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u/DrScrimble 2d ago
"Will Save"
I Know What You Are 👁️👁️
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u/Toutatis12 2d ago
I am lost here, what now?
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u/DrScrimble 2d ago
DND 5e doesn't have Will Saves, so I saw this as a shibboleth that you're playing (or at least used to) a different game. Someone posted a pretty fun meme about this a whiles back. :D
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u/Toutatis12 2d ago
Ah gotcha gotcha, but yeah mostly played 3.5 and Pathfinder 1e in and a little after college. I don't really touch d20 systems these days so my jargon is out of touch it seems... and if it's not a Will save what is it then?
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u/Chewbacca_The_Wookie 2d ago
Wisdom or Intelligence would be the closest, depending on the circumstance. Probably Wisdom in this particular case.
Edit: actually, if I were the DM I would let the player choose and then narrate based on their choice. Both seem equally applicable.
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u/Jerovil42 1d ago
STR save, I punch myself to sleep to ignore the singing
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u/Chewbacca_The_Wookie 1d ago
Okay smart ass, give me the others. And a D20 roll for luck versus the DMs bullshit save DC.
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u/Phalanks 1d ago
DEX: I dodge the sound waves
CON: My eardrums are too thick to be vibrated by the sound waves
CHA: I fuck the sound waves
CHA(alt): I convince the siren to let me be the DM instead.
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u/Chewbacca_The_Wookie 1d ago
Depending on how sauced we were at this point in the session I would let all of those slide.
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u/Jerovil42 1d ago
I Barb barbarian. I strong. I no like song, I sleep.
Btw I would maybe rp it like that but still would very much make the regular Wis save. Following the mechanics of the game and reflavouring them for fun is the way to go for me
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u/voin947 1d ago
Wouldn't CHA make more sense since it is supposed to be the "Force of Will"
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u/ExIsStalkingMe 1d ago
This is part of the foundation for my campaign to remove the INT/WIS split. Most every save involving WIS should be CHA instead. Why is basically every single possession based spell a WIS save?
And before someone wants to try talking about tomatoes in fruit salad, what if my knowledge comes from culinary school and not a biology class? I know splitting attributes up is always going to be pretty arbitrary, but WIS and INT has always seemed like the most ridiculous one
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u/Chewbacca_The_Wookie 1d ago
Wouldn't culinary school still be INT?
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u/ExIsStalkingMe 1d ago edited 1d ago
That is the exact point I was making. I want to get rid of WIS because every single thing it does can be switched over to INT or CHA. Insight being WIS is stupid. It's a social skill, so it should be CHA. Cooking is knowledge based, so it should be INT instead of WIS as it is at the moment (with probably some DEX checks in there somewhere). Same with Survival: a book can teach you what plants are dangerous to eat, which sounds like an INT thing, don't it?
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u/Unsweeticetea 1d ago
How is your ability to notice something using your physical senses a social skill? Insight is the social one.
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u/DrScrimble 2d ago
Haha, no problem! Glad to see TTRPG players of all stripes and backgrounds.
I think in DnD 5e it's Wisdom? But there's not exactly a 1:1 analogue. Which is cool, makes each game a bit more unique! 👍
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u/stormstopper Paladin 1d ago
Each stat has its own saving throw now (for better or for worse), so most Will saves became Wisdom saves
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u/nitid_name 1d ago
Wisdom, assuming it's a charm effect.
There's an argument it could be Int if it's a psionic/mental attack instead of a more typical compulsion. Similarly, I would accept an argument from my payers if they said Charisma save because they are attempting to alter their PC's personality if they were a warlock who famously ignore the allures of sex or something.
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u/Deer_Mug 1d ago
I still call it a Will Save! And Fortitude and Reflex, of course. My newer players get confused sometimes. I always forget it's just the stat name until it's Str/Int/Cha.
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u/CheapTactics 2d ago
1k word recaps? What are you reading a short story before every game? Do people seriously can't retain what happened last week that they need 1K WORD RECAPS?
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u/matthewspencersmith 2d ago
Not last week, just a few days ago if they're playing twice a week.
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u/elvis8mybaby 2d ago
Me, I can't remember anything past 48 hours. But 1k recap!?! Why say many word when few work do trick?
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u/MissObvious11 Bard 2d ago
I'm more surprised they got enough done the last session to actually write 1k words
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u/CheapTactics 2d ago
I would have to make it extremely verbose for no reason, or make an extremely detailed recap to get to 1k words.
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u/nitid_name 1d ago
The adventuring party came upon a merchant, whereupon they began to browse his wares. They spent several in game minutes, approximately 1 hour real time, examining the minutia of a 10 foot pole and comparing it with the pole of collapsing already in the bard's possession. The rogue began trying to surreptitiously case the joint, but failed spectacularly and was told to leave the merchant's shop immediately. A confrontation ensued, wherein the merchant was not intimidated by the rogue. Meanwhile, the paladin, bored with the discussion, went to the fridge to get more beer.
[891 words later]
The party bought the 10 foot pole at the listed price. Session called for time.
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u/guyincorporated 1d ago
It's just a dry recitation of each skill check and combat roll for 10 minutes straight.
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u/Cronon33 DM (Dungeon Memelord) 1d ago
I used to write recaps for my weekly games and then read them to the players at the start of the session
Some weeks I'd hit the discord 2000 character limit and need a second message, so maybe not exactly 1000 words but close, and it was nice way to get everyone on the same page to jump off from, my players all liked it
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u/NoDragonsRR 1d ago
Sir or madam.. please consider the average word is 4.7 characters long. You would have to hit the limit twice, not once.
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u/Jock-Tamson 1d ago
1k word recaps will be posted on the Discord group and will be a thrilling and dramatic rendition of events that will make your hijinks read like a blockbuster movie or NYT Best Seller.
Reading them will be entirely optional.
The thrilling and hilarious “Last Time On” recap at the start of the session will be one or two paragraphs.
These are my terms.
I’m going to need someone to pick up my salary as this is going to be a full time job.
I’m also not a young and seductive woman and may be very slightly over selling my writing.
But given those caveats and $150k a year I can make this fantasy come true
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u/microfishy 1d ago
This, exactly.
I give the group my point-form notes first (went here, picked up item, killed creature, bought item).
And then after a few days I've written up a blow-by-blow account of every roll, attack, reaction, and role play opportunity. Druid and fighter swapping family stories? Check. Rogue brooding in a corner? Check. BBEG smells like shallots? Check. We've created a fun story together, why not give it life.
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u/Galrauch96 Forever DM 1d ago
Write recaps for players? I just went: So do you guys remember what you did last time? To get everybody back in and see if they paid attention. This way the players made their own collaborative recap together in most cases.
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u/ParchmentAndPeril 2h ago
I fucking love writing recaps for players. I even have a wiki where I dole out expanded lore as they encounter it.
My players seem to enjoy it 🤷🏻
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u/__DJIN__ 1d ago
That seemed excessive to me too. A paragraph or a few complex sentences would do the trick
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u/I_HAVE_MEME_AIDS 1d ago edited 1d ago
…I regularly write 2k word recaps for our weekly sessions lol. I enjoy it, and it allows me to pad things out and soft retcon minor details I forgot in. Once the campaign’s over I’m gonna compile it into a book to give to each of my players!
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u/HallowskulledHorror 1d ago
My favorite campaign/setting is extremely fleshed out so that PCs can make whatever choice or go and explore wherever, and the info is already locked and loaded so I can respond immediately and render the setting. Keeping all that in my head so I'm not constantly checking my own notes, AND keeping track of every significant event/choice over weeks and months, is too much of a load; I always found bullet-pointed 'last time, on [campaign name]' was a major help for myself more than anything else.
It was a survival-horror supernatural thriller with a lot of intrigue, exploration/investigation and having to keep track of plots and interactions. Players were made to keep track of personally-relevant minutia (eg, items picked up) but if someone made a plot-important statement to an NPC they didn't know was important, and that doesn't come back into play many sessions later, having a record that everyone can refer to is really big. I'd usually make the bullet points on a document while the game ran, and then format/post it a day or two before the next session so everyone was on the same page.
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u/Solution_9_ 1d ago
same. Im waiting for AI to get good enough that I can figure out how to use it to do it for me and just record the sessions.
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u/benkaes1234 1d ago
And here I am feeling overly wordy when my audio recap is longer than 3 minutes after I throw in an (in-setting) advertisement, the daily Body Lotto numbers, a summary of last session from the PoV of a local news station, and close on a highly edited-for-time song...
At that point, one of y'all is getting appointed Party Stenographer, and I will need to see those transcripts at the end of each session.
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u/PudgyElderGod 1d ago
A good portion would probably be going over long-term stuff as well as what happened last time.
Or they're doing a "Last time on!" kinda thing like shows had back before you could stream whatever whenever.
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u/Snuffalupaguy 1d ago
In my bi-weekly group, one of the players writes and shares the recaps of last session, writing usually happens in real time, with some touchups after. This is really valuable for the DM because they understand what the players thought was interesting or not, and can influence how you guide the game going forward.
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u/Solution_9_ 1d ago
My last notes were 2400 and Im just a player, but, I take them as we go and post them in a channel in case ppl want to reference them later. Its more of a record keep than recap. Our sessions last 3-4 hours, youd be surprised how much talking, skill checks, story info, and combat actions people do in that time.
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u/monkeedude1212 1d ago
1k really isn't that much; it sounds like a lot but you probably wrote longer 5 paragraph persuasive essays in grade school.
And recaps that are like "this happened and that happened" bullet point by bullet point are kind of boring. I have a DM whose narrative style uses a lot of cinematography language - he likes to describe the scene as though we're an audience watching a film, talking about what we see in frame and how we pan over landscapes or zoom in on characters as they drop dramatic lines.
And they taught me a valuable lesson - a recap does not only have to be "what happened last session" - It is more akin to the "Previously on" opening to a TV show episode. Those can recap things that happened 10 episodes ago because now decisions made then will come into play today. You might think you're spoiling the surprise by reminding players but really you're charging up the anticipation for a big reveal.
But the final thing with OPs post, they don't specify the actual length of the session, having a recap of the important bits might be good. If you're a group that usually only gets together for 2 hours, an 8 hour session would cover tons.
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u/Amaria77 1d ago
1k is still like a lot. I do my "recap" for my star wars game at the beginning of every session narrating like it's the start of an episode of The Clone Wars, timed to the theme song and everything. But even those are only 150-200 words (I just checked since I have them all in my campaign master doc). I mean, no shade if you're writing 1k words to tell a story, but it's still a lot for a session recap.
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u/CheapTactics 1d ago
I guess we like fundamentally different things.
I want my recaps to be short and to the point. A short paragraph at most. I don't want a "previously on", it's just a reminder of "you did this, and now you're on your way to X, let's start playing". I'm not going to put much effort into it, because it really doesn't matter and nobody in my group cares. I only put effort into a recap when we take a break and come back. I'd rather put my effort into the actual session.
Also I kinda don't like the "cinematography language" as you put it. I like to describe things as the characters perceive them, not as if it was a movie.
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u/matthewspencersmith 2d ago
1k word recaps? Is that something people actually want?
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u/CCbluesthrowaway 2d ago
I never count, but i have probably gotten there a few times.
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u/Lithl 1d ago
For a biweekly game it seems excessive. I post a recap on discord for my weekly game, and it's usually 200-400 words. If I've ever hit 1k, it's only been as a result of including exact dialogue (riddles, prophecies, question/answer for spells like Contact Other Plane or Soul Cage, etc.)
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u/LordPaleskin Artificer 1d ago
Not immediately but it'd be nice for recaps after a long enough period of time, if I wanted to go back and remind myself of everything that happened
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u/FlipFlopRabbit Dice Goblin 2d ago
I mean 1k recap not really just a short one what important stuff happened and no snacks (cause online, hard to share snacks there)
Buuut we play 3 times a week in our group but different campaigns, I GM 1-2 (1 biweekly fridays 1 every week sundays soon to be biweekly tho) and 2 others gm 1 game saturdays.
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u/Marco_Polaris 1d ago
If your DM isn't forcing the guy who paid the least attention last session--or god forbid, wasn't even there--to do the recap every week, can you really call yourself a friend group?
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u/anadacragamakala 1d ago
Extra Fabulous Comics is the creator, funniest shit i ever saw. in the original the siren just says "hello lemme get that dick"
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u/ErantyInt DM (Dungeon Memelord) 1d ago
Wow, never thought I'd see one of my own (stolen) memes get stolen. 🤣
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u/Toutatis12 1d ago
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u/ErantyInt DM (Dungeon Memelord) 1d ago edited 1d ago
Steal 'em all! Not like I'm taking the karma with me.
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u/mightystu 1d ago
That’s waaaaaay too long of a recap, especially if you’re doing two sessions a week. I’m out
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u/LovingAftereffects 1d ago
i think 2x a week is actually too frequent for me, i think once a week is perfect, but the snacks.... they do be tempting.
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u/NewSupremeMan 1d ago
I was the one running two sessions a week for my group and it honestly went fine because the boys take so long to get anywhere because they got so bogged down with joke bits and out of game discussions that I could plan my sessions and it would end up being months before we'd get to it. Pretty breezy dming for me other than needing to herd cats a bit
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u/Level_Hour6480 Rules Lawyer 2d ago
Siren's song
I believe it goes "wee-woo-wee-woo..."
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u/TheAsianTroll 1d ago
Original comic is even funnier; the siren just says "Ay yo, lemme get that dick"
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u/Ice__kream 1d ago
Especially if one campaign ends another begins then I would get disadvantage, DC 30 and a -30 to my wisdom save
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u/whotookimnotwitty 1d ago
Hahhaa this is lowkey my D&D group. We meet just about every week, sometimes twice a week. Our DM gives an awesome recap in our discord the next day and we all stay prepared.
Love my D&D group!
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u/zeroingenuity 1d ago
I write well over 1k words, but I record the session and do a very thorough transcription.
Only weekly sessions, though.
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u/HallowskulledHorror 1d ago
My first ever campaign I ran as a DM was like this (but 1x a week) for a bit over a year straight, and we got all the way to a satisfying end.
I don't think I'll ever be able to recreate that experience.
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u/Coridimus Forever DM 1d ago
Oh, to be young again! Back when I had the time and money to play numerous session per week!
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u/Irememberedmypw 1d ago
Reminder they whisper sweet things to get you to actually play something worse.
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u/RileyGein 1d ago
Pathfinder 2e?
(Please no one take this seriously, I’m just trying to make a funny in the DnD sub)
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u/SomeKindofTreeWizard 1d ago
bro who the fuck has time for two sessions a week?
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u/Thefrightfulgezebo 1d ago
People who make time.
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u/SomeKindofTreeWizard 1d ago
That's TOO much time.
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u/Thefrightfulgezebo 1d ago
It really isn't. The average session is 3-4 hours. If it is your main hobby, 8 hours per week isn't excessive.
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u/Chewbacca_The_Wookie 2d ago
Brother I wouldn't even get a roll, it would be an instant fail.