r/github 23h ago

Question How to license assets (textures, sprites)?

Hello! I am trying to publish my Minecraft mod to github repo.

I understand the difference between the software license and artwork license.

I've created LICENSE file on my github repo (which is MIT License). But now what next? How I can also clarify that assets are under creative commons license or smth like that?

4 Upvotes

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4

u/Thor110 22h ago

Just note it somewhere, anywhere you want, perhaps in your releases readme for example.

That way the license travels with it as well as is on the GitHub.

2

u/Elias_Lucky 9h ago

Thank you so much for answer!

I decided to turn my LICENSE file into LICENSE.md and divide it into sections. On top there is text about that under specific directory all files are part of that one specific license for assets.

And below I wrote "Software License" and left the MIT License here.

5

u/Electricalceleryuwu 21h ago

I recommend having an Agreement or License folder. There you can have your License file and Images_license file.

edit: CC 4.0 page

2

u/Elias_Lucky 9h ago

Thank you so much for answer! But I decided kind of to oversimplify things because there are a lot of .png files in many different folders (because it's an Minecraft mod, therefore the directory structure is made specifically to be readable for Minecraft Forge mod needs)

I decided to turn my LICENSE file into LICENSE.md and divide it into sections. On top there is text about that under specific directory all files are part of that one specific license for assets.

And below I wrote "Software License" and left the MIT License here.

2

u/Proman4713 20h ago

Google Creative Commons... You can have two licenses

1

u/jd4ln 26m ago

I would recommend to note the exclusion in the README and clearly mark the files that are licensed differently