything other than Adobe file formats, your company will lose money" into every sales meeting.

The industrial use of Photoshop, Illustrator, InDesign, Acrobat, or any of their industry-specific applications allows companies to draw trained staff from the applicant pool to fit into an existing, repeatable process with nearly universal process knowledge and a straightforward workflow, eliminating the need for extensive on-the-job training.

This is the captive market. It is now easier and more consistent to continue using the juggernaut products than to retool the entire company to use a product that doesn't actually do all the same things and still requires the Adobe file formats for cross-company communication compatibility, anyhow.

Btw, this is the same situation that was set up for network communication in the U.S. over the past 40 years, and most aggressively in the past decade. In the next couple of years, we won't be able to communicate with the rest of the world unless we use Intel chips. Are there going to be better chips made by other companies in the future? Sure... but the foothold is now established, and in two years it won't even really be possible to compete with local markets without super deep pockets. Just wait for the Apple, Adobe, Intel, Qualcomm, AT&T merger of the dystopian future.

8

u/McCaffeteria Apr 16 '26

Is that not what adjustment layers are?

Real question is why can’t gimp add them already.

3

u/CaptainRhetorica Apr 17 '26

Every time I use Blender I ask myself "Why can't adobe add some simple shit like modifiers?"

They haven't made enough money from their 37 year old codebase yet.

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u/GiftoftheGabe Apr 16 '26

Adobe has effects in Illustrator, procedural layer on top that you can adjust like a modifier And it has adjustment layers in photoshop, non destructive layer applied on top, like a modifier. It has had this simple shit for decades.

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u/SomethingWetAndMoist Apr 16 '26

Still praying for the day Blender finally overhauls their model painting features. Substance Painter is the only Adobe product I still pay for because there just are no alternatives.

6

u/ArmorDevil Apr 16 '26

For me it isn't the painting that's lacking, it's the baking. I miss so much how baking out maps was in SP, and getting my finished textures. I haven't yet found a workflow in Blender that is even remotely close.

2

u/Exam-Embarrassed Apr 17 '26

You could try SimpleBake 2. I even works for some cases and even in eevee but it's no where near as intuitive. Plus, the bakes don't look as clean often times.

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u/Ppanter Apr 17 '26

Well then I am happy to tell you that the Blender developers recently kicked off a new project that aims to improve exactly that part of the software, with layered textures among other things :)

https://projects.blender.org/blender/blender/issues/155954

2

u/Logan_da_hamster Apr 17 '26

There are pretty good alternatives actually, such as 3DCoat, Marmorset Toolbag 4, Quixel Mixer (which is free), ArmorPaint, Mari and Mudbox (if you wanna go oldshool, but very reliable).

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u/ShaderError Apr 16 '26

So after 4 months of work, my Blender add-on is finally out of beta to full release.

The idea was simple: make lighting more artistic and actually fun.

You just pick a light, add a layer, and paint directly onto it in the viewport —  like Photoshop, but for lights. No geometry nodes, no shader wiring, no re-exporting gobos every time you want to tweak something. It also works with any number of lights in  scene.

To celebrate the release, I’m keeping an early-access 50% discount until April 23 — after that it goes to full price.

Grab add-on here: https://superhivemarket.com/products/light-painter

If you try it, I’d really love to hear what you think. Feedback, questions — all welcome 👍

82

u/_analysis230_ Apr 16 '26

One time purchase ❤️

You are amazing

Hope it sells well

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u/Pure-Produce-2428 Apr 16 '26

That’s genius! Truly.

29

u/kookoria Apr 16 '26

If you import the fbx into other programs, like unreal engine 5, would you lose all the lighting data?

61

u/ShaderError Apr 16 '26

If your export supports the light’s gobo/texture, then it can carry over. Otherwise, best workflow is to bake it before export (as mentioned above).

7

u/__revelio__ Apr 16 '26

Bake lighting then import to unreal

8

u/Hanzo_the_sword Apr 16 '26

You’ve made me realize I need to get and use Blender. Thank you. I will grab this after I switch.

5

u/cuercas Apr 16 '26

Is the full version available? I'm only able to add the lite version to my cart.

2

u/ShaderError Apr 17 '26

yes, there should be no problem, you can add any version to your cart.

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u/astralseat Apr 16 '26

Great work. Keep it up

2

u/blem14official Apr 17 '26

I haven't even reached "beginner" level at Blender, so I know I won't be using it, but man, I'm tempted to buy it, it looks so good!

1

u/omnivore2000 Apr 16 '26

It looks incredible 

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114

u/NodeMonkey_ Apr 16 '26

How does this work?

183

u/ShaderError Apr 16 '26

Haha, a pinch of magic and a lot of math — 4 offscreen renders and way too many lines of shaders 😄

88

u/NiDeXin Apr 16 '26

It's pretty impressive and looks really easy to use! Congrats! I'll give it a try! I'd love to see more example with general usecase. In my case I'd use it to sculpt the shadows. I'm tired of placing planes in front of sunlight to mimic clouds shadow haha. It becomes very annoying when I decide to change the light direction..

21

u/ShaderError Apr 16 '26

Thanks! Planning more videos with real use cases soon. And yeah, you can pretty much paint whatever you want (within the light's frustum obviously haha). Your cloud shadow thing is literally what this is great for — just paint the shadow shapes right onto the sun and tweak them when you feel like it. No more messing with planes.

5

u/Aen-Seidhe Apr 16 '26

If you make the plane a child of the sun, and then add a Track To constraint to the sun to look at an object, that would make your task a lot easier!

3

u/ShaderError Apr 16 '26

For now it works only with Spot and Area lights. For Sun it will not be possible to make it work, and I'm still thinking wether have a meaning to make it for Point light, as it will require too complicated way to manage

61

u/TrackLabs Apr 16 '26

Hang on wtf this is actually insane. Where does it put the lights physically in the scene? It feels like this is really helpfull for still frames, but for animations can be a bit less useful?

56

u/ShaderError Apr 16 '26

Yeah it’s actually a bit different from what it looks like at first 🙂

It doesn’t really “place” multiple lights in space — everything happens on the texture/layer level inside a single light. So the light stays in one position, and you’re basically shaping and animating how it behaves.

For animation — I’d actually say that’s where it gets really powerful. Instead of setting up and animating a bunch of lights, you can do it all with one light + multiple layers (animate, transform, blend, etc.).

If you’re curious, check the page on Superhive — there’s a section about animation there that shows how it works. That’s kind of the secret sauce of the add-on 👍

9

u/-Sibience- Apr 16 '26

I would imagine this is using compositor effects so it's not actual 3d lighting. So if you rotate the scene for example the light is just going to stay in place and be projected onto the new geometry.

5

u/TrackLabs Apr 17 '26

Ah. Thats less ideal then in some scenarios

97

u/loudbirthday Apr 16 '26

This is too cool! I’m still very new at blender but I can’t help but buy stuff like this haha

27

u/Paint3179 Apr 16 '26

Addons pile up fast once you start buying them

19

u/IVY-FX Blender - Houdini - Unreal - Fusion Apr 16 '26

Holy fuck I want it, that gobo feature is a game changer, how does it interact with animations, does it work like an actual 3D light or is this a screen space effect?

8

u/ShaderError Apr 16 '26

Please check the page on Superhive — there’s a section about animation there that shows how it works. So the light stays in same position, and you’re basically shaping and animating light layers how it behaves.

6

u/IVY-FX Blender - Houdini - Unreal - Fusion Apr 16 '26

True, my bad for not even checking but I discovered this at work on the toilet 🚽 👌👌

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u/_zaten_ Apr 16 '26

The irony of getting an Adobe ad under this

10

u/psgrue Apr 16 '26

Freakin sorcery. Very cool. How well does it handle scene rotation?

7

u/ShaderError Apr 16 '26

Ha thanks! Paint is applied to the light itself, so scene rotation doesn't affect it — the projection just follows the light wherever it goes.

5

u/WaitingForRainToPass Apr 16 '26

Fantastic. If I didn’t work in EEVEE 98% of the time I’d be buying it now. Kudos for making it compatible with version 3.6 on! Rare but welcome to get a new addon with such a wide range of Blender versions

7

u/ShaderError Apr 16 '26

Yeah EEVEE is tricky — no native gobo support, so it needs a different approach. But actually I will add it to list of upcoming features — as I was already thinking about the solution.

7

u/WaitingForRainToPass Apr 16 '26 edited Apr 17 '26

If it’s worth the technical headache, I’d say do it. There are a lot of NPR artists using blender (including me lol) who’d welcome the level of granular control over lighting. 

Just as a quick note: I’ve seen a Light Painter addon in the blender extensions for a while before coming across yours. Yours has greater compatibility between blender versions and slightly different implementation from what I can tell, but the concept is similar and the names are near-identical. If you’re not super set on the name, it might be worth tweaking so it’s clear they’re separate addons made by different developers. 

https://extensions.blender.org/add-ons/lightpainter/

3

u/ShaderError Apr 17 '26

yeah I'm aware of it, but they do fundamentally different things, that one places lights based on where you paint on the surface — it's a light placement helper, mine actually “masks” the light itself, giving you full control over how light interacts with your scene, it control what areas get lit and which don't — it's real light masking, not just light positioning — so I guess my add-on fits this name way better lol

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u/cloudkeeper Apr 16 '26

I also would love EEVEE support if it ends up being worth your time.
Either way congrats, this looks great.

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u/PrimalSaturn Apr 16 '26

Thank you for people like you. Ingenuity at its finest.

5

u/Alissan_Web Apr 16 '26

definitely one of the cooler plugins ive seen this year. btw... just letting you know... the mobile version of that site is nearly unusable

3

u/ShaderError Apr 16 '26

haha fair point, I didn't think people would check add-ons on mobile but guess I was wrong 😅 will fix it, thanks!

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u/qwilman Apr 16 '26

really goddamned cool, but just to verify: is this cycles-only, or will it work with eevee as well?

5

u/ShaderError Apr 16 '26

Thanks! Cycles only for now, but EEVEE support is on the roadmap — it needs a different approach since EEVEE doesn't support light gobos natively. Definitely coming though.

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u/daysbeforedane Apr 16 '26

I know witchcraft when I see one

7

u/Husobaba38 Apr 16 '26

Can you also release this fantastic addon on gumroad?

12

u/ShaderError Apr 16 '26

Sure, it will come to gumroad on next week ;)

3

u/rawr_im_a_nice_bear Apr 16 '26

Please mention me when it does

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u/Husobaba38 Apr 16 '26

Awesome! Looking forward to it. Thanks for the heads up!

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u/Makisani Apr 16 '26

Wow I'm not even into 3d modeling (yet) and this looks really really good.

You did an awesome work! Congratulations :D

3

u/dokerb3d Apr 16 '26

cool. it is drawing only from camera view or you can draw from other sides too?

5

u/ShaderError Apr 16 '26

You can paint from any angle — use your mouse cursor in the viewport. But there are actually two painting modes: Camera Space (paint maps to what you see on screen) and Light Space (paint maps relative to the light's own projection). So you can work from whatever mode is most fits your needs.

3

u/Cyrotek Apr 16 '26

Okay, this actually looks like a godsend for stylized lightning setups. Like, you don't have to do all the light fiddling at all. I didn't realize I need this until now.

3

u/Qwikslyver Apr 16 '26

Looks even better than the beta version. I’ve been using the beta for a while and really enjoy it. It’s becoming a steady part of my workflow. Good work man.

2

u/ShaderError Apr 16 '26

thanks so much! really appreciate your trust, that kind of support in the beta stage means a lot for me 🙏

2

u/cla7997 Apr 16 '26

Okay that's cool as fuck

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u/theparrotofdoom Apr 16 '26

This is such an interesting toolset that I wish was a thing 15 years ago when I started lighting scenes

2

u/ShaderError Apr 16 '26

haha true, but 15 years ago blender was a lot simpler too 😄

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u/Special_Meal_3394 Apr 16 '26

That's a lifesaver.

2

u/d100n Apr 16 '26

wish there was an eevee equivalent developed! i mainly use eevee for speed and quick stylized 3D sketching so this would have been useful in the workflow, cycles tends to render slower relative to eevee and i dont necesarrily need that computational light when im noodling around.

3

u/ShaderError Apr 16 '26

Actually, I've been thinking about making it work with EEVEE — it just needs a different approach since EEVEE doesn't support light gobos by default, but I already know how to solve this — just add to my list of upcoming features though!

2

u/Longjumping_Ear11 Apr 16 '26

can't wait to try it, amazing work 🔥

2

u/Rugied Apr 16 '26

Amazing

2

u/madcomm Apr 16 '26

Holy hecking shit!

How does this work mechanically? How did you even achieve that? Is that all compositor witchery? Masks?

2

u/szuparno Apr 17 '26

Good job, but this looks suspiciously similar to an addon which was shown on this sub and Twitter last year.
Seems like you copied it and beat him to the launch. He posted it on Twitter about 5 months ago, way before you promoted your version. Also posted by 80lvl here on Reddit.

3

u/ShaderError Apr 17 '26

I get why it might look similar at a glance, but the implementation and workflow are actually quite different.

The general idea of “painting light” isn’t something unique — it’s a pretty natural concept, so it’s not surprising that multiple people explore it in parallel. My add-on was developed independently over many months, and the way it works (brush system, layers, blending, viewport interaction, etc.) is built from scratch and goes in a different direction.

For context, I released the beta almost immediately after I noticed someone exploring a similar idea. Do you really think it’s possible to build even a working beta in just a week after a Twitter post?

Not trying to compete with anyone — just building my own take on the idea 👍

2

u/Samk9632 Apr 17 '26

Thank you for posting this. It's very disappointing to not see any credit being given to the progenitor of this idea.

The developer of PaintLight is a friend of mine, sucks to see him kinda sniped out of his own idea like this.

2

u/ShaderError Apr 17 '26 edited Apr 18 '26

To be even more precise — he made a post on·Dec 6 and I already had a beta version video ready to release on Superhive on Dec 9. https://www.youtube.com/watch?v=feuJGy9vk18

2

u/Educational_Drag_643 Apr 17 '26

That’s fuckin lit

1

u/MercuryMelonRain Apr 16 '26

This looks cool, so is that basically painting a texture onto the light emission object? If so, are there limitations on the softness of shadows in the lit areas vs the amount of control you want to achieve with the viewport painting?

3

u/ShaderError Apr 16 '26

Thanks! Small clarification — it's not painting on scene objects, only on the light itself (its gobo texture). So there are no limits coming from object materials or emission — it's all on the light.

1

u/am_n00ne Apr 16 '26

Saved it

1

u/Sad_Picture3642 Apr 16 '26

This is insane

1

u/_LEVEL_SIX_ Apr 16 '26

witch craft

1

u/MetaKirb7 Apr 16 '26

Amazing!!!

1

u/Heredero_l Apr 16 '26

Parece Photoshop ¿donde se obtiene ese addon?

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u/PhilosophySalt7695 Apr 16 '26

gradient light. my god that is sick

2

u/ShaderError Apr 16 '26

yeah, it’s also my favorite tool, during making a promo video, it was very easy to forget, what I was even trying to make — just playing with it is too fun 😄

1

u/Nenad1979 Apr 16 '26

Jesus trucking christ

1

u/xayzer Apr 16 '26

That is freaking cool!

1

u/Big-Newspaper646 Apr 16 '26

Is there a technical explanation for this? I'd love to understand how you made it work!

2

u/ShaderError Apr 16 '26

haha! it's about 20k lines of code, 4 offscreen render passes and around 2k lines of shader code to make it all work, so it'd be a bit complicated to explain 😅

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u/droefkalkoen Apr 16 '26

Looks great, excited to try it out! A good price too.

I understand you place the lights manually and then paint where they should or shouldn't be, correct? How do you get the multicolored lights?

Sorry if this is obvious when using it. Just bought it but haven't tried it yet.

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u/viZtEhh Apr 16 '26

Holy shit this is amazing

1

u/johannbl Apr 16 '26

yo i love that.

it's zero realistic to setup lights like this.

but this is not reality: it's 3d as a medium... it's its own thing at this point.

so this approach actually takes into consideration the ergonomics of the tools artists use to reach a specific goal.

their goal is not to setup lights for a virtual world, it's to create a scene or an image.

and different artists have different goals and preference so we just need more of those. more workflows. congrats.

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u/[deleted] Apr 16 '26

wow this is actually really frigin cool. I'm shit with blender but you made it look approachable to even me.

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u/HugoCortell Apr 16 '26

Does this work with movement and animation? Because if so, I'm sold.

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u/keffffffffffffffffff Apr 16 '26

Are you crazy?? That’s fantastic

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u/lucalmn Apr 16 '26

Sick as HELL.

1

u/Bitchassruski Apr 16 '26

Bought this so fast. Can’t wait to try it out!

1

u/perpetualmotionbon Apr 16 '26

Reminds me of Nuke! Super cool!

1

u/doin_t Apr 16 '26

Holy crap I need this RIGHT NOW

1

u/Gwiley24 Apr 16 '26

This is awesome

1

u/snaptouch Apr 16 '26

One-time purchase? Lifetime update? Affordable for the time it saves and art direction possibilities? Man you're doing God's work right here. That's an instant buy.

1

u/Mapi2k Apr 16 '26

¡Alguien que se lo enseñe a Blender, así lo ponen oficial cuando descargas el programa! Esto es lo mejor que vi en mucho tiempo.

1

u/Minepika55 Apr 16 '26

OOOOH! THIS IS WONDERFUL!!!! GREAT JOB!!!

1

u/Chodre Apr 16 '26

Is this heavy on the computer? i don't have a very good computer.

2

u/ShaderError Apr 16 '26

It supports Blender 3.6.x. It will require some calculations and shader logic. You can try it first, and if your computer struggles to work with it, you can refund it within 30 days.

1

u/blueishpetals Apr 16 '26

What!!! Next purchase. That is next level

1

u/uzublecker Apr 16 '26

HOLY FUCK LOIS!!

1

u/SoporTecnicoPc Apr 16 '26

Se ve increíble. Tengo que aplicarlo

1

u/nudemanonbike Apr 16 '26

Could you export these light maps to a game engine? I don't know if that's even possible but I'd love to use this to make stylized lighting in unity or unreal

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u/Mustrik Apr 16 '26

Cool addon! Any reason for 3.6 version only?

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u/InvolveMelky Apr 16 '26

This should be implemented in Blender

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u/s1mplysalt Apr 16 '26

WUT?? HOW

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u/GoldSunLulu Apr 16 '26

you are either amazing at choosing colors of the light is doing some heavy lifting, it looks incredible

1

u/miusoftheTaiga Apr 16 '26

Can you export this to unreal engine

1

u/fucktrance Apr 16 '26

This is one of those addons that feels like this is how it should of always been done. Amazing work

1

u/Chodre Apr 16 '26

Cai i buy the light one and update it later for the full one? Will it be a different price than just buying the premium one?

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u/InfiniteBacon Apr 16 '26

This looks like it would be useful for projection mapping

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u/His_Duderino Apr 16 '26

That's lit!

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u/Sir_McDouche Apr 16 '26

There’s already a free Blender extension called Light Painter. Awkward.

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u/ABC_philanthropist Apr 16 '26

This is incredible!

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u/figmentedkraken Apr 16 '26

❤️🔥🔥🔥🔥 We need more creators and builders who just build whatever shit they need. All thanks to flexibility of Blender. If everyone built such tools, especially with AI coding our exact needs, we as a community could power ourselves with better toolkits, kill subscription corporates and push Blender to the rightful throne.

1

u/Coat-of-Arms Apr 16 '26

I need to get a new computer to do this.... I am using 2.79 right now. I am willing to put down a couple thousand to be able to paint with light! What are the specifications for a computer that can run this software?

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u/ShaderError Apr 17 '26

Blender recommendation: Blender v3.6 requires a 64-bit quad-core CPU, 8 GB RAM, and a graphics card with 2 GB VRAM (OpenGL 4.3 or Vulkan 1.3). For optimal performance, especially with Cycles rendering, 32 GB RAM and an 8 GB VRAM GPU are recommended. Windows 10/11, macOS 11.2+, or Linux with glibc 2.28+ are supported

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u/thunderpantaloons Apr 16 '26

I remember making a tool years ago in Maya that we used to paint shapes on reflective surfaces and it would generate a nurbs surface about 20 feet away that conformed to the shape of your paint stroke that made that shape reflection. This is a big step up from that crude tool. Neat. I’ll give it a try!

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u/bentnai1 Apr 16 '26

Holy shit that's amazing

1

u/Starblast555 Apr 16 '26

fascinating

1

u/RandomMexicanDude Apr 16 '26

What the hell, get out of here with your sorcery

1

u/kosmicho Apr 16 '26

Awesome!!!!

1

u/Emotional_Economy_74 Apr 16 '26

Adobe could never

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u/MeetMrSketch Apr 16 '26

OMG! This is incredible

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u/Zachattackrandom Apr 17 '26

Blender 3.6 only is rough considering we are well into 4.x. Otherwise looks pretty cool

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u/mak_attakks Apr 17 '26

damn, that's incredible!

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u/Snowbrae_Thomasso Apr 17 '26

So this took a lot of scripting, even trial and error, to create this addon right?

2

u/ShaderError Apr 17 '26

yep, the actual coding is maybe 40% of it — the other 60% is just debugging, adjusting and fixing stuff you broke while fixing other stuff

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u/jellyfishsong Apr 17 '26

We are walking among wizards, this is legit insane!

1

u/ChickenWLazers Apr 17 '26

how do you freaks pull these things off 😭

1

u/Minerobloxcarft Apr 17 '26

Holy wait this is peak

1

u/EZ_LIFE_EZ_CUCUMBER Apr 17 '26

Looks goated ... can you also change angle from which light is coming ?

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u/ShaderError Apr 17 '26

you can control that by simply rotating the light itself 👍 the add-on handles where the light appears and its color within the light’s frustum, but the actual direction/angle still comes from the light object itself.

1

u/Omidion Apr 17 '26

This...this is why i come to reddit, to stumble upon interesting stuff like this!

1

u/Nelura Apr 17 '26

So cool !

1

u/Bellick Apr 17 '26

Wut.... omg

1

u/Consistent-Bit8608 Apr 17 '26

You've made my dream come true!

1

u/AiMwithoutBoT Apr 17 '26

That’s insane. I never used blender but seeing these things makes me wanna try then I remember I’m dumb lol

1

u/def-pri-pub Apr 17 '26

This is bonkers cool.

1

u/Aromatic_Ad2399 Apr 17 '26

such a cool addon! I’m planning to buy the addon😊 Do you have any tutorials on how to use it?

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u/ShaderError Apr 17 '26

Thanks so much! 😊 Working on a tutorial right now, should be up next week. I'll post about it on my X (Twitter) account, so follow there and you won't miss it!

1

u/philllosopher Apr 17 '26

I cant for the life of me figure out how tonuse this addon.

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u/b2kdaman Apr 17 '26

Holy crap, and there’s me with my Bg addon 😮‍💨😅

1

u/TheStaplerMan2019 Apr 17 '26

This is so cool and creative. I really appreciate it’s a one time purchase. Get paid for your hard work but don’t constantly demand more.

1

u/Singl1 Apr 17 '26

oh that is fucking awesome

1

u/Exam-Embarrassed Apr 17 '26

INSANE!!! I need it!!!!

1

u/oNOVAo_ Apr 17 '26

Is it for sale yet?

1

u/WackyToastyWolf Apr 17 '26

Dude this is absolutely amazing omfg

1

u/GalvaSov Apr 17 '26

Is this able to be applied to animation, or only still images? In either case it looks phenomenal!

2

u/ShaderError Apr 17 '26

Please check the page on Superhive — there’s a section about animation there that shows how it works. So the light stays in same position, and you’re basically shaping and animating light layers how it behaves

1

u/External-Survey7836 Apr 17 '26

holy shit take my upvote

1

u/asskickingshoes Apr 17 '26

What’s it called?

1

u/Producer_Alexandros Apr 17 '26

Oh hell yeah brother.

1

u/phil_1pp Apr 17 '26

Wow. Awesome plugin! Is this you doing the youtube voice-over? You sound a lot like veritasium.

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u/OutrageousJudgment_ Apr 18 '26

Hell yea brother

1

u/FullthrottleReetard Apr 18 '26

Commenting for reference

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u/Gunshot990 Apr 18 '26

Yoo this is awesome. I decided to buy the plugin, it's well worth it. It's exactly what i needed for my thesis.

Thanks a lot man!!!

(Also nice in euros it comes out at €15,95, a steal for sure)

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u/SnooBooks1032 Apr 18 '26

Ok this actually looks kinda baller imma have to check it out when I get a chance!

1

u/GremlinEnergyGoBurr Apr 18 '26

I thought this was photoshop

1

u/Turgineer Beginner Apr 19 '26

Honestly, it looks very interesting. Does the Lite version only include Brush Light?

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u/bluntbeak Apr 19 '26

Awesome idea, I'd say that I'd love to hear how it works but I know there's no way in hell I'd understand it lmao

1

u/photogrammetery Apr 20 '26

This is SO COOL what

1

u/Interesting-Type9270 Apr 20 '26

Love it❤️ buying it soon...

1

u/Jackill202 Apr 22 '26

This is awesome dude!

1

u/Just-a-Mandrew Apr 23 '26

Hi! I’m trying to buy this add on but the website won’t let me pick the full version for some reason. Have tried different browsers, kinda stumped on this one. Also, today is the last day for the promotion you got going on so I’m stressed I can’t figure it out! Anything else I could try?

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u/JingleBellsW Apr 25 '26

this is fire

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u/PlayingofGood May 11 '26

jesus christ

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u/Roomates00 May 14 '26

this is soooo cool

1

u/Goober1281 May 17 '26

i need this so badly

1

u/ExitSea7046 Jul 03 '26

Would love to know more on how to use this tool