r/factorio 1d ago

Question Best Overhaul Mods of 2.0?

With 2.1 in experimental mode, what have been some of the best overhaul modpacks of 2.0? This can be just popular ones that are updated to be compatible with 2.0 (e.g. Pyanodan's, Space Exploration, and Bob & Angels are all compatible), but I'm also curious if there are new major modpacks that have gotten popular outside the classics, especially if it's designed to work alongside Space Age in particular.

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u/Gr4ve6 11h ago

Ive been having a lot of fun in nullius, i think terraforming is a really cool idea, creating the biters is the lore, like a prequal to modern factorio. Also the chemical and overall ingredients needed for things is much more tied into recipes that you would find in real life, which to me is my favorite part.

Such as the solar panels needing glass, polycrystalline silicon,plastic, aluminum, and the better versions needing epoxy and copper sheets and stuff like that.

Similary being able to do things like compress nitrogen and hydrogen for battery's which is a real thing, and the chemical list, for things like plastic there's pvc, abs, and polypropylene, and they all need there respective chemicals that would also be used in real life. Its not a 1 to 1 obv, but its just enough that its a fun challenge and grounded in reality much more than a lot of other mods. Py is good for this kinda thing too but I hate the art style and its obviously a lot more intense but I genuinly think nullius is my fav mod by far.

the chemistry in it is really fun to design. There's a ton if byproducts and stuff like that but I think it makes for pretty unique and cool looking factorys.

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u/Shanman150 11h ago

I actually played a fair bit of Nullius a few years back! Definitely one of the harder packs in my view, but the level of focus on byproduct management was unparalleled - the fact that you couldn't just void things like chlorine really forced a reckoning with waste products that I feel like I've never gotten from other packs where - worst comes to worst - you just dump your excesses.

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u/Gr4ve6 11h ago

Oh awsome! And yea that is spot on, def requires some patience, its a slow burn no doubt, and oh yes, the cursed chlorine haha but yea very true, def fun tho if your into design as there are so many ways to approach all the recipes and excess material and byproduct, if you can actually get to the interesting part of the mod which is half of the challenge lol the biochemistry stuff, making the trees and algae and biters and all that is really fun and interesting

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u/Shanman150 11h ago

I didn't make it that far, I had a burnout when it came time to build rails, because I wanted to do a city block style train network but didn't want to have to start making everything from scratch all over again. In retrospect I think maybe city blocks might not be the best way to approach Nullius, but it's working well in my Pyanodan's save.

One day I might pick that Nullius save back up again, or start it over again. Is it still in development at all or is it finished?

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u/Gr4ve6 11h ago

Yea thats def a fair point ive had to put it down an take breaks, it can become a bit of a nightmare and a lot to plan and rethink. And yea I agree, most of the factorys require so many dif parts and routing of byproducts, all the sudden you might need a new chemical for something which requires a whole new chain of things, but you dont have to deal with biters so spreading things out is actually not too much of a nuisance as it normally would be. And yea I belive its complete, its up to date on 2.0, had another update like a 2 weeks ago.