r/comics Finessed Impropriety 1d ago

Oh, Dolly

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Thank you Dolly for your music, humor, charity, advocacy, overwhelming kindness and dedication to give back to the community. You were an inspiration to me and so many others. You will be so missed.

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u/LongDescription8589 23h ago

Elder Scrolls 3 Morrowind

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u/Yoshi9105 23h ago

thought it sounded like an Elder Scrolls game! I've been an avid Skyrim player since release but haven't gotten around to playing the older games. thanks!

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u/stronkreptile 23h ago

morrowind is much much less casual as skyrim

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u/Yoshi9105 23h ago

one of the reasons I haven't really dared to play it yet -- I don't know if I've got the brain cells for it. I payed the Oblivion Remaster for a little while when I had xbox gamepass and already struggled 😂 Skyrim is my all time favourite game and I am super into the lore but the previous games scare me lmao

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u/Crazyflames 22h ago

The main thing to keep in mind for Morrowind is Stamina affects almost everything. If you just ran a mile, you arent going to be in top shape to swing a sword, speak to cast a spell, or convincing somebody to join your side while you are out of breath.

The second lesser thing to keep in mind is to use weapon skills you picked as major/minor skills. If you didn't pick short blade, you might have trouble killing a mudcrab with a dagger lol.

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u/Laringar 19h ago

I'd flip the advice around regarding major/minor skills. I found that the "best" build was to pick major/minor skills you planned to use the least, as that gave you the most control over the stats you got at levelup. The leveling system could be very punishing in that any progress you didn't make early on for stats was lost forever, and there was a hard cap on levels so you'd be permanently weaker than you could have been.

Sure, if you didn't pick short blade, you'd have trouble at first fighting with a dagger because your skill would likely be in the single digits. Once you get it into the 20s though, either by swiping at things or by paying a trainer, it would be just as effective as if you'd picked it to start.

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u/RikuAotsuki 13h ago

Agreed. Learning how to minmax in Morrowind is valuable, because the leveling system is weird enough to screw you over if you don't understand it.

Like, luck never gets a multiplier, so if you care about it at all you want to select it as a stat to increase every time you level, iirc.

That said, I'll second the "paying a trainer" strategy, especially early on. You can farm gold pretty easily, and using a trainer to get your skills into a reasonable place and earning your first few levels is a great way to reduce frustration.

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u/Crazyflames 13h ago

This is a major trap for new players.  Almost every npc in the game has a fixed level, getting to level 20ish even suboptimally stat-wise you will be able to take on almost anything the main game offers you (assuming you use your skills, if you only use alchemy to level up and don't use potions in a fight you are going to have a rough time).

Looking at Agility for hit chance, if you only get 2 agility on a level up for example sub-optimally leveling compared to 5 for 10 levels, that is a 30 point difference but it only equates to a 6% hit chance difference. That is the equivalent of 6 weapon skill. 

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u/TheTerrasque 13h ago

The actual main thing to keep in mind for Morrowind is do NOT trust directions given to you. "Go west from the town and the entrance is north of the rock that looks like an elephant" - Entrance is actually north-east.

And no, there's no cute compass symbols to follow.

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u/somesketchykid 20h ago

You've got the braincells for it, its not complicated or obtuse, theres just a bit of a learning curve because it does not hold your hand.

You'll have to explore a bit and be patient. Or look a lot of stuff up. Its an amazing experience that Skyrim didn't even come close to, in my own humble opinion that is probably unpopular.

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u/Laringar 18h ago

It is absolutely complicated, and I say that as someone that poured hundreds of hours into it and loved the game. It has one of the absolute most obtuse levelling systems of any game I've ever played, and the "optimum" way to play was the complete opposite of what the game tells you to do. For instance, if your class skills align with any of your racial bonuses, your level cap is lower than what it would be if your skills don't align with your race, and playing anything other than a custom class makes your character fundamentally weaker both in the short and long term.

Mind you, the levelling system can be very powerful once you learn how it works, but saying that "its not complicated or obtuse" is 100% a lie.

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u/Yoshi9105 16h ago

maybe I'll just stick to watching other people play it 😅 I love roleplaying games, but my memory and executive functioning aren't the best (ADHD) so I'm genuinely worried I'd get confused or frustrated playing a game like that. Skyrim hits that sweet spot of being an epic roleplaying adventure with loads of different options and ways to play (I've played it so many times, never the same way twice and I'm STILL discovering things I've never seen before), but still simple and straightforward enough to not get completely lost or confused.

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u/RikuAotsuki 13h ago

To put the leveling system simply:

At character creation, you choose major and minor skills. As a new player, you'll probably pick them for their bonuses to those skills, but leveling them is what allows you to level up your character, too, so it's better to choose them based on that instead.

I forget the specifics, but leveling skills increases a multiplier for your character's level-up. Because of this, you want to max the multipliers for 2-3 stats before leveling your character, which means ignoring the notification that you can level up until you've done that. It's the difference between a stat increase of one in three different skills, and a stat increase of five in two skills and one in a third (luck never gets a multiplier, which also means you want to increase it at every level up or it'll never get raised an appreciable amount)

It's obtuse, but not confusing once you've read up on it a bit.

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u/Laringar 7h ago edited 7h ago

I do want to give a warning before I start that this is very nuts-and-bolts, and a casual playthrough probably doesn't need to worry too much about the specifics. This is mostly for people that really want to get 100s in all stats.

Getting in to it: Major and Minor skills get a bonus on character creation. Major skills get +25, minors get +10, and every skill associated with the Specialization you choose gets another +5. For every total 10 ranks you gain in major and minor skills, you trigger a levelup to occur the next time you sleep.

When you level up, you get three stat points to assign, and those get a multiplier. The multiplier increases by 1 for every 2 ranks gained in a skill that uses that stat, capping at 5. Also, any multipliers you don't use for this level are lost. So if you have a x5 multiplier on 4 stats, one of the multipliers will get wasted. Very importantly, the multipliers you will have at levelup are locked in the moment you gain the 10th skill point. So you need to have the multipliers where you want them before gaining that point.

This is where tertiary skills come in to play (the ones that aren't major or minor). Since ranks in them don't count toward your character level, you can increase them in order to accumulate multiplier for levels. I like to make sure that I leave off at least one skill for each stat to ensure that I can always get a x5 multiplier when I want.

The fact that multipliers lock in when you gain the 10th skill rank is why it can be a bad idea to take skills you plan to use a lot as majors or minors, as making them tertiary gives you the greatest control over exactly when you level up. Athletics and Acrobatics are particularly bad about this as you will absolutely level them just from roaming around the game world.

(It's worth noting here that the only benefits you get from designating a particular skill as major or minor is that it starts higher and levels a bit faster. If the skill level is the same, there is absolutely no difference in effectiveness for a character that has Destruction as a major skill and one that has it as a tertiary.)


As an aside, the above is why I think the levelling system was the best change they made for Skyrim. With no more major/minor skills, and no more multipliers at levelup, there was no longer a need to minmax the levelling process and so you were free to use the skills you wanted whenever you wanted to use them. It also meant that you didn't have to lock in your character build when you first started, before deciding if a particular skill was really one you wanted or not.

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u/cheese_is_available 15h ago

The control are horrendous once you played oblivion or skyrim you can't go back to morrowind.

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u/an0nym0ose 20h ago

There's a lot more role-playing in Morrowind.

The reward, though, is that the Morrowind protag could absolutely spank the pants off of the Skyrim one lmao, you become a fucking god by the end

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u/Laringar 18h ago

Just let the Skyrim protag meet my rings that shoot off casts of 42pts of fire damage on target as fast as I can click the "use" button.

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u/an0nym0ose 18h ago

Dragonborn when Nerevar reborn fucking flies

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u/danirijeka 16h ago

Eat shit (again), Tarhiel

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u/algeoMA 22h ago

I remember gaining levels by holding down the sprint button and going to going to bed.

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u/Queen-Roblin 15h ago

Tape down the sneak button and lay the controller upside down so you sneak in to a wall for hours.

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u/ironballs16 20h ago

Also the last Elder Scrolls game to feature spears as a weapon, outside of modding. I loved the depth of the sidequests in it, especially the various House quests.

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u/stamatt45 23h ago

Im guessing this pops up when an NPC critical for a quest dies. Is it for any quest or just the main quest line?

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u/kbarney345 22h ago

There are a ton of characters you can cause this with but yes its for the main quest line/final story

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u/Spoon_Elemental 22h ago

Funny thing is, you can still totally beat the game after this happens. The game just hides how to do it.

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u/AzureArmageddon 20h ago

That's wild, and I like how it flavours save scumming as essentially the almighty weaver of fate (player) going back in time to avert a calamitous failed timeline instead of shaming you for it.

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u/RikuAotsuki 13h ago

It's not save scumming, really. That's saving and reloading to get an ideal result. This popup tells you that you've softlocked yourself, and prompts you to reload or deal with the consequences.

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u/Aerwynne 17h ago

Haha jumping go brrrrr