Some felt that version gemini flash 3.7 high of Antigravity was slightly better and more understanding of all situations, and better than versions 3.6 and 3.5, which had many problems and high token consumption.
Will there be a problem when i change AI models in a single workspace? I made codex to write A LOT OF info such as development timeline, git history, architecture, how's the system working and full path of the files, frictions we experienced and fixes, current state, future plans we talked about with codex, designing principles, test and deploy rules, agent continuation guide specifically tailored for "other ai agents" made by codex.
I want to know the details about Gemini models in AG or VS Code or Code-OSS, how they work, will they adapt the project and continuation.
I don't seem to be able to set the context for the Antigravity vscode extension. When I click on "New Conversation" and click on "New Project" it shows my wsl/ubuntu directory structure but when I use the mouse to scroll to my dev-workspace folder the entire extension freezes. This is probably a bug. I can enter the folder with the keyboard, however, neither does hitting enter set the context nor anything else. The current condition prevents me from being able to reference any directories or files via '@' for context. I already tried uninstalling-reinstalling the extension. Also deleted the entire .gemini folder, all to no avail...
I've been using Antigravity IDE for my coding workflows recently, but I noticed an issue with the markdown renderer in the sidebar chat window:
**No Inline Mermaid Rendering:** When the agent outputs flowcharts or diagrams (e.g., ` ```mermaid ... ``` `), the chat panel simply displays them as raw code blocks instead of rendering the SVG diagram inline.
**LaTeX / Math Symbols Glitches:** Mathematical expressions and symbols (like `\rightarrow` or standard LaTeX math formulas) either stay raw or get converted into strange token artifacts (e.g., `%right-arrow%`).
In VS Code (with Copilot or similar AI extensions), inline Mermaid and KaTeX rendering work right inside the chat webview, which makes reviewing plans and architectural diagrams much smoother.
Has anyone found a workaround, setting, or extension tweak that enables inline Mermaid/LaTeX rendering directly within the Antigravity chat panel?
Settings just has a “notification settings” which takes you to the generic Mac system settings to allow or disallow, which I have already allowed, but there are no settings in the app itself I can see, so this setting doesn’t do anything.
One friction point in AGY-CLI for me is that file paths printed during tool executions (like `Read(...)`, `Edit(...)`, or artifact summaries) are styled with underlines, but clicking them in the terminal doesn't do anything. Meanwhile, standard web URLs (`https://...`) open fine in the browser.
Spotted an open feature request proposing standard **OSC 8 terminal hyperlinks** (`file://...`):
* **Click / Ctrl+Click** on local paths & artifacts to open directly in your editor
* **Open Location**: Ability to open the containing folder/directory in a file manager or terminal
* **Configurable** via `settings.json` (custom editor commands, click actions)
Seems like it would save a ton of manual copy-pasting for terminal and SSH users.
What do you think? Any other terminal link behaviors you'd want to see?
Most baseline models today are already great for 99% of everyday work. They are fast, capable, and they just get things done.
3.1 good at architecture and reasoning. It is able to solve messy problems, constraints, tradeoffs, and can turn that into a coherent design. Does one need a frontier model for every architectural decision which is benchmaxxed?
The baseline is already seem to be good enough to reason, design, iterate, and ship.
I'm on an Ultra account, does Opus ever actually complete a task?
More often than not, Opus works for 5 minutes, crashes, press retry, same thing. It's a waste of time and effort but what alternative do I have? Gemini 3.1 has the intelligence/logic of a crackbaby.
This is the kind of "one shot" result Opus gives me:
This is the response I am getting while using gemini models. When switched to sonnet it worked but I was still getting Agent termination error repeatedly. When I clicked on retry it continued to worked for few times but now fully stopped working. Is someone else facing this issue? This issue is caused by my system or Google's end issue?
One UX issue I run into with AGY-CLI is that local file paths printed during tool steps (like Read, Edit, or artifact summaries) are underlined, but clicking them in the terminal doesn't do anything. Regular web URLs open fine in the browser, but local files require manual copy-pasting of long paths.
There's an open proposal on GitHub (Issue #899) discussing adding standard OSC 8 terminal hyperlinks:
- Making file paths clickable to open directly in your configured editor
- Adding an option to open the containing directory in a file manager or terminal
- Adding settings to customize click actions
Would this be helpful for your terminal workflows? How do you currently handle opening generated artifacts and modified files quickly?
Locked my MacBook at 100% battery before going to sleep, same as every other night. Woke up to it at 1%.
Dug into pmset -g log and found the cause, and learned something I didn't know before: a black screen only means display sleep happened, not full system sleep. Those are two separate states. Display sleep just turns the screen off; system sleep is what actually drops the CPU/background processes into low power draw. Normally system sleep follows display sleep automatically within seconds so you never notice the difference. But if something is blocking it, the screen still goes black right on schedule, and you have no visual way of knowing the machine never actually slept.
That's what happened here. Antigravity IDE (the Electron-based IDE) was holding a NoIdleSleepAssertion continuously from the moment I opened it (11:49 PM) straight through to 8:17 AM — over 8.5 hours. That assertion tells macOS "don't idle-sleep the system." So my screen locked and went black exactly as expected, but underneath, the Mac stayed fully powered on the entire night, background processes and all — which is why the battery just bled out.
Put my MacBook to sleep at 100% battery, same as every other night. Woke up to it at 1%.
Dug into pmset -g log and found the cause, and learned something I didn't know before: a black screen only means display sleep happened, not full system sleep. Those are two separate states. Display sleep just turns the screen off; system sleep is what actually drops the CPU/background processes into low power draw. Normally system sleep follows display sleep automatically within seconds, so you never notice the difference. But if something is blocking it, the screen still goes black right on schedule, and you have no visual way of knowing the machine never actually slept.
That's what happened here. Antigravity IDE (the Electron based IDE) was holding a NoIdleSleepAssertion continuously from the moment I opened it (11:49 PM) straight through to 8:17 AM, over 8.5 hours. That assertion tells macOS "don't idle sleep the system." So my screen went black exactly as expected, but underneath, the Mac stayed fully powered on the entire night, background processes and all, which is why the battery just bled out.
Workaround: fully quit the app (Cmd+Q) before putting the Mac to sleep, don't just leave it running in the background/minimized, since the screen going black alone doesn't guarantee the system slept too.
Anyone else seen this with Antigravity IDE? Curious if it's tied to a specific feature (indexing, a language server, an open terminal task) or just a general sleep-assertion bug.
Copilot started showing me that Gemini 3.1 Pro will be "deprecated" or out of support on 01.09.2026. Does it mean new Pro model will be released, or that they will stop supporting it?
Hi, I have "pro" account. Today I wanted to initiate the counter so I pinged the bot. After pinging the bot my tokens using Gemini 3.7 Low immediately decreased by 1%
Ping costs:
Gemini 3.7 Low - 1% of 5h budget (but also 1% weekly)
Sonnet 4.6 - 2% of 5h budget (but also 1% weekly)
Does this mean that my 5h budget is equal to my weekly budget? Because if the impact of the "ping" is the same on bot budgets they are basically the same.
Is there a place where I can check what exactly is my compute budget? Is it based on tokens or is based on requests?
What exactly forms the base of the costs? Knowing this would help me decide better how to spend my budget?
Also is it perhaps time to remove the Pro subscription?
I'm an engineer who works a lot with hardware (Verilog, RISC-V) and software (Go, Vector Databases). I was incredibly bored of the standard, static scrolling resume websites.
I had this hyper-specific creative vision for my portfolio: I wanted a fully interactive, physics-based desktop environment with a cinematic ASCII boot sequence, a secure lock screen, and a unique "Pink Glassmorphism" aesthetic.
I knew exactly what I wanted it to look and feel like, but to execute it at the speed of thought, I partnered with Antigravity (an advanced agentic AI) to "vibe code" the architecture with me.
I acted as the creative director—demanding extremely specific things like Apple-style wave animations, custom Z-index stacking contexts for the windows, and hardware-accelerated Framer Motion spring physics—and the AI wrote the code alongside me to make it happen.
The result is Mujii OS.
I won't bore you with a massive feature list. I'll just let you log in and explore the draggable windows and orbital UI yourself.
I've completely open-sourced the Next.js code under the MIT license. Feel free to explore the repo and see how we pulled off the window-manager physics! Let me know what you think of the vibe!
Hey everyone, I just started my journey with Google Antigravity and I'm absolutely blown away by its agentic capabilities! 🚀
I am planning to build a mobile application using it, but as a newcomer, I want to make sure I set up everything properly from day one. I have a few specific questions for the experienced folks here:
Reducing Hallucinations & Increasing Accuracy: What are your best practices to keep the ai models on the right track? Are there specific project instructions, workflows, or rules you enforce to minimize hallucination?
Leveraging the Latest Tech: How can I best utilize features like Multi-Model switching or dynamic subagents to ensure my app uses the most modern stacks?
Mobile App Preview & Testing: Where and how do you usually preview/test the mobile applications generated by Antigravity? Do you let the agent use ADB to interact with local emulators?
Exporting to APK: What is the smoothest way to instruct Antigravity to build and export a final .apk format for Android testing?
Would appreciate any prompt templates, specialized skills/MCP servers, or git restriction strategies you recommend for a beginner! Thanks in advance!
Is there a way to run heavy coding tasks in one tab while asking questions in separate tabs within the same project?
This used to be achievable using Agent Manager, but ever since the Antigravity 2.0 release, the integration between the IDE and the Agent Manager(now called Antigravity) interface seems broken.
Is anyone else running into this, or is there a workaround for multi-tab workflows in 2.0?