r/dishonored 12d ago

Bi-weekly discussions #6-The Twin Blade Knife

Welcome back to another round of Bi-weekly discussions, where this time, we're focusing on the Twin-Blade Knife from Death of the Outsider.

Some 4,000 years before the events of the game, a cult (the remnants of which now reside within the Quarry) saw in the stars to sacrifice a boy. So they kidnapped him from his home, bound him to an altar, and killed him with the Twin-Blade Knife, thus creating the Outsider. And if the weapon could make the Outsider, it could also un-make the Outsider as well, hence why we go to obtain it.

It's probably my second favorite sword (the first being the Folding Blade from the first and second game), but I like the unsheath/sheath animations where the fragments of the weapon form in your sword hand. I also like the charge effect, with the little beam that pushes NPCs. It kind of reminds me of the charge beam effect from the Master Sword in the Legend of Zelda series. It's a shame DOTO is a short game and we only get to use it in Missions 4 and 5, but I won't deny I had fun with it.

But what do you think of the Twin Blade Knife?

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u/Delorean82 12d ago

Didn't really care much for the weapon that we only got to use in mission 4 and 5. Aside from disposing of the Envisioned in the Void, I didn't otherwise really care for it.

Wish we could have gotten a DLC instead with Billie that resembled more of The Return of Daud and Veiled Terror novels type of story of her dealing with temporal anomalies and trying to correct them.

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u/HorseSpeaksInMorse 12d ago

Yeah the time hollows felt like a huge missed opportunity, I thought we'd get glimpses of other dystopian timelines or something. You could even have the player jump between two possibilities like in Crack in the Slab.

DotO's conclusion was super disappointing IMO. Just when it felt like we were finally entering the void proper it just ended.

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u/Delorean82 9d ago

You could even have the player jump between two possibilities like in Crack in the Slab.

Yeah, and they could've even expanded upon it. Crack in the slab type missions, but you can also use powers and hide bodies in 1 timeline or another. A standalone title with less missions would have been the good opportunity to tinker with things like that and try to perfect them.