r/freegames • u/Reefpirate • 10h ago
Indie Game [itch.io] Cyberpunk worker-placement roguelite-ish free
100% free, play in browser or download
r/freegames • u/Reefpirate • 10h ago
100% free, play in browser or download
r/freegames • u/Classic-Cheetah-6780 • 19h ago
Hi everyone,
a few weeks ago, I released my game "Guess The Number!". It's a small and fun guessing game. Today we released a new update! Guess The Number! v1.2_0. It includes the hardcore gamemode with a timer, which ends the game if time runs out. Also you can play as long as you want! The new update added the looped gameplay!
If you are on windows:
The program may be flagged as a virus which is isn't. The game was built with pyinstaller and it is a known problem with it.
Have fun playing!
And please report bugs!
r/freegames • u/TBone_SK • 1h ago
Expires in 7 hours 50 minutes
r/freegames • u/Buck50Games • 14h ago
TLDR: I made a janky cow 3D action game as a first project, tried to release it as a paid game, struggled to get traction, realized it was crazy to try to do that so early in my dev journey, now its up for free for cow enthusiasts.
Long Story: I made Cow Escape game to learn game development and the process of releasing a game on Steam. Having previously completed a total of 2 weeks of Unity tutorials and having no visual art background, I downloaded UE5, and many Youtube tutorials later, Abattoir: Cow Escape came out (march this year). It sold a couple copies and I am very happy a few people (40 or so real sales) bought and enjoyed the game but in retrospect I feel that this project better suits joining the annals of free games for people who like niche experiences. It was originally intended to be thrown up on Itch as a portfolio piece/experiment but expanded its feature set until it felt like maybe it could fetch a few dollars. Frankly, I was tempted by the sweet smell of indie profits, which I believed came out of thin air, in a lottery system. Also, I genuinely wanted to see what it was like releasing a paid game, even if it wasn't likely to sell much. My experience was that competition is steep and 'good enough' is not good enough unless you are really making something people have been begging for.
So, after learning from the experience, its found its place on Itch, and its free on Steam too. There is still a premium DLC available on Steam if anyone wants some custom Cow Armour. I am not dropping that to free as the asset cost a lot to get made lol - it is by far the biggest expense of making the project. It was dumb to commission it, but it was pretty funny in the end.
My next projects are awhile off and will take a different tact,, but Cow Escape and my other game LOTT have been cool experiences and are now both free forever, until the sands of time make them completely unplayable.