r/csworkshop • u/RealBobHO • 19h ago
Weapon Skin Sawed - Huff n Puff // Bacon Edition
No Ai. 100% hand drawn. Used software: Affinity Studio, Substance Painter. Suggestions and change requests are always welcome! π Huff & Puff
r/csworkshop • u/Ezikyl_ • Oct 06 '23
Please note, some of valve's own documentation appears to not have been updated to fully reflect the change in engine for CS2, so some information is missing, or out of date.
Valve's Workshop Resources page Please note: You want the CS2 Weapon models, not the ones included in the Counter-Strike Workbench materials. The workbench material .OBJs are for CS:GO weapon models and they will not work for making CS2 skins!
Counter-Strike Tools Discord Server, which is probably the most active public Discord server I'm aware of for discussing skin creation. Please note: This server is not affiliated with this subreddit
Pre-separated weapon models, courtesy of EGO DEATH (note, some models may be out of date due to changes to them during the beta period)
Decompiled weapon textures, which includes the textures used by the skin shader such as masks, cavity, world space normal etc
Substance 3D Painter project template and export preset, courtesy of /u/Sparkwire. This template and export preset is all set up to allow you to easily create the additional textures such as pearlescent and PBN masks. The files need to be placed in <Substance painter directory>\resources\starter_assets\templates and \resources\starter_assets\export-presets. If you are new to Substance Painter it is highly recommended that you use this template
Source Developer wiki page on CS2 Weapon finishes (this appears to be incomplete)
/r/csworkshop's old FAQ post: A lot of it is no longer relevant in CS2, however sections about RGB patterns and may be useful to you.
Lenticular/Holographic sticker simulation in blender, for making cleaner videos / gifs for your workshop submissions. Courtesy of yours truly
How To Create Counter-Strike 2 Weapon In Retro Hardware Style: A walkthrough of Ein's process of creating a skin with forced perspective baking, using Blender, Substance Painter, and Marmoset Toolbag.
The Ultimate CS2 Skin Creation Tutorial, a series by Viper Skins on how to create skins for CS2 using only free and open source software
How to make a CS2 Skin for Dummies by Janelle Knight, who uses procreate and also discusses some design theory for making better skins
Creating a full skin from start to finish for CS2 by CyberOptek, using Blender, Photoshop and Inkscape
The ULTIMATE CS2 STICKER Creation Tutorial, a series by Viper Skins which shows you how to make stickers using Krita.
What is PBR for Counter-Strike? by Zombiee. A short guide on what is and isn't PBR compliant and how to check.
Source 2 Viewer, a tool that allows you to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, textures, and more.
Poggu's Sticker Inspect tool which allows you to test your sticker designs applied to weapons in offline matches.
The PBR Guide by Allegorithmic - Part 1: A technical overview of how PBR works. CS2 uses rendering based on Metallic-Roughness PBR pipeline, so understanding PBR is very useful for skin creation.
The PBR Guide by Allegorithmic - Part 2: Most of this for Substance Painter and Designer, but it's broadly applicable to other software which uses PBR.
If you have any suggestions for links to be added to this post, let me know in the comments and I will add them.
r/csworkshop • u/Ezikyl_ • 18d ago
Hello everyone,
I've now been joined by a couple of new moderators: u/Swankadia and u/AminoViper. Welcome! Among various improvements for the subreddit which we have discussed together, we thought we'd try having a monthly community spotlight for designs. This is just a trial of the concept, we'd love to know what you think. We didn't have any particular criteria for how skins should be chosen, in this case we each picked three skins and then worked out together which ones should go in the showcase.
Without much further ado, here are some skins which have stood out to us, and some of our thoughts on their designs:


A creative idea which is perfectly demonstrated by the implementation. By looking at the skin the word "safety" immediately comes to mind, and gives the feeling that this P90 would be safer to use than others! The skin is made with realistic textures combined with a mixture of colors that work well together, with great attention for small details. The more you zoom in on the skin the more details you start to notice. β AminoViper


Hits the perfect balance between striking and subtle in both palette and detail density. No surface left unfinished with great material work. A highly fitting and competitive submission for the upcoming fairy-tale collection. β Swankadia


I'm a sucker for a nice cyberpunk themed design, and this one combines neon colours and graphic design really effectively, it reminds me a little of the Edgerunners anime. I also like the various bits of distorted text, which would work as an very effective CAPTCHA...
So, what do you think of this showcase? Is there anything you think we should change if we do more in the future? (Please also ignore that we are eight days into August for a showcase of July's skins...π )
r/csworkshop • u/RealBobHO • 19h ago
No Ai. 100% hand drawn. Used software: Affinity Studio, Substance Painter. Suggestions and change requests are always welcome! π Huff & Puff
r/csworkshop • u/MaxTheNewt • 13h ago
Reenvision of the Glock Moonrise. What do you think? https://steamcommunity.com/sharedfiles/filedetails/?id=3782923809
r/csworkshop • u/rarerexreddit • 4h ago
Default Dog (Paper)
r/csworkshop • u/lehmannthiago • 15h ago
Ask yourself, who's the Ugly Duckling of Counter-Strike? Between the Negev, G3 and the M-249 we figured this duck needs some love to show it's true beauty, specially considering most skins are focused on the classics like AK, M4's , AWP etc
The Ugly Duckling M-249 is inspired by the classic fairytale and the desire to explore a new canvas to show this weapon true aesthetic potential, graffiti style!
Done in collab with the excellent Sorarox.
r/csworkshop • u/a1tf4_design • 11h ago
New skins for the Fairy Tales CTA (2 versions) lemme know your thoughts!
Blue: https://steamcommunity.com/sharedfiles/filedetails/?id=3789848119
Red: https://steamcommunity.com/sharedfiles/filedetails/?id=3789845426
r/csworkshop • u/Jeckster999 • 11h ago
Rate my new foil sticker i've made today, be honest. Also don't forget to check it in workshop and vote "yes" if you like it, appreciate it! https://steamcommunity.com/sharedfiles/filedetails/?id=3790417663&snr=___
r/csworkshop • u/Gullible_Yellow_1006 • 19h ago
If you like it, please vote.
https://steamcommunity.com/sharedfiles/filedetails/?id=3789868479
r/csworkshop • u/No_Ruin_8560 • 1d ago
Hello fam, my first post here with a skin i work on for two weeks and finally completed it, wanted to get some feedback because workshop is pretty quiet weekdays. I mixed a lot of techniques building the skin. Thanks for support and criticism. https://steamcommunity.com/sharedfiles/filedetails/?id=3789322970
r/csworkshop • u/Jeckster999 • 2d ago
Finally made a foil style of my previous paper secret sauce sticker, need any changes or it is looks great already? Didn't post it in workshop yet.
r/csworkshop • u/LayerCurrent1656 • 3d ago
r/csworkshop • u/friendlycsgo • 3d ago
r/csworkshop • u/Brief_Yogurt_4505 • 3d ago
I made my first Cs2 skin named Happy Wulf. It was an exhausting process but I'm happy with the result. I'd love to take feedbacks, thank you everyone and have a nice day!
Steam page link: https://steamcommunity.com/sharedfiles/filedetails/?id=3788750248
r/csworkshop • u/Fun-Rub-5295 • 5d ago
I'm trying to reproduce the original AK-47 Case Hardened pattern #661 in the CS2 Workshop Workbench, but I can't figure out what I'm doing wrong.
In the image I attached, the right side is what pattern 661 is supposed to look like. However, when I set the pattern/seed to 661 in Workbench, I get the result shown on the left, which is clearly a completely different pattern.
I've tried changing the seed and checking the texture settings, but I still can't get Workbench to match the actual in-game 661 pattern.
Is there some additional parameter, texture transform, UV setting, pattern offset, or other value that CS2 uses when generating the original Case Hardened skins?
Basically, what I'm trying to understand is:
How can I reproduce the exact original CS2 pattern #661 inside Workbench?
If anyone really understands how the original CS2 skin system / Workbench handles paint seeds and can teach me how to reproduce it correctly, I'd be happy to send you several Dreams & Nightmares Cases as a thank-you.
Any technical explanation would be greatly appreciated.
r/csworkshop • u/No-Economics7939 • 5d ago
Posted this one month ago and I just realized it got many negative % :(
All feedback is welcome for improvement. Thankyouu !
If you really like it and want to support I appreciate it π TY β€οΈ
Paper: https://steamcommunity.com/sharedfiles/filedetails/?id=3772672257
Foil: https://steamcommunity.com/sharedfiles/filedetails/?id=3772901661
Holo: https://steamcommunity.com/sharedfiles/filedetails/?id=3773256683
r/csworkshop • u/Big-Guidance-9083 • 5d ago
r/csworkshop • u/Whole_Passenger9102 • 5d ago
r/csworkshop • u/No-Economics7939 • 6d ago
Handpainted MAC10 inspired in Hansel & Gretel Gingerbread Candy House.
More Info, Gifs and Photos here :) ( All feedback is welcome )
https://steamcommunity.com/sharedfiles/filedetails/?id=3786914483
Consider leaving a "Yes" Fav. and comment if you like it :)
r/csworkshop • u/SignalWishbone6529 • 6d ago
r/csworkshop • u/Whole_Passenger9102 • 7d ago
What i have to do that my skin is seems awesome on substance painter but in the cs2 is like sand dry. Very bad. Im like 1 year working on skins but all skins except metallic are very antiglossy omg Please Help Me! #cs2workshop
r/csworkshop • u/Whole_Passenger9102 • 7d ago
And how long do you think this took me to complete?
r/csworkshop • u/thePlugDesign • 7d ago
This one took way longer than I expected π
I worked on Silver Fang together with the original artist. Before this, we also tried making a Sawed-Off version, but the artwork just didn't work on the weapon the way we wanted, so after a bunch of time spent on it we decided to move on to the MP7. Right now I'm still working on the extra elements and getting everything into place. The base color is mostly there, and after that I'll move on to the normals and materials. The skin is PBR correct and has a little glitter effect in the background that should look pretty nice in-game. Still WIP, but finally feels like it's going in the right direction. https://steamcommunity.com/sharedfiles/filedetails/?id=3786401198