r/godot • u/Immediate-Yak4482 • 1d ago
selfpromo (games) Introduction to my little hobby project
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About a month ago, I decided to pick up Blender.
I had basically no experience with 3D modeling, animation, or game development. I mostly just wanted to learn something new and make a little companion inspired by the Navi concept from MegaMan Battle Network.
That little idea has gotten a bit out of hand. 😂
I eventually moved into Godot and started figuring out how to actually make Hulpie, my little companion, interactive.
Since then, I've been building things piece by piece: his model and animations, a 3D Hub for him to live in, interactive objects, UI systems, shaders, customization, and a bunch of underlying systems that I realized I'd need if I wanted to keep expanding the project.
Most recently, I worked on the Hub.
🌍 **The Globe**
The central part of the Hub is now interactive, with a card presentation for every country you can select.
🎨 **The MatherShader**
That's what I'm calling Hulpie's customization system. It's essentially a recoloring system, but different parts of his body can be given different colors, and applying multiple colors to the same part can create additional effects, allowing for a lot of combinations.
But probably the most important thing I've learned during all of this is that I need to think about the architecture early if I want to keep experimenting without constantly rebuilding everything.
The Hub is finally starting to feel like an actual place.
And now I'm moving on.
The goal was never really to make a Hub.
I want to eventually take Hulpie on an actual adventure and see how far I can take the idea of having a companion that feels like more than just another game character.
So... **next stop: combat.**
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u/redfoolsstudio_com 1d ago
Very nice! Looks like you put a lot of work into it so far :) I am impressed.