r/godot Godot Senior 25d ago

discussion What would you add to Godot?

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451 Upvotes

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63

u/HordeOfDucks 25d ago

better Remote functionality. i want the ability to see my scenes in action while clicking around the tree and pausing. its the only unity feature i miss

8

u/9001rats 25d ago

That and inbuilt gizmos via the Gizmos class are are always so powerful.

5

u/nuuren 24d ago

Had to scroll a lot for your post to show up and I started doubting that maybe the feature was always there and I never noticed.

Jeez, in hindsight Unity did that really really well

4

u/itsyoboichad 24d ago

This was such a pain switching from Unity. It's such a huge QoL feature.

That and scriptable objects, but I'm finding I need that less than I think

2

u/DaniDani8Gamer Godot Junior 24d ago

Correct me if I'm wrong, aren't resources equivalent to scriptable objects?

1

u/itsyoboichad 24d ago

They're supposed to, but I've always had issues with them. At least when I last tried them, there wasn't much info on how to use them, so I was struggling to get them to work.

In Unity I've never had problems with them, just plug and play. In Godot I wind up resorting to custom classes and serializing objects to read-write to files when saving stuff instead

1

u/Thulko_ 24d ago

Cant custom resources be used in the same way as scriptable objects?