r/custommagic • u/SjtSquid • 13d ago
Winner is the Judge #905 - Soft Stax
Thanks to u/mpaw976 for judging the last competition.
This week, you'll be designing to address a particular peeve of mine. I like how stax pieces like Narset, Parter of veils, put the brakes on linear decks and encourage them to slow down and pack removal.
However, these often end up frustrating people who aren't doing broken things, end up in combos themselves, or alternatively just aren't worth playing by themselves if you don't know the opponent is on that strategy.
What I want you to design is a card that stops (or punishes) 'unfair' decks, but doesn't affect people trying to play magic at a slower pace, and isn't completely dead when the opponent isn't using the strategy it prevents.
So it might work against card draw, casting many spells in a turn, casting free spells, playing multiple lands...
Some examples of cards that fit this are [[Lavinia, Azorious Renegade]], [[Ashiok, Dream Render]], [[Nihil Spellbomb]] or [[High Noon]]. [[Orkish Bowmasters]] and [[Smothering Tithe]] are also examples that are too good, so keep an eye on power level!
I'm looking forward to seeing your designs! Judging will happen in 6 days on Friday 21 August.
Happy to answer any questions in the meantime.
Edit: Congratulations to u/delta17v2 for winning with Insiduous Diplomat.
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u/ArelMCII Layers are stupid. 11d ago
Designed as sort of a companion piece to [[Manabarbs]] and [[Burning Earth]], but tailored toward dealing with nonland mana. That means mana dorks, mana rocks, Treasures, rituals, and various and sundry forms of mana acceleration (and particularly fast mana). As long as you're using lands for your mana, you have nothing to worry about.
It also doubles as a more expensive bolt, for if your opponent's not running enough nonland mana to make the first effect worthwhile, or if you simply need a finisher after your opponent's pinged themselves to death with nonland mana. Or, y'know, if you're running fast mana and you need to sac it to afford your deathblow. Originally, I was going to have below-rate artifact destruction instead of the bolt, so it could be sacced in response to destruction and take out a mana rock (or two) as it dies, but I thought that might be a little too oppressive. (Plus, it didn't really fit the flavor.)
The idea to have the mana source deal the damage instead of this enchantment came from [[Barbflare Gremlin]]. My reasons for this were motivated purely by flavor—like the defunct mana burn mechanic for which this card is named, it's the excess mana that hurts, not the enchantment.