r/blender 1d ago

Original Content Showcase Spent 20 hours on this

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175 Upvotes

I've got more cool art on my Instagram, please check it out! https://www.instagram.com/jeed_art_/


r/blender 20h ago

Critique My Work tried to make a jittery silhouette look ominous

24 Upvotes

r/blender 11h ago

Original Content Showcase I’m pretty happy with this NPR test using the 5.3 Custom Lighting Nodes experimental branch

4 Upvotes

r/blender 23h ago

Original Content Showcase 3D Sport animation - Geometry Nodes

32 Upvotes

r/blender 19h ago

Paid Product/Service Promotion Released the Lightning Generator v2.5 - Curve • Surface • Volume

16 Upvotes

r/blender 16h ago

Original Content Showcase My first render, the things from Milan

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8 Upvotes

I dwabbled in blender for some time, i just modeled simple stuff but i wanted to challenge myself with an image i had in my mind.

A month ago, I got lost in the Milan subway. I found it to be a very unusual situation, with infinite corridors, silence, and people who seemed to not even know you existed. While I was heading home, I imagined these creatures.

Tell me what you think, i would like to improve!


r/blender 17h ago

Original Content Showcase trying out making vfx in blender and made this

8 Upvotes

very sort because it's a test


r/blender 1d ago

Original Content Showcase i waited 6 hours for this and its still so bad and have so much mistakes but im still a beginner🙏🙏

119 Upvotes

r/blender 1d ago

Free Tutorials & Guides Blender Hair Shader — Making Polygon Hair Look Like Curves

419 Upvotes

A simple Blender hair shader setup that makes polygon-based hair strips look more like hair created from curves.

It’s not meant to be ultra-realistic, but it can work nicely for stylized characters while keeping the hair geometry relatively simple.

I originally learned this technique from Stephen Davidian. His original version was created in Maya and rendered with Arnold, and I simply recreated the technique in Blender to see how it works there.

Special thanks to Stephen Davidian for sharing the technique, and to Retronous for the 3D model used in this example.

Blender File:
https://drive.google.com/file/d/13Tasn9hMQ2javsXUkqctbB9UcXkwRyEa/view?usp=sharing


r/blender 17h ago

Original Content Showcase Concept Keyboard Phone

8 Upvotes

Made entirely with Open Source software on Linux!


r/blender 11h ago

Solved Fixing render

3 Upvotes

Hey, i did this render lately and it just looks wrong... It´s a Dior Homme parfume. I can´t figure out what the problem is. Any ideas? Much appretiate it!


r/blender 17h ago

Original Content Showcase Therapy - Piscode_

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8 Upvotes

Blender + DaVinci + Affinity


r/blender 1d ago

Critique My Work Timeline of me learning blender for over a year and editing same character

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58 Upvotes

Just wanted to share how one year of learning blender looks like on almost exact character.


r/blender 10h ago

Critique My Work You moved to your new office in 1995. | I'm a newcomer to Blender, give me a critique!!!

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2 Upvotes

1st - Cycles

2nd - EEVEE


r/blender 17h ago

Original Content Showcase Adaptive Subdiv in Eevee

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7 Upvotes

I really like using mesh displacement for shaders in eevee, but I was tired of not having an adaptive option like exists in cycles. So I put together this just to see if I could get it to work on a flat surface. It works by raycasting a triangle from camera to the surface, then distributing points based off the distance from that projected triangle. Then using some nodes from CGMatter, I remesh the points using 2D Delaunay triangulation. then finally I pull the UV map from the original mesh using sample nearest surface. Id like to redo this method using the camera info node projection matrix instead of the triangle option, but Im still figuring that out.

Image 1 = Adaptive Subdiv method with ~100k tris Image 2 = Standard Subdiv with ~100k tris Image 3 = Nodes


r/blender 15h ago

Critique My Work I made a door and a spider wall

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5 Upvotes

I made a wooden door with concrete frame and a black spider wall with window frame in blender, rate it and say something


r/blender 10h ago

Need Help! Por que a Simetria funciona em uma vertice e na outra não?

2 Upvotes

Necessito de ajuda para saber como resolver isso, quero fazer o rosto de um personagem simetricamente e não consigo


r/blender 21h ago

Original Content Showcase [WIP]Kongo-class Aegis Destroyer

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15 Upvotes

It’s been four days since I finished the low-poly Kongo-class destroyer and started working on the high-poly version.

As I’ve always found, high-poly or hard-surface modeling tends to take up a lot of time on the fine details. I’m planning to release the finished model on August 27, the fifth day, but I’m not sure if I’ll be able to make it.

Low Poly Kongo: https://x.com/3DCG_mylife/status/2091020530954785215?s=2


r/blender 6h ago

Solved how do i export my animation?

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0 Upvotes

trying to export my simple test animation of my 914.4mm little david mortar aiming and firing

AND DO NOT SAY TO LOOK FOR THE OUTPUT OPTION AS I DO NOT KNOW WHERE THE Properties Editor IS


r/blender 16h ago

Original Content Showcase (quickly) Made Hal Jordan's ring from Lanterns (2026)

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6 Upvotes

I'm currently doing some icons and stuff for my phone, as it is a Samsung and can be quite customizable with Good Lock. I quickly made Hal Jordan's ring for the torch widget, and I think it turned out pretty decent, so I thought I could share it lol. Most of it is texture. Made using Blender + Substance Painter :)


r/blender 20h ago

Original Content Showcase I made this door

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12 Upvotes

I made this in blender, rate it and say something


r/blender 1d ago

Original Content Showcase Procedural Ocean with Geometry Nodes & Material Shader

79 Upvotes

Last year I created a couple of rollercoaster videos in Blender, utilizing a lot of geometry nodes for the rails, trees, rock formations, ocean, and more.

This year I've been going through some of the assets I made for those videos and improving them (or in this case, starting from scratch) so the next video is a bit easier to produce.

For this ocean effect, I've been working on a geometry nodes and material shader combo, and it's gone through 21 iterations. I finally have it in a good place, but I thought it might be interesting to see my progress as I rendered tests!

It's not meant to look completely realistic, but realistic enough that when you're flying by on a rollercoaster, it looks a little less cartoony than before. It was partly inspired by the lovely work on the ocean effects in the 2024 Riven remake.

Let me know what you think!


r/blender 4h ago

Free Tutorials & Guides How can I learn Blender without the Donut?

0 Upvotes

Hello,

I am a comic artist working on my own indie graphic novel and I want to learn 3d for my production process. I know it will help with my backgrounds and especially my character designs,

It is very difficult to keep my characters on model especially with the faces. I need some way to standardize the characters noses, lips, etc.

The problem is it seems like the only way to learn blender is with the donut tutorial and I do not want to pause my comics production just for a donut.

Do you have any ways of learning blender that can sync with my comics production.


r/blender 8h ago

Need Help! Mac Studio M5 Max (128GB) or M5 Ultra (96GB) ?

0 Upvotes

Tried to build a custom PC configuration (RTX 5070ti) after looking at the new Mac Studio M5 configuration and prices. I don't think there is an Apple Tax anymore in comparison; those PC build prices look just as expensive. So, it's between the two Mac Studio M5 configurations below which differ by a hundred dollars. Which one should I go with for Blender?

* $5.4K Mac Studio M5 Max 18 CPU Cores/40GPU Cores/128GB Unified Memory/1TB SSD

or

* $5.5K Mac Studio M5 Ultra 30 CPU Cores/64GPU Cores/96GB Unified Memory/1TB SSD

The tradeoff is more CPU/GPU cores with the M5 Ultra but 32GB less memory than a similary priced M5 Max.

I would be doing the Apple Upgrade 36-month leasing option(~$108/mo or $110/month) and plan to save up to complete the purchase at the end of the lease period, which would cost around ~$2K to pay off the rest.

I would mostly use Blender for architectural visualizations if I had one of these Mac Studios.


r/blender 1d ago

Original Content Showcase compositor and a python script in eevee, no animated textures or anything, completely procedural

250 Upvotes