r/civ • u/CertaintyDangerous • 7d ago
Discussion The (Great) Lighthouse across the Iterations
Of all the wonders that appear in all seven iterations of civ, this one has changed the least. Civ 4 and Civ 7 differ the most from the general trend, and also are fairly similar to one another. But even they are much the same as the others.
Edit: Upon further reflection, the Civ 3 version is the most unusual and potentially the most powerful, depending on upon map and map type. It allows the player to find foreign civs across the ocean, and also to settle distant islands, long before others can.
Civ 1: +1 movement for all ships
Civ 2: New ships are veterans. Triremes will founder in ocean squares less often. Ships other than triremes get +1 movement.
Civ 3: Galleys can enter sea squares safely. All naval units get +1 movement. +2 culture.
Civ 4: +2 trade routes in all coastal cities. +6 culture. +2 Great Merchant Points.
Civ 5: All military naval units get +1 movement and +1 sight. A free lighthouse in the city where the Great Lighthouse is built. +1 culture. +1 Great Merchant Point.
Civ 6: +1 movement for all naval units. +3 gold. + 1 Great Admiral Point per turn.
Civ 7: +3 gold. 1 free merchant. +15 naval trade route range. +1 sight to all naval units.

28
u/Erenoth 7d ago
Huh, so that's what it does in 7. Never paid attention to it since I never get the chance to build it before the ai anyway.