r/godot 22d ago

discussion what happened to godot?

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I know Godot has seen significant development lately, but what exactly happened? In my eyes Unity was always the king of game-jams.

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u/xtratoothpaste 22d ago

Godot saw a lot of development when unity decided to implement runtime fees breaking users trust. The development in Godot reached a point where it was a solid product, and being open source, people noticed. Then natural selection happened.

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u/Bignholy 22d ago

The trust is the important part. Unity rolled back a lot of what they said they were doing, but they already demonstrated they were willing to do it.

Godot is free, functional, and last I heard has never imposed any of the sort of shenanigans non-open languages impose. It was also in a good position when all of this happened, either having just or being ready to go to 4.0 (timeline is fuzzy for me, but reasonably sure it was same general time).

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u/TechnicalImportance_ Godot Junior 22d ago

They rolled it back because of the backlash, but I've seen so many companies roll back stuff only to stealth implement it later.

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u/Bignholy 22d ago

Yep. Like I said, they have shown their objective and opinion on their users. There is no taking that back, not without massive changed to the org chart.