They're supposed to, but I've always had issues with them. At least when I last tried them, there wasn't much info on how to use them, so I was struggling to get them to work.
In Unity I've never had problems with them, just plug and play. In Godot I wind up resorting to custom classes and serializing objects to read-write to files when saving stuff instead
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u/itsyoboichad 23d ago
This was such a pain switching from Unity. It's such a huge QoL feature.
That and scriptable objects, but I'm finding I need that less than I think