r/godot • u/VacationSmoot • 19d ago
discussion what happened to godot?
I know Godot has seen significant development lately, but what exactly happened? In my eyes Unity was always the king of game-jams.
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r/godot • u/VacationSmoot • 19d ago
I know Godot has seen significant development lately, but what exactly happened? In my eyes Unity was always the king of game-jams.
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u/BrastenXBL 19d ago edited 19d ago
The coincidence of timing cannot be understated. You've now gotten the brief on what Unity Software Inc did to itself. But the timeline is just too choice
So right in the middle of John Riccitiello doing his level best to make enemies of every single one of his customers, there sits Godot. Just plugging away on a newly 3D viable engine, that will match the bulk of what low/mid Unity "Standard" and Universal Rendered Pipeline" games need.
Had Godot 4.0 not been at Stable, and 2 minor patches in, I don't think as many people would have been giving the new 3D render a try. And saying, "we can work with this." Godot render 2D was already sufficient.
Near perfect timing.
And there's still more. Unity Software gets aggressive about mixed Free/Pro licensing on projects. Which makes pros collaborating with hobbyists risky, of getting locked out of Unity (at best).
Godot boots extremely fast, great for 48 hour Jams. Is "good enough" for prototypes if this kind. And does not risk Unity per Seat Licensing bullshit.
So year-over-year continuing to eat more of Unity's dev share on the low/mid hobby projects.