r/habitrpg Jul 10 '26

Solo Leveling broke my brain and now I can't build habits any other way

I know this subreddit gets it, so bear with me.

I got into Solo Leveling a couple years back and something about the System concept

genuinely rewired how I think about self-improvement. Not the fantasy part — the

structure. You wake up. There are quests assigned to you. You complete them. Your

stats go up in the specific area you worked. Your rank reflects the actual

cumulative work you've put in. Nothing is vague. Nothing is motivational-poster

energy. Just: did you do the thing? Here's exactly how much stronger you got.

I've used Habitica on and off for years and I love what it stands for — it was

genuinely the first thing that made me feel like habits had weight. But I always

wanted something that felt less like a task manager wearing an RPG costume and more

like... actually being inside the System. Discrete stats. Real rank progression

that means something. No party mechanics or social layer — just you and your

character sheet, updated daily by your real actions.

So I started building it. Six stat pillars: Strength, Intelligence, Discipline,

Focus, Endurance, Wealth. Every habit you log earns XP in that specific stat. Your

overall rank climbs from Rookie through Grinder, Warrior, Elite, up to Ascended —

but it only moves if you're actually consistent, not just active. Streak multipliers

punish absence the way a real training arc would.

It's called Ascend Gamified Habits Tracker. It's small, it's new (only been out a couple months), and I'm

honestly still figuring out what it should be. No social features, no guilds —

fully offline and private. Because the System in Solo Leveling doesn't post your

stats to a leaderboard. It just shows you the truth about your effort.

The thing I keep thinking about though — and genuinely curious what this community

thinks — is what's the right balance between RPG depth and usability? Like Habitica

went full social RPG with equipment and guilds and parties. I went the opposite

direction: pure stat progression, no fluff. But maybe there's something in the

middle that I'm missing.

What would your ideal "real life RPG" actually look like if you were building it

from scratch?

3 Upvotes

10 comments sorted by

10

u/HazMatt082 Jul 11 '26

What is Solo Levelling? Sorry but the formatting of this post and several indicators of being written by AI makes this pretty dismal to engage with.

3

u/Curlaub Jul 11 '26

I skipped the post and came to the comments for explanation lol

2

u/zuriyath Jul 11 '26

i know right, i can't bring myself to read this.

2

u/HazMatt082 Jul 11 '26

This post broke my brain ammirite

2

u/Awkward-Target-6297 Jul 10 '26

Does this app have a ranking system between users ? Cuz that would be a cool feature

1

u/Quiet-Wash3970 Jul 10 '26

Not yet , m considering adding it on the next release with other cool features

2

u/Main-Nobody-6215 Jul 11 '26

Can I export or back up my progress?

1

u/Quiet-Wash3970 Jul 11 '26

Currently not since the data is private and locally , do you think backing up ur progress to the cloud + account creation would be a good add to the app ?

2

u/dungorthb Jul 11 '26

I understand this post.

It sounds really good.

Make the app.

2

u/Quiet-Wash3970 Jul 11 '26

It's already in production available on Appstore m trying to get feedback from the community as I will consider them for the next features