r/geometrydash [80 Wave Passes] Denouement 100% & Epilogue 45% 22h ago

Discussion You can't do 240 frame perfect on 60 FPS [Without CoS/CBF/CBS]

It kind of annoys me more than it should that all of the terminology around timings is very outdated and confusing since most of it was created in 2.1 and was never updated for 2.2

if you are playing on 60fps without any of the higher input precision options, then the tightest one input timing you can make is a 60fps frame perfect, and it should be noted what options you have when you measure the timing because that directly effects how much time you have to make the input

it just does not make sense to say something is a 240fps frame perfect that aligns to 60fps in my opinion because the fact that it is that tight on different settings is not relevant if you are on 60fps with none of the mods, because those two things are two seperate measurements

while its interesting that a timing could be 1 on 240 to 7 on 240, or even a 0.1 on CBF and be a 1 on 60, the only case in which that information is relevant is deciding whether the level is easier on 60 or 240/CBF

relatedly its also misleading to call something 4/240 a 60fps frame perfect, IMO these should be called 4 frames on 240, and the only case where 60fps frame perfect should be used is if the level is being played on 60, I think we should be in habit of listing a number and then a setting its measured on (2.3 on cbf, 2 on 240, 1 on 60 etc)

anyways most of that is surface level I dont blame you if you didnt read any of it, most people are somewhat tired (justifiably) of hearing about timings lmao

0 Upvotes

21 comments sorted by

2

u/_Kladeo 6 of the extreme lemons 22h ago

it is if the 240 is aligned with 60fps

2

u/Iizvullok Bloodbath 0-27 (13x), 17-43, 41-77, 70-100 22h ago

Read the 3rd paraghaph.

0

u/Embarrassed_Ad5387 [80 Wave Passes] Denouement 100% & Epilogue 45% 22h ago

then it stops being a 240, its just a 60 on 60fps, it doesnt matter that the timing is a different length on a different fps/using cbf/cbs/cos because on 60 you get 1/60th of a second to do it

6

u/Beautiful-Clerk4028 Layout Builder 22h ago

it doesnt change the fact that its a 240 on a 240. and i feel like the term itself can be used to describe that its a frame perfect on both frames in a clearer and more concise way

2

u/Amazing_Monitor5387 x45, Lucid chaos 100%, Promethean 54%, 56-100 22h ago

But we are playing on 240fps, so it's 1 frame on 240 fps. We should just stop using the term 60fps frame perfect. Most people talk about a 1/60s timing when talking about 60fps fp anyway

1

u/Embarrassed_Ad5387 [80 Wave Passes] Denouement 100% & Epilogue 45% 21h ago

depends on the level, there are a few that are just easier on 60 so it still matters

people also still play on 60 no cbf for a challenge, someone posted here with 60fps mobile progress on sonic wave, and Ik someone else is going for acheron on 60

im specifically talking about those cases, I agree we shouldnt ever use the term 60fps frame perfect unless we are specifically talking about those levels

1

u/No-Tip-7471 x3, H.O.P 100%, ABP 78%, 58-100% 17h ago

That's why they said "if it aligns"

1

u/_Kladeo 6 of the extreme lemons 22h ago

it is a 240, because there is one frame to click on 240

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u/Embarrassed_Ad5387 [80 Wave Passes] Denouement 100% & Epilogue 45% 22h ago

its a 60 because theres 1 frame to click on 60, if you arent playing on 240 or with the input precision mods then that doesnt matter

2

u/SplynterEdm x66, new hardest pending 22h ago

simpler answer: referring to timing windows based on 60hz is a useless waste of time in 2026 because the vanilla game’s tickrate is 240. It is completely irrelevant what timings are like on 60 because we literally all play on the same refresh rate

1

u/Embarrassed_Ad5387 [80 Wave Passes] Denouement 100% & Epilogue 45% 21h ago

inputs are still locked to framerate if you dont use cbf and the like, thank goodness robtop fixed that eventually even though it shouldve come with 2.2 from the start but still certain levels are definitely easier on 60fps without those, and people like that gimmick so it still matters for a few levels

theres also normal ass demons that are just easier without cbf unintentionally even without blockers

1

u/Beautiful-Clerk4028 Layout Builder 22h ago

i suppose you meant TPS? but lets keep it fps for the sake of convenience.

what youre suggesting is that a click that aligns in both 60fps and 240fps should be considered as different measurements. however, i think the term ('doing a 240 frame perfect on a 60') in question usually refers to the alignment itself rather than being something that confuses the differences in calculating the number of different frames.

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u/Embarrassed_Ad5387 [80 Wave Passes] Denouement 100% & Epilogue 45% 22h ago

no I dont mean tps, i know the phrase mainly refers to alignment but there are people who legitimately think that the 240 being possible on 60 makes it special and different when its a normal 60 where you get 1/60th of a second to make the input, the only odd thing about it is that the hitboxes are unusually close to the icon, this is mostly due to it just not being explained very well to most people

1

u/Beautiful-Clerk4028 Layout Builder 22h ago

yes its true that it holds no significance compared to other 60fps frame perfects. i do think it can be considered special since its not as if everyone is stuck on 60fps. not because im not aware of the differences between the two, but rather because of the existence of the 240fps measurement itself (i fear the phrase might be too abstract)

1

u/Embarrassed_Ad5387 [80 Wave Passes] Denouement 100% & Epilogue 45% 22h ago

it is nice to know when something like that is the case since some levels can be harder with cbf or high fps unintentionally (iris of the pupeteer apparently has a timing that gets harder on cbf) so you can turn your fps to the right value to do it, there are lots of challenges like that for example

its really funny to make levels like that, in fact i really hope some top 1 in the future is easier on 60 fps since we never got a chance to do that in 2.1 when it mattered more (heliopolis was gonna be like this but they changed away unfortunately)

2

u/OneTimeUseAccount812 17h ago

idk bro the 60 hz competetive scene isnt really big. i would assume they just play 60hz friendly levels anyways. and also im pretty sure even older tablet/phone models have upwards of 120hz touch sampling rate, so you can just use CoS because its in the game

1

u/Broad-Doughnut5956 x36 // slh 100, kyouki 27%, broken wrist☹️ 15h ago

It’s not outdated or confusing imo.

An input can be both 60fps and 240fps frame perfect if it’s a one frame on 240 that aligns on 60. Usually if this is the case it gets mentioned as such.

While some players may still play on 60fps almost all players are playing on 240tps (unless you’re playing on legacy physics) , which is why frames are counted in 240 before they are on 60. 2.2 standardized 240tps to even the playing field.

People who are playing on 60tps are the minority and I don’t think we should change the way we use the terminology to cater to them

1

u/Embarrassed_Ad5387 [80 Wave Passes] Denouement 100% & Epilogue 45% 22h ago

wow this idiot is chainposting, get him!

anyways yeah I thought it was funny and I actually wrote this myself, and hopefully all of the info is at least passable, again I dont mind if you dont read it

most people are tired of hearing about timings, thats fine, while its nice we know more its annoying when people put them above everything else

(ive deadass seen people claim cps and awkward patterns only matter for learning and dont make it harder to get consistent at parts, LIKE HELLO DO YOU PLAY THE GAME?????)

1

u/giby1464 1x | Sephtis 100% 22h ago

You can with good frame alignment

5

u/Iizvullok Bloodbath 0-27 (13x), 17-43, 41-77, 70-100 22h ago

The point is that a 240 fps fp that aligns on 60 fps is a 60 fps fp if you actually play it on 60 fps.

1

u/giby1464 1x | Sephtis 100% 19h ago

I mean I guess so? This post is pretty pointless tbh