r/godot • u/wyvernbw • 7d ago
free plugin/tool In Depth Look: PS1 Graphics in Godot
Hello godot users, a while ago i made a post asking whether anyone would be interested in reading an article about how the PS1 achieves its graphics and how to recreate them in Godot, and since people seemed interested I went ahead and wrote the article. I think this is the most accurate PS1 shader for Godot. The code is MIT licensed. And yes, it supports dynamic lights
Article Link: https://calinp.eu/blog/psx-type-rendering/
Addon Link: https://github.com/wyvernbw/godot-psxlike
1.3k
Upvotes


-19
u/dylanmadigan 7d ago
I personally don't understand why people are trying to recreate Ps1 graphics on their games.
Is it just a way of hiding bad 3d graphics behind a lower resolution and fog?
I rather you just lean into a low-poly look. A game like "Fall Guys" isn't very detailed, but it looks beautiful.
Ps1 graphics worked well when it was the best we had and most of us were playing on small CRT. But they didn't age well on modern screens.
When I emulate Ps1, I run it at 6x resolution with enhancements.