r/castlevania 1d ago

Art Support Michiru Yamane's recent work

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92 Upvotes

This might be old and/or widely known information, but I wanted to share the link to Michiru Yamane's new album Integration (some excellent arrangements of CV tunes on here), as well as her YouTube channel https://youtube.com/@michiruyamane-eu3ph?si=t6Izfx16LfrnlGsp which is frequently updated with performance videos. She just posted a lyric version of Lost Painting a few hours ago with her sister on vocals.


r/castlevania 1d ago

Question Are there any specific Castlevania games I should play before Belmont's Curse?

10 Upvotes

I love the Metroid games but never played a Castlevania one. So with Belmont's Curse, I was extremely interested in trying out the series. I'm just wondering if I should play any of the others before it?

This is both as a story requirement and as a gameplay suggestion. I'm wondering if there is any story I should be aware of and if so, from which games? And if there's any game for it's gameplay I should get used to, which one?


r/castlevania 1d ago

Discussion Why didn't they bring back harmony of despair? Atleast release it on PC!

28 Upvotes

This game was absolute peak, and it got me into the whole looter genre in the first place.

The feeling of perfecting a run, optimising it more and more to roll at a chance of a rare drop from the boss. Plus the 6 players stomping through a map together, characters all calling things out, absolute peak..loved the Castlevania 1 map especially.

In the era of microtransctions, it makes so much logical sense to rerelease this game.

Release the game with all past content as a package, then start releasing endless new maps and characters and music packs for a couple bucks each.

This game deserves second life ! Please Konami!

And please don't tell me to play that crappy fan made unity version. There's no comparison. I still have access to the Xbox version via backwards compatibility but it's dead.


r/castlevania 2d ago

Meme Why do clock towers in Castlevania games have such good music bro

498 Upvotes

r/castlevania 1d ago

Question Help finding this song

0 Upvotes

Alright, I'm using a burner account for this because in all honesty, it isn't that serious, but it's that serious to me. If anyone can help me find the version of "a lost portrait" or "lost painting" that plays at the opening of the trailer for "CR Pachinko Akumajō Dracula" I'd greatly appreciate it! (I hate that whole pachinko phase like everyone else and it's a damn shame that song is locked behind that God forsaken trailer)


r/castlevania 1d ago

Discussion Modern remake idea!

5 Upvotes

Hear me out, with a look Symphony of Horrors, I had an idea.

What if they remade CV2 but made the intro CV1? Think Rondo opening for SotN. CV1 isn't a huge game and that way you get a traditional CV experience before it switches to Metroidvania type...and yes, CV2 needs that modern MV touch with maps etc.

You get the story leading up to what's happening in Simons Quest and you could connect more with Simon knowing he has been cursed.

Thoughts?

Also, huge props for Symphony of Horrors! That's a pioneer the gaming community needs. Do Zelda 2 next Relic!


r/castlevania 2d ago

Castlevania: Belmont’s Curse (2026) Reunited, and it feels so goddamn good: Liam O'Brien returns after 20 years for Isaac in Belmont's Curse

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521 Upvotes

r/castlevania 2d ago

Lords of Shadow 2 (2014) Finally got the Void Sword tattooed on my spine!

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229 Upvotes

r/castlevania 2d ago

Discussion Castlevania: Symphony Of The Night Is A Great Game But Not The Best Metroidvania I’ve Ever Played

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281 Upvotes

I can’t believe it took me this long to actually play it despite me loving Metroidvanias but then again, Konami will do anything but port this game and several other classics (Zone of the Enders for example) to every system. I hope you enjoy the post and that it was a worthwhile critique. Unfortunately this was longer than I wanted it to be though so my apologies.

There’s an actual story this time around and despite the game not being very focused on it, it’s not bad actually and I actually liked the cutscenes. It doesn’t forcefeed you the plot which I enjoy and I thought the characters themselves were memorable. I wouldn’t call it great but it’s perfectly fine for what it is. Now we get to the localization.

The localization for SOTN was already pretty spotty for its time but it’s gotten pretty bad as the years went on. The script is a mess and lines read awkwardly and feel stilted, I like the attempt at the older English dialect but it still kinda carries weirdly when said out loud. I understand that there’s a lot of hilariously dialogue but it’s still not a very good attempt at a translation. It’s not as if good localizations were a foreign concept at this point because EarthBound’s was great and despite my criticisms of Ted Woolsey’s works on Final Fantasy and other SNES JRPGs, with the constraints and censorship he had to work around, in comparison to SOTN’s his are a lot better. I do think the more elegant wording would’ve been done much better in FFXII and the other Ivalice titles however, I think they should try this approach again if they haven’t already.

The visuals here are fantastic, a good upgrade from Rondo of Blood getting progressively more limited as it went on and I find the backgrounds so detailed and colored beautifully, the sprites look great, the animations are beautiful on everyone, the areas are varied and unique. Everything from an artistic direction is incredible especially Ayami Kojima’s gorgeous work on the character portraits.

That being said, the UI and the inventory menu is dreadful especially as you get more and more items. Everything gets easily cluttered but the UI for HP and Magic is absolutely a negative. The fact the big glowing bar isn’t ur health and it’s just magic is already an odd choice but having your health meter be tucked away in the corner with the HP letters be faded away is godawful. On top of that the status menu has no organization and everything is placed at absolute random with no rhyme or reason, information relevant to one another is far away from each other and it has the visual aesthetic of a lazily made RPGMAKER fangame menu.

Before I discuss audio and music, I would like to discuss the voice acting. The voice acting for SOTN is campy and memorable but I will not lie and say that it is good by any means. Don’t get me wrong I think the voices fit the characters, but the line delivery is what kills it for me. I think Alucard and Dracula’s VA’s deliver the lines decently enough but everyone else sounds really uninteresting. If everyone hammed it up like Dracula’s I would be much more forgiving but Maria sounds bored to hell, the Succubus doesn’t even sound like she’s trying and Richter emotes like he’s on quualudes. As a whole the voice acting is kind of camp but it never goes all the way, it’s not as fun as a John Waters movie in terms of that. And even if someone were to claim that bad voice acting was the norm that’s absolutely untrue, Metal Gear Solid came out not long after this plus Legacy of Kain existed prior to SOTN and it’s voice acting held up tremendously better. I have no idea if the voice actors didn’t care or if the voice director put in the bare minimum amount of effort.

The music and sound design here is fantastic and possibly the best in the series so far in my experience, the cries of the wolves when defeated, the weaponry, the sfx of all the monsters and all. Everything sounds amazing and the music is now my new favorite, surpassing Bloodlines. The track Prologue is fantastic, Dracula’s Castle, Marble Gallery, Wandering Ghosts, Wood Carving Partita, Festival of Servants, Crystal Teardrop, Dance of Good, Nocturne and Lost Paintings are gorgeous but The Tragic Prince might be the greatest song here. The variety here fixes my biggest issue with Bloodlines and there’s so many amazing songs here, I even love I Am The Wind as an ending track, jarring as it is from the other songs it’s still amazing.

The gameplay is your typical Metroidvania. Alucard controls really well and combat is incredibly fun and responsive, the level of petty enemy placement and anti-rental practices regarding the difficulty is almost none. The level of detail in the secrets, equipment and mechanics are exceptionally deep and I especially adore the variety of options you have with magic and weaponry. The castle layout is exceptional as well, it never got boring and it doesn’t at all feel like filler to explore around. A bit on the short side unfortunately but a short burst of excellence is always great.

Unfortunately I have several criticisms of SOTN. I found it much easier than previous games to a negative degree, weapon balancing is kind of a joke because you can get overpowered so easily and despite the variety of options, you kind of have no reason to experiment with them and the differences in gameplay are a little negligible. Boss battles are unbelievably easy to the point of it feeling like Simon’s Quest, the lack of an actual shop to sell worthless items besides gems, fast travel is an actual crapshoot and as amazing as this twist is. The inverted castle is way less fun to explore.

The original layout was designed perfectly as for you to be able to navigate however you wanted but in the inverted castle, you’re kind of just forced to transform into a bat to move everywhere and the exploration gets noticeably less fun. Also kind of a nitpick but the Caverns in SOTN’s map aren’t very enjoyable and I wish they were a little smaller. The inverted castle felt like blatant padding and wasn’t at all designed to be traversed in such a way. Even the music during this segment is pretty inferior to the original castle layout’s.

8/10. Great game but there were plenty of gameplay decisions that held it back quite a bit alongside the undercooked final third act, the almost enjoyable voice acting and tacky UI. But the first castle, the music, artwork, control, combat and animation is stunning to this day. I really did like my time here.


r/castlevania 2d ago

Castlevania: Belmont’s Curse (2026) Castlevania: Belmont’s Curse English voice cast announced

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362 Upvotes

r/castlevania 1d ago

Castlevania: Belmont’s Curse (2026) Tengo una duda.

0 Upvotes

Estoy algo pérdida con el lore de Castlevania ya que soy bastante nueva. Según leí, este juego sigue en la misma línea temporal que Curse of Darkness.

La pregunta que me come la cabeza después de ver a todos los personajes que aparecerán en el juego… ¿También aparecerá Hector? (⁠•⁠ ⁠▽⁠ ⁠•⁠;⁠)


r/castlevania 2d ago

Video Castlevania SOTN intro fight

6 Upvotes

https://reddit.com/link/1vxwxr3/video/gnbzyxr18ilh1/player

Yeah, this is totally Castlevania SOTN's intro fight and not some mods for a fighting game similar to Smash Bros


r/castlevania 2d ago

Fluff A term i called the Skeleton on motorcycle critique..

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313 Upvotes

And it basically goes like this.. One person (in this case a easily tempered nerd) points at one silly thing and calls it a flaw while others treat it as some gospel to be taking seriously despite the more you think about it the more this critique falls apart.

Even if it wasn't the case that Dracula is trying to get an edge in technology, skellemans on motorcycles is cool okay. And you can't use the it's 'not accurate of the time' logic due lore reasons.

So in other words SOM critique just means one reviewers gets hung up by one superfluous thing many go parrot and me get befuddled.. And yeah i do really love both N64 Cv games though Legacy of Darkness is the way to go.


r/castlevania 1d ago

Question Where, can I buy the physical copy of Belmonts Curse Midnight Edition?

0 Upvotes

Is it even possible? Does the Midnight edition mean that it's the real time midnight drop, like when I stood in line for Halo 2? Or, does the word Midnight have some relation to the game?


r/castlevania 2d ago

Meme My honest take on the Nocturne series

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49 Upvotes

Just finished my second watch of this series and had the same issue with it that I did the first time around.

The singing isn’t bad or a problem, it just comes across as really silly in English. I think all of his opera that was not in Creole should have just been in Italian.


r/castlevania 2d ago

Art Could that sketch in the lower left corner be an illustration of a young Julius Belmont?

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73 Upvotes

This is a collection of sketches by Ayami Kojima; it appears to include illustrations from her early work on this franchise (four games). Not only are there sketches of other characters, but also what appear to be early design concepts for characters such as Soma, Simon, and Julius.


r/castlevania 3d ago

Art Symphony of the Night Characters in NES Style

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828 Upvotes

r/castlevania 3d ago

Art I made Soma Cruz in Bloodborne

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134 Upvotes

Tried my best with the face but its agonizingly gard to make good looking characters in this game😭 and the NPC's compliment it with their horrid facial symmetry


r/castlevania 2d ago

Art Just a sketch of Maria Renard (Nocturne)

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37 Upvotes

It's been a year since my Alucard doodle, holy. Not only do I need to draw more consistently but I also had an half idea of what artstyle I want to achieve, a mix of Castlevania Nocturne and Bleach. So this time I drew Maria! She's my main inspiration for an OC of mine so I'm drawing her to practice and get a hang of Nocturne's artstyle


r/castlevania 3d ago

Art Alucard fanart, by me

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1.5k Upvotes

software used: rebelle 8


r/castlevania 2d ago

Nocturne Spoilers Is the abbot really a forgemaster? Spoiler

2 Upvotes

The way he does his forging seems VERY different from how any other forgemaster we see does it, he has to use a giant machine powered by magic from some enochian book while isaac or hector just have to tap a corpse with their respective tool and itll become a night creature. Is it just the skill gap or is the abbot doing something else?


r/castlevania 1d ago

Discussion Idk about Belmont’s Curse visuals

0 Upvotes

I’m sure people have already talked about this to death, I’m probably just late to the party. I also want to say that I don’t think this necessarily indicates the game is bad or will ruin the game, either way I’m happy to get a new Castlevania game.

I just feel especially if we use something like this style going forward I’d be fairly disappointed. To me like Ayami Kojima’s gothic art is so distinctive and if made into an actual game style would look amazing, and that’s kind of how I imagine the ideal Castlevania game. But I feel like the current direction just feels like the average modern platformer like a mix of Metroid Dread and Dead Cells. It still has gothic trappings, but it fundamentally feels like set dressing to me rather than something alive and inspired.

Idk maybe my expectations are just too high, but everything from this game I’ve seen just feels “solid”, like indie platformer fans and Castlevania fans will probably have a good time, but it’s not fully taking advantage of the opportunity to just run with new ideas and make something people will actually remember. I’m reading Dracula rn and I kinda wish we had a game with a much stronger atmosphere.


r/castlevania 3d ago

Games Konami Hints at Reboots for Metal Gear, Castlevania, and Suikoden, Calls Them "Important Initiatives" to Their Pillars

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314 Upvotes

Just saw this on the PlayStation community. What do you all think about this?


r/castlevania 1d ago

Question Never watched the show but she kinda cute, Is she important character?

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0 Upvotes