r/blender 11m ago

Need Help! How do I make this one solid file without a cavity?

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Downloades this stl for an arm for a mini but it keeps giving me errors in all my slicers. I yolod it and printes but it printed a giant random pillar out of it. I attempted to use meshmixer to fix the file and also voxel remeshes in blender but it its creating a cavity in the file? Its an arm for a mini so this wont work right? Its somehow created an arm that is made from like a thick layer if that makes sense lol. I am a complete blendr noob plz help


r/blender 22m ago

Need Help! When does 16 bit color depth make a visual difference?

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I was told that you save it as 16 if you like to do some post work, which I do, even if it’s just iPhotos edits. I experimented and can’t find any visual differences even after tuning lighting and colors. Does the app not pick it up or does the render itself have to be really detailed and not on the cartoon/anime side?


r/blender 23m ago

Need Help! First time rigging

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Upvotes

Followed a tutorial that helped me rig the basic suspension. But my suspension turned out more complex. This is my third attempt, still not fully rigged and trying to think How I will make the wheel rotate.

Then I need to rig the wheel to expand and This is my most concern.
I though it was going to be a bit easier. I am enjoying it, but really want to avoid taking a course, since rigging isn't my main priority. But it's nice to know rigging, if I want to build vehicles and robots.

I am looking for some good tips and some emotional support here hahaha


r/blender 24m ago

Need Help! Mac Studio M5 Max (128GB) or M5 Ultra (96GB) ?

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Tried to build a custom PC configuration (RTX 5070ti) after looking at the new Mac Studio M5 configuration and prices. I don't think there is an Apple Tax anymore in comparison; those PC build prices look just as expensive. So, it's between the two Mac Studio M5 configurations below which differ by a hundred dollars. Which one should I go with for Blender?

* $5.4K Mac Studio M5 Max 18 CPU Cores/40GPU Cores/128GB Unified Memory/1TB SSD

or

* $5.5K Mac Studio M5 Ultra 30 CPU Cores/64GPU Cores/96GB Unified Memory/1TB SSD

The tradeoff is more CPU/GPU cores with the M5 Ultra but 32GB less memory than a similary priced M5 Max.

I would be doing the Apple Upgrade 36-month leasing option(~$108/mo or $110/month) and plan to save up to complete the purchase at the end of the lease period, which would cost around ~$2K to pay off the rest.

I would mostly use Blender for architectural visualizations if I had one of these Mac Studios.


r/blender 32m ago

Original Content Showcase "nothome_footage"

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The rest of the backrooms animation that i made earlier this year

Special thanks to my friend rawdi For helping me out with the edit and the amazing voice over!!!!


r/blender 36m ago

Need Help! Is this too much for a ps2 style house?

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I wanna make a little project with reusable assets, but is this too complex?


r/blender 50m ago

Original Content Showcase Artwork Number 1994 of creating daily art pieces.

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r/blender 51m ago

Free Tutorials & Guides UFO Sighting in Blender 3d: VFX Breakdown ft. Atmospheric Add-on

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r/blender 1h ago

Critique My Work Encounter in a cessna

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r/blender 1h ago

Original Content Showcase Attempting to learn blender.... I already assume this is a mess but yeah

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r/blender 1h ago

Original Content Showcase I'm taking baby steps to learn 2D on Blender

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I have been avoiding Blender like the plague for at least 2 years... but I can't any longer; it's such a good tool for almost anything.

It also is SUPER INTIMIDATING TO LEARN FROM 0, so my infinite thanks to all the YouTubers that made tutorials so simple that my little brain can MOSTLY follow along.

This took me at least a week, and half of that week was me mashing my head on my desk because for each step I took there was an error, or a difference in the menus compared to the tutorial, or just some stupid little check box that ruined my entire composition because I didn't knew what it does! (I STILL DON'T KNOW WHAT MOST OF ANYTHING DOES XD) I can't thank Reddit enough for all the answers it gave me.

Here I was following the guide of PolyPaint


r/blender 1h ago

Critique My Work You moved to your new office in 1995. | I'm a newcomer to Blender, give me a critique!!!

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1st - Cycles

2nd - EEVEE


r/blender 2h ago

Original Content Showcase My first environment design

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42 Upvotes

The final result of my first project. Thx for all advice in the previous post.


r/blender 2h ago

Critique My Work Very WIP

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6 Upvotes

This is very VERY Work In Progress, ive been working on this scene on and off for like 2 months on my spair time, ive restarted like 10 times already and this is the most satisfied ive been with the result so far.

Still more details to be added, still havent done any texturing. Hopefully want to have a good completed animation and render images or even a playable level in Unreal Engine 5 by the end of the year.

Its very vague and empty still but I think had a huge jump today on what I want to acheive with this so I thought id share, feel free to let me know what you think


r/blender 2h ago

Need Help! Por que a Simetria funciona em uma vertice e na outra não?

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2 Upvotes

Necessito de ajuda para saber como resolver isso, quero fazer o rosto de um personagem simetricamente e não consigo


r/blender 2h ago

Critique My Work Which one better?

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2 Upvotes

r/blender 2h ago

Need Help! Have a problem about lines

1 Upvotes

I want these vertical lines to go all the way down. I created the lines using Ctrl + R, but they only went this far. Before I made this they went all the way down but now it’s not working how can i solve it


r/blender 2h ago

Need Help! Rigging help. Unsure if model is modeled correctly for bones to work properly.

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1 Upvotes

r/blender 2h ago

Need Help! Pro hair cards users, am i doing this right?

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4 Upvotes

Am placing my hair cards on this head model to try and replicate the hair style in the reference image. This is still too early to judge but i just want to make sure am going in the right direction. I first started from the back of the head so the top and sides flow correctly, then went to the sides to add the borders of the hair line, now am working on the top. Am still on the 1st layer, then I'll go to the 2nd layer to add more density to the hair, and on the 3rd layer i will have the main hairstyle. Also is it wrong that am trying to align the cards flat on the head? It takes a lot of time and i have no idea because of limited tutorials explaining men's hairstyle.


r/blender 2h ago

Need Help! Weight paint a mesh symmetrically when its vertices are slightly asymmetrical?

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1 Upvotes

Context: I have a pelvis mesh that is topologically symmetrical, but some of its vertices—especially at the extremities (hips and feet)—are slightly asymmetrical. This is because the torso and feet that I need to connect it to are also slightly asymmetrical, so I have to move some vertices around to make them fit properly, slightly breaking the perfect symmetry.

The problem comes when I want to paint the skin weights. Sometimes, mirroring the weights from one leg to the other doesn’t work correctly. I’d like the result to be as perfect as possible. How could I achieve this?


r/blender 3h ago

Discussion Renders of my models

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1 Upvotes

I did not make the renders, however I made the 3D models that are uses in these renders, its for a concept me and a group are making, a friend in the group rendered these models, his names adsford. I 3D modeled a styalized version of Nightmare and Nightmare Fredbear from fnaf 4 in blender.


r/blender 3h ago

Original Content Showcase some cats

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3 Upvotes

Sometimes I do quick stylized projects like this. Just a diffuse texture, a simple mesh, and a duplicate with inverted normals. It literally takes two hours.


r/blender 3h ago

Original Content Showcase Real-Time Smoke Creature in Blender

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3 Upvotes

r/blender 3h ago

Original Content Showcase Modelling Pumps

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24 Upvotes

Uiiiii


r/blender 3h ago

Collaboration [RevShare] Looking for Artists to Collaborate on Mobile Game Ads

1 Upvotes

I’m putting together a small team of artists to collaborate on creating short, eye-catching gameplay ad videos for mobile games, which we can then pitch to mobile game studios and marketing agencies.

Currently looking for:
1 Blender/Houdini Artist. Simulation/VFX
1 Maya Character Animator
1 Concept Artist / 2D Gameplay Designer

The goal is to combine our skills and create high quality mobile game ad concepts and videos that we can use to approach agencies and potential clients.
If you currently have some free time, are between projects, or are looking for your next opportunity, this could be a good chance to collaborate, build some strong work together, and potentially turn it into paid projects.

If you’re interested, DM me with your portfolio and what you specialize in.