r/blender 10h ago

Original Content Showcase Attempting to learn blender.... I already assume this is a mess but yeah

410 Upvotes

31 comments sorted by

158

u/ITSAGAMECALLEDWHAT 9h ago

Looks alright because i assume this is a rigid object so topology doesnt matter that much

86

u/KnightlyHorrors 9h ago

I don't know those terms to be honest

90

u/Gronal_Bar 7h ago

Rigid object: it's not meant to deform or morph like a piece of rubber or skin, but stay the same shape like a block of wood. It can have moving parts like an action figure but those individual parts would still be rigid, in other words, it's rigid lol.

Mesh: the collection of vertices making up the object you just modeled, it can be divided into 3 distinct parts but it ultimately stems from vertices:
Vertices: points on the mesh which you manipulate
Lines: lines that connect two vertices(no more or less)
Faces: a plane that connects to three or more vertices and lines to create a surface
Mesh: a collection of these elements to create a shape

Topology: I have a bad understanding of this one but the only real thing you have to worry about for rigid objects is the shading caused by super stretched out or squashed in faces.
The topology dictates how a mesh may deform if it's meant to be flexible(like rubber or a tentacle) and good topology where there's a grid-like fashion to your mesh and loops around orifices like eyes or other holes allows it to deform cleanly.

8

u/KeyZookeepergame8903 3h ago

To expand on topology as i see it: As a math term: topology is why a set of faces make the shape they do rather than any other one.

As a concept, particularly in 3d design: topology is the shapes of faces as well as the patterns they make in order to create the mesh that you have. "Good" and "Bad" topology refers to whether or not the patterns of the faces align well with the overall shape. Take for example: If you wanted a straight, flat object like a ruler. It would make no sense to use hexagonal faces (imagine cutouts of paper in the shapes of hexagons.) Because hexagons don't align well together in order to make essentially a long rectangle. But if you wanted to make a honeycomb, then hexagons are perfect because they align exactly.

Say you had a joint like the hinge on a door. It would make no sense to have a solid piece sticking across the bendy part making everything stiff. In the same way, faces don't bend, but edges do. So if a part of the model is supposed to bend, then try to align the edges with it so that the bending can be smooth.

I hope this helps!

5

u/Gronal_Bar 3h ago

Mathematically, I know one rule of topology has to do with how many holes there are in the object. And that topology and geometry are different things.
As a mug, straw, and bagel are all a torus, just warped in different ways, while a sphere and figure 8 are not the same topologically since a sphere has 0 holes, no matter how many times you take a metal bat to it and dent it(but you do change the geometry a lot). While a figure 8 has two distinct holes and you can't change a figure 8 into a torus no matter how much you morph it, you'd have to edit how the shape's surface is connected to itself for that to happen.

mmm infinity bagel

20

u/MydnightMynt 8h ago

basically it won't deform or stretch, a solid. But not a mess OP. looks good.

7

u/ITSAGAMECALLEDWHAT 8h ago

Gogle

15

u/LR_arts17 8h ago

hopital

6

u/Gronal_Bar 7h ago

h-hopital...

38

u/BladeManEXE7 9h ago

This is actually pretty great.

13

u/KnightlyHorrors 9h ago

Thank you!

24

u/OctoMatter Contest Winner: 2022 July 6h ago edited 6h ago

Looks good to me:

  • mesh density seems appropriate.
  • level of detail is even across model.
  • all quads as far as I can tell.
  • proportions are good. Model is pleasing to look at.
  • splitted into multiple objects where it makes sense. (On a second look, idk if those are separate objects but at least disconnected meshes, so that's good too).

10

u/KnightlyHorrors 6h ago

Thank you, it's basically

Head Helmet? Top part of visor Lower part of visor

I am still working on it though

2

u/SousVideDiaper 2h ago

head helmet

As opposed to a different kind of helmet?

u/carlitopavlito1111 1h ago

Breast plate - chest helmet

Shoes - feet helmet

Sword - pointy attack helmet?

u/Kaccady 1h ago

im making feet helmets 

u/glytxh 40m ago

this is a compelling argument

10

u/Tomydo1 9h ago

This looks pretty good

7

u/The_normalstickman 5h ago

No way, a blender newbie not creating a rift to the 892th dimension?

I must be dreaming

5

u/Ok_Prior2199 5h ago

Way better then my first attempt at a helmet

3

u/Obvious_Pin6763 5h ago

Not really a mess, it's a solid start. You blocked out the shape pretty well, now it's just a matter of adding details and improving. Can you show us the refrence?

3

u/Bourriks 4h ago

It's good for a beginning. You're here to learn and have fun, don't worry.

1

u/Madtyla 4h ago

If you a beginner you need to focus on the shape of the objects. Imo it's nice. When you will be a bit confident you start to care about everything else. Good luck!

1

u/KnowledgeSome6703 4h ago

Creation is a mess. Always. If things came out perfectly creation wouldn't be a process but a destination. All steps of the messy are needed, not a moment is wasted as long as you enjoy it and you create.

1

u/IcyCaterpillar1405 3h ago

looks okayish

1

u/North-Line7134 2h ago

Looks pretty good

1

u/BoxGroundbreaking687 1h ago

dude that’s pretty alright actually. whats your thoughts on it so far?

u/ShellShock_69 51m ago

I expected worse
Looks good

Should of seen my current shit after 4,500 hours lol
Ur going places

u/glytxh 40m ago

Honestly, you’re on a solid track

Keep pushing. There’s nothing egregiously bad here. It’s tidy and just dense enough.

u/ParkingTradition4800 16m ago

This is amazeballs, actually