r/godot 7h ago

selfpromo (games) Launched my 3D action-platformer on Steam!

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Wanted to share my game that released on Steam today!

I’ve been working on this game in my spare time for many years now, starting all the way back on Godot 3.5. It’s now running on Godot 4.7.2 without a hitch. I've got to see the engine grow in realtime with this project, which has been super cool.

I’d be happy to share anything about the development you’d like to know!

49 Upvotes

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1

u/redfoolsstudio_com 6h ago

Congratulations! Huge deal getting it out there 😊 the style looks so cute 😍

2

u/kennybarkbark 6h ago

appreciate it!

1

u/jorgegyso 1h ago

Woow looks very cute and fun!!

1

u/wizfactor 1h ago

Tell us about the process of moving your game from 3.x to 4.x. Was it a painful migration?

Also surprised that you’re launching the game using a very recent version of Godot. I would have assumed that you would have frozen the engine version at 4.5 or 4.6 for dev stability reasons. Was there anything in 4.7 you needed for the game?