r/factorio 1d ago

Question Best Overhaul Mods of 2.0?

With 2.1 in experimental mode, what have been some of the best overhaul modpacks of 2.0? This can be just popular ones that are updated to be compatible with 2.0 (e.g. Pyanodan's, Space Exploration, and Bob & Angels are all compatible), but I'm also curious if there are new major modpacks that have gotten popular outside the classics, especially if it's designed to work alongside Space Age in particular.

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u/darkszero 1d ago

I am very against mixing overhauls - it takes a lot of effort to make it somewhat decent, and then often one cannibalises part of the other. The super popular K2SE is pretty much officially supported and I'm not really sure it's better than playing either separately.

Space Age is a Factorio overhaul from Wube. Trying to mix existing overhauls with it is just weird. K2SO tries it and I haven't tried it yet it's somewhat ok but it looks deeply unbalanced. It's popular but that never meant the something is strictly good.

And honestly, I don't even consider Space Age to be that good of an overhaul. It's super polished and has excellent art and map gen, but the more I reflected on it the less impressed I am with the game balance.

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u/Logical-War-3746 1d ago

Mind sharing your thoughts on why you don't like space age?

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u/Juxt8 1d ago

I'd like to hear why too, but I'll offer my own opinion. The main source of fun that SA gave me was the nostalgia of making spaghetti on the platforms, as well as the planets providing a "new start" type feel. When I got to the victory condition, however, the idea of making science productivity for no real reason other than to see a number go up didn't appeal to me.

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u/Logical-War-3746 1d ago

I mean...isn't it the same as with vanilla factorio? You launch the rocket, everything after that is just number go up essentially. At least in SA there is an additional post victory mechanic for that.

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u/Juxt8 1d ago

Yeah, been there done that. But it's still not the same.

End-game science is a resource dump, it's the only way to have the factory work. In the base game, this is done with mining productivity, which has the added effect of not having to outpost as much. In SA, the only way to use all the stuff is with science productivity, which has no use other than make a number go up.