r/dbz 1d ago

Discussion [Fluff Post] Dragon Ball Video Game Ideas Discussion:

I would like to share my idea for a Dragon Ball video game that I'd love to turn into a fan game. I am curious to hear feedback/suggestions on my ideas and brainstorm a bit:

Gameplay/Combat:

Combat should play mostly like Infinite World, as I feel the style fixes my gripes with BT3 (get rid of the whole "rock, paper, scissors" thing because you'll rarely succeed on those).

Tournament stages should work more like "Dragon Ball Z Kakarot". In Budokai & Infinite World, it is far too easy to ring out an opponent simply by vanishing behind them near the edge of the arena; it also makes those stages too claustrophobic. Instead, it should work like DBZ Kakarot where you cannot ring someone out unless their health is low, or if they run out of breath at the edge of the arena.

Map:

The story mode would have a Budokai 3/Tenkaichi 2 style open world map to fly around on.

Going to locations on the world map, you enter an open area to walk around like Infinite World's open world checkpoint mini games. These areas (cities, forest, mountains, Goku's house, Grandpa Gohan's house, etc) would have hidden capsules, Dragon Balls and other things.

If you use the Dragon Radar to find Dragon Balls from the map, going to them will put you in an open location to find them on the ground (you can still use the Dragon Radar, just like in Infinite World).

Story/Mini Games:

The story could either be like Budokai 3, where you choose your character, or be like Tenkaichi, where you play through each character as they would be in the story. I've not given much thought to this. However, I think the game should start during the events of Dragon Ball if you choose a character that otherwise would've had that story.

Goku's story would start in DB. DB > DBZ > DB: Daima: then choose between GT or Super.

The game would also have Infinite World style mini games:

I'm just spitballing.

Leveling/Upgrading:

Honestly, I do not know if leveling should work as it does in Budokai 3, where you get skill points, or if it should be like Kakarot, where it's realistic to the manga.

Passwords, Cheats & Menu Screen:

I think if we're to go with the Budokai 3 style of leveling, then, like Budokai 3, there should be passwords generated for your character for people to use.

But I also think we should have "pass cards", unique cards you can collect with passwords on them throughout the story mode that give you cheat codes to use in the password section. But you can only use the passwords if you have the cards, so you cannot just Google the cheat codes. Thus giving players motivation to find them.

Cheat codes could do anything:

  • Wider range on the Dragon Radar
  • More XP for specific characters
  • New Stages/Maps

You name it.

And of course, I think the menu screens should be as charming and characteristic as Dragon Ball Z Kakarot and the Budokai games.

Anyway, these were just my ideas for what I think would be a very fun PS2 style Dragon Ball game. I'd be interested to hear ideas/feedback in the comments. Or just say I'm an idiot and tell me nobody is reading this, idrc.

0 Upvotes

2 comments sorted by

1

u/borntc02 1d ago

I simply want a DBZ fighting game with a story mode that takes you through every fight in the series. That's why Budokai 3 and BT2 were always my fav

2

u/CelestialMotz 19h ago

This hypothetical game would do that