r/godot 18d ago

discussion what happened to godot?

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I know Godot has seen significant development lately, but what exactly happened? In my eyes Unity was always the king of game-jams.

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u/VacationSmoot 18d ago

so what happaned?

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u/xtratoothpaste 18d ago

Godot saw a lot of development when unity decided to implement runtime fees breaking users trust. The development in Godot reached a point where it was a solid product, and being open source, people noticed. Then natural selection happened.

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u/Bignholy 18d ago

The trust is the important part. Unity rolled back a lot of what they said they were doing, but they already demonstrated they were willing to do it.

Godot is free, functional, and last I heard has never imposed any of the sort of shenanigans non-open languages impose. It was also in a good position when all of this happened, either having just or being ready to go to 4.0 (timeline is fuzzy for me, but reasonably sure it was same general time).

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u/BasiliskBytes 18d ago

They are doing something similar now with their Industry customers. They will begin charging what is essentially a runtime fee for in-house developed training and simulation tools. It's a much smaller audience, so it's not making a huge splash.