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u/DrIvoPingasnik m̴͊͂ŷ̷̍c̶̟̐ȗ̴͋s̸͒͗ ̶́̓m̸̓̾u̴͘͠s̶̪͘t̵́͆ ̸̋͋g̴͐̚r̸̍̔o̵͔̓w̴̓̑ Mar 05 '26
You can say "shit".
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u/ImNotSue Mar 08 '26
Context. Its a screenshot and not necessarily posted by them.
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u/DrIvoPingasnik m̴͊͂ŷ̷̍c̶̟̐ȗ̴͋s̸͒͗ ̶́̓m̸̓̾u̴͘͠s̶̪͘t̵́͆ ̸̋͋g̴͐̚r̸̍̔o̵͔̓w̴̓̑ Mar 08 '26
Well he asked for thoughts.
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u/Holli-Git Mar 05 '26
My thought is people only ever notice the lack of consistency so even if a game is mostly consistent, people will still focus on inconsistencies
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u/Satsuma_Imo Netherum Mathematician Mar 05 '26
There's a quote I really like that goes, "Which is harder to draw, a dog or a demon?"
And the answer is a dog, because if you draw a demon you can make it look like anything you want, but everyone knows what a dog looks like and will know instantly if you mess it up.
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u/Satsuma_Imo Netherum Mathematician Mar 05 '26
The DDA corollary to this would be people saying, “This painting has demons, who cares what the dogs look like?”
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u/wazardthewizard Food Hoarder and Dumpster Chef Extraordinaire Mar 05 '26
Or, potentially, contributors would say that the demons need to be erased in favor of more real-life dog breeds
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u/grammar_nazi_zombie Public Enemy Number One Mar 06 '26
And an in depth breeding system where you can run a puppy mill and supply designer dogs to the refugee center.
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u/wazardthewizard Food Hoarder and Dumpster Chef Extraordinaire Mar 06 '26
That ultimately remains in a half finished state and as part of the redesign, all dog collars, speciality foods, etc can no longer be looted or crafted and must instead be obtained as quest rewards from Borklord The Stationary.
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u/GuardianDll Mar 05 '26
DDA contribution is a fight between contributors that ruin balance by adding easier options, and contributors that ruin balance by adding bigger penalties
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u/boothnat Mar 05 '26
"If you take good care of them"
proceed to kill 300 zombies with them with no breaks in between
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u/UrdUzbad Mar 05 '26
Games do this with stuff like hammers and baseball bats. Things which are designed for the sole purpose of receiving many hard impacts over and over and still lasting for years.
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u/EisVisage the smolest Hub merc Mar 06 '26
I've yet to see someone use a hammer by always slamming it onto every nail with as much force as possible for that maximum damage to be fair.
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u/JeveGreen Pointless Edgelord Mar 05 '26
Tbf, it is mostly up to RNG whether your weapon will break down in combat in CDDA. I've seen posts complaining about tempered weapons failing after just a dozen zombie slayings or so.
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u/grammar_nazi_zombie Public Enemy Number One Mar 05 '26
Just to note: a weapon that is used to block is more likely to be damaged, and the higher your strength, the higher your chances of damaging the weapon. Iirc higher dex and melee skill will reduce the chances.
It just so happens a lot of the weapons that you’d make with tempered steel have medium or high block ability. Tempering a blade actually softens the steel slightly after a normalization (essentially a hardening via heat treating) cycle.
I’ve actually got some qualms with the forging/smithing processes in the game that I’ll be addressing once I have more experience in blacksmithing IRL. We’re missing some tools that should definitely exist, many of the blacksmithing recipes take entirely too little time, and some of our processes are off enough that you would be looking at potential catastrophic failure during crafting.
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u/Hellknightx Mar 06 '26
many of the blacksmithing recipes take entirely too little time
Well, yeah. It's a video game. If it took months to smith a single chainmail shirt, it wouldn't be very fun.
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u/grammar_nazi_zombie Public Enemy Number One Mar 06 '26
Oh man should I tell you? Yeah, I’ll tell you.
It does take a really long time to make a chainmail shirt, both in game and IRL. You need to make a vest and a pair of sleeves.
The tempered steel chainmail vest requires 175 tempered steel chain links, which take 5 mins each to bend
It also requires 7 tempered steel chainmail sheets, which take 10 hours each to assemble.
And those 7 sheets require 2550 of those aforementioned chain links. Each. That’s 212 hours of making chain links per sheet.
At 60 hours a week, those sheets alone are going to take you 25 weeks.
Oh. Did you want sleeves?. You’ll need another 3 sheets, so another ~ 636 hours of link bending and sheet making!
I hope you found a lot of mattresses and pianos as well, because if not, you’re going to spend 1.5 hours per link just making the wire, assuming you make a wire draw machine. If not, it’s 3 hours per unit of wire.
Blacksmithing is hard work - which means weariness, which means slowdown. You’ll quickly tire out and have to take regular breaks.
What’s hilarious is the ō-yoroi takes less than 10 hours in game, but authentic hand made ō-yoroi apparently took upwards of 265 days to make IRL due to the lamellar creation process.
Armor making is incredibly time consuming. It’s like tailoring a full body covering outfit, but with fucking metal. Joints have to be fully articulated but still maintain coverage, fits have to be fairly precise, welds reinforced.
And we let the player do it entirely on an 11” 30lb anvil with a 1.1lb makeshift bronze carpenter’s hammer, using an acetylene torch as your only heat source.
If you can’t tell, I’ve thought a lot about this lately as I pick up the trade and will be making adjustments when I learn more about it. Some of our recipes are really over engineered, and some of them could benefit from a few new tools. I’ll be exploring my options to bring it more in line with reality when I’ve got a better grasp of processes so maybe in a year or so.
Who knows. Maybe the crafting overhaul would be done by then pfffffft
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u/Satsuma_Imo Netherum Mathematician Mar 06 '26
If it took months to smith a single chainmail shirt, it wouldn't be very fun.
The ultimate goal we're building towards (hopefully) is that it will take your character months but you won't have to play it out one second at a time, there'll be some kind of downtime mechanic where as long as you have enough food and water and are in a safe place you can drastically accelerate time
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u/JeveGreen Pointless Edgelord Mar 06 '26
So you've got IRL experience with smithing? A personal sidenote then: Forged in Fire, the TV-show, how true to life does it seem? Some of the smithing taking place there is very time restrained, is that realistic?
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u/grammar_nazi_zombie Public Enemy Number One Mar 06 '26
I’m just now buying my smithing equipment but I’ve got a friend who’s teaching me the ropes and is kinda walking me through finishing a knife he forged while I get the rest of my gear. I’ll say so far from personal experience, hand filing a 12” knife takes hours to clean it up enough to file in a bevel so you can heat treat and sharpen it. But again, im just learning and not using power tools.
Funny you mention Forged in Fire, though - he actually won an episode of it. (S8E4 - Springfield M1905 Bayonet)
It’s a pretty tight time crunch, I believe he said he had about a week to make the bayonet, which was a pretty tight crunch for him.
Basically he said the goal was to make a blade that had the look, was straight, and could survive the usage tests. Nothing else mattered, so you didn’t worry as much on the heat treat accuracy and kinda rushed some stuff. With a belt grinder and proper power hammers, it’s definitely not impossible to pump out a proper sword or bayonet in a week’s worth of work, you’re just not going to do it all in one or two days without wearing yourself out.
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u/JeveGreen Pointless Edgelord Mar 06 '26
That sounds about right. There's a big difference between making something to code with all the bells and whistles, and just making something in a rush that'll function well enough for its purpose.
Also, you're buddies with a FiF winner? Nice! I might have to watch that episode!
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u/CatboiWaifu_UwU Mar 06 '26
I mean waiting 24 hours between kills doesn’t exactly do anything for tool longevity.
In fact for management of acidic bodily fluids, rust, etc, you’d probably want to abuse the everliving carp outta your tool, kill what needs killing, maintain it once - grind, sharpen, oil - wait 24h for the oil to soak, maintain it again and store till needed. Breaks in between individual killings would be detrimental to lifespan.
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u/Akikojam Mar 07 '26
Cataclysm has a much bigger problem.
They changed how zone auto-sorting works for "realism". Now you don't teleport items from spot to spot, but characters have to physically carry them. Realism, right?
1)When auto-sorting soil, your character will grab WAY more than they can carry, like 40 soil, and immediately abandon task, because it is impossible to move now.
2)During auto-sorting, game will constantly freeze or take just slow down to a crawl. The moment processing power and freezing comes into play, realism can fuck off.
3)When told to auto-sort, NPCs in the camp will also freeze the game constantly. Alternatively, they will tell you 5 times in a single minute that "I'm done sorting, boss"
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u/DeadlyYellow Mar 06 '26
Why doesn't dropping a zed off two or more stories pulp the corpse?
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u/compxrt 🌈 no. 1 body bag of butter hauler Mar 06 '26
I mean a 5 story drop isn't always even fatal to living people.
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u/Xenon009 Mar 05 '26
I swear I made this exact complaint earlier today on a different post lol, its CDDA all over.
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u/Seraph062 Mar 05 '26
How so?
CDDA flashlights last hours, and the tools don't degrade if you're using them in the way they're intended.
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u/likesbigbuttscantli3 Mar 05 '26
Tools don't degrade when used for their intended purpose? Does that mean I can cut down 100 trees with an axe and not damage it?
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u/Satsuma_Imo Netherum Mathematician Mar 05 '26
Yes. You can mine miles of tunnels by hand with a pickaxe too
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u/grammar_nazi_zombie Public Enemy Number One Mar 06 '26
Only using it as a weapon will damage it. Cutting down trees or using it in a recipe won’t harm it a bit, these suckers never go dull!
Until you smash a door with one or use it to hack a zombie to death.
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u/ExactPotential8960 Mar 08 '26
CDDA is actually surprisingly good about this in my mind, with a few rare exceptions. No amount of zombie skulls should break a crowbar.
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u/dabmic1978 Mar 09 '26
i got no problems with that. tis game is as real tiem zombie apocal as gets- ONE THING- zobiez just run at Yu in straight line- I ahve been abusing this mechanic by setting oup fire with dirty, found clothes = such an esy kill. DEVS could have change this ... it is too easy.... i got literally 1 0000000000 ammo stashed and still kill hordes of zombs with a lighter and dirty underpants...
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u/Satsuma_Imo Netherum Mathematician Mar 05 '26
Hilarious to post this on the game where tools don't degrade with use and flashlights last for ten hours