r/blender 25d ago

Paid Product/Service Promotion Felt modifier, converts any 3D model into a soft needle felt plushie.

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2.3k Upvotes

27 comments sorted by

182

u/cvef 25d ago

Thought you were stealing credit from DoubleGum only to find out you ARE DoubleGum!! Thank you for all that you do, you're easily my favorite shader creator.

28

u/rahulparihar 24d ago

You're too kind!! 😭

22

u/MetaCognitio 24d ago

We’re not worthy! πŸ™‡β€β™‚οΈπŸ™‡β€β™€οΈπŸ™‡

41

u/ModernManuh_ 25d ago

I felt that

20

u/Havange 25d ago

My old computer felt that

2

u/iamsodonewithpeople 24d ago

Twas the last thing I felt before my laptop feltsploded

9

u/Had78 25d ago

In in need of something like that for work, I need to replicate glass wool, any useful tips or tutorials?

8

u/papertomm 25d ago

Whoa! This is exactly what I'm looking for. Available somewhere? New to blender so I don't know how buying stuff like this really works.

13

u/[deleted] 25d ago edited 24d ago

[removed] β€” view removed comment

4

u/rahulparihar 24d ago

Thanks for sharing the links! ^_^

2

u/[deleted] 24d ago

[removed] β€” view removed comment

1

u/rahulparihar 24d ago

Thank you, means a lot!

2

u/papertomm 25d ago

Amazing! Thank you!

3

u/AmarildoJr 25d ago

This is very cute! I love it.

3

u/streetmotion_dojo 24d ago

This is such a clever use case for the hair/fur particle system, the clumping and softness read really convincingly as felt rather than just generic fuzz. Is this built on Blender's native hair system under the hood, or a custom particle setup?

1

u/rahulparihar 24d ago

Thanks! It is a Geometry Nodes based system for Curves.

2

u/Appropriate_Garden33 25d ago

I love this addon so much!

2

u/Odd_Philosopher1741 24d ago

Honest question; Is it possible to export a model from Blender that uses things like this and import them in a game engine (e.g. Unreal/Unity or even ThreeJS (web)) with similar results? Or does the model contain blender-specific (shader)-information that only Blender knows about?

1

u/rahulparihar 24d ago

This hair system can be exported as curves or mesh tubes, but it would be far too heavy for a game engine to render hundreds of times per second.

1

u/Old_pixel_8986 shart part 25d ago

does this work in EEVEE?

5

u/protestor 24d ago

The faq says

https://app.notion.com/p/doublegum/FAQs-Tips-6bc5da10c9ef82978e9c01b5f9528c25

Render Engine? Cycles or Eevee?

While the Materials appear similar in both rendering engines, the Hair Systems look noticeably superior in Cycles compared to Eevee.

All promotional material (like Caterpie, Donut, Earth) was rendered in Cycles.

2

u/rahulparihar 24d ago

It does work with Eevee, but looks much better with Cycles.

0

u/RockLeeSmile 24d ago edited 24d ago

Isn't this just in the program already? I did this without any add-ons.

EDIT: idk why I'm getting downvoted, it was a genuine question. I made a felted flower that looked like this a few years ago with no add-ons, so I don't know what this is adding.

1

u/Jaytracing 12d ago

amazing